#Position based weapons

15 messages · Page 1 of 1 (latest)

long osprey
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A lot of PvM focuses around positioning, generally in response to what the boss is doing.
What if we flipped this and introduced weapons which require special positioning to bring to their full potential?

Here's some examples of what this might look like:

  • A sword which has a leaping DPS special attack if used outside melee range, but when the special attack is used in melee range it changes to a defensive/tech special attack.

  • A staff with a special attack that consumes 20% special attack energy to place a runic mark on the ground. Once 5 marks are placed, a special effect is activated depending on the arrangement of the marks. Some might be a big and powerful ult, others might be weaker and return some special attack energy.

  • A bow which deals additional damage/different special attack when firing in a straight cardinal direction.

  • A weapon with a special attack that creates an AoE buff area (for allies too!)

  • A bow or staff which after an attack marks a random nearby tile, the mark lasting a few seconds. Attacking from a marked tile increases damage.

You could layer multiple of these types of things together to make a higher skill ceiling. Like an off-hand equipment which has a set of positioning rules, combined with a weapon that has position dependent special attack.

It would be nice to have mid and high tier weapons which share the same or similar patterns, so you can learn them at a lower level, and carry the knowledge with you.

weak rock
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Pretty cool ideas, sir! That inspired me to think of another concept that also might be cool to consider:
A magic spell or special attack that shoots a wave or earthquake in a certain direction and area of effect. Almost like a boss attack.

Let players taste some boss powers? Sounds cool, but does it fit for OSRS? Wouldn't this start to look effectively a bit like EoC abilities? Where do we draw the line?

ionic pier
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Positioning around what the boss is doing is already enough imo, a lot of bosses would feel really awkward if u wanted to utilize these things

long osprey
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Lol, this was inspired by me thinking about EoC and what the most old-schooly way of adding more combat variety might be.

Agree that some bosses have enough positioning. These weapons probably would have certain places they're used and other places they just don't fit.

dusk crescent
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Im not a big fan of the examples you have but I do think the overall idea of position based weapons is pretty interesting!

wise glade
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I don't see how it's any crazier than barraging or using venator bow

long osprey
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A possible place for these weapons could be to voluntarily increase attention for vanilla monster slaying.

supple path
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my immediate thought before reading your examples was adding damage bonuses based on attack direction relative to the enemy. Like a weapon that has higher accuracy when hitting from the rear 180 degrees of the enemy, or maybe some kind of turtle shell cape that reduces damage taken only when facing away from the enemy

dusk crescent
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My first thought after reading the examples was the [[sword-bow]] and how it might work with range attacks at a distance and automatically doing melee damage 1 tile away.

brittle coralBOT
thin terrace
analog barn
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Back when Project Zanaris was first announced, I started writing down any ideas for weapons that came to my head.

Alas, zanaris was not meant to be, and those notes are now buried somewhere in my archived files. But I do remember an idea I had was a pike- the spear, not the fish. Attack range of 3 (ie, one further than halberds). High damage, low accuracy- but my idea for it was to give it a fang style extra accuracy roll for each tile you were away from your target (1 if they were next to you, up to 3 if they were at max range).

Looking back it's probably one of my least balanced ideas, but this post reminded me of it. Positioning is one of the cornerstones of OSRS combat. Would be cool to see it be used offensively, too.

thin terrace
gaunt wraith