There has been a lot of focus in the game to bridge the gap between mid-game PvM and high-level PvM through bosses such as Scurrius, Moons and Huey teaching movement and prayer switches.
However, there is a gap between low-level skilling and high-level skilling that leaves the majority of players scared at the thought of considering tick-manipulation methods for skilling nor understanding what it means.
In short, tick-manipulation is nothing more than understanding the rhythm of the game.
The suggestion would be a short quest with Party Pete which involves you learning some new dance moves for a Party, but before Pete teaches you these new moves, he requires you to perform some seemingly random tasks to help you find your rhythm (think of the Karate Kid, wax-on-wax-off scene).
Some rough idea for the tasks could be:
(1) You're asked to wash Party Pete's clothing in the river while being hit by a swarm (hitting 0s). You'd have to dunk his clothes in a fishing spot while avoiding a visual karambwan that appears out of the water every 2 ticks (the basics of 2t harpoon fishing https://oldschool.runescape.wiki/w/Tick_manipulation#/media/File:Tick_manipulation_-_2t_Fishing.gif)
(2) You're asked to wrap some presents for Pete which would involve you putting a bow on the present and placing it on the ground. This would involve you adding a bow to a box within your inventory and placing it on the ground and would require you to place 10 presents within 20 seconds otherwise they'd all collapse (being the basics for 3t chins https://oldschool.runescape.wiki/w/Tick_manipulation#/media/File:Tick_manipulation_-_3t_Hunter.gif)
(3) You're asked to play an instrument for Pete's band that requires you to play the triangle (just a generic idea that could have some metronome pattern to it).
The reward would be a new dance emote and some new basic understanding of tick manipulation learned in an engaging way.
Thank you for listening to my ted talk.