#Log basket empty menu reorder bugged

20 messages · Page 1 of 1 (latest)

livid saffron
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Date last experienced: 01/07/2026

Device & operating system: iPhone 14 iOS 26.1
(Also happens on misc. android devices I tested)

Which client version is your app showing: 235.5

Do you have the new renderer force disabled on your login screen?: yes

What content is primarily affected: menu reordering with the log basket

Do you know of a current work around?: I can reorder empty to the top slot of the bank menu when I have (1) item selected as the deposit but not (all), it grays itself out. This is not an issue when using a deposit box.

Include a screenshot/video where possible.

urban moon
livid saffron
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weird bug hard to believe im the first one noticing it, didnt see it when i searched. thanks for passing it along.

urban moon
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Have you submitted an in-game bug report?

livid saffron
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fixing this would make mobile ironwoods much more tolerable due to only having a bank chest on the island 🙁

urban moon
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If you hold down (circled in red) you can submit an in-game bug report which would be the best way to submit this type of thing

livid saffron
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ah never knew that. will do that as well.

urban moon
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That would be the most important part, just for future reference. but posting it here as well is totally fine

livid saffron
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I did both but this feels way more professional/formal than 2 text windows in the mobile client

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thanks for volunteering with the discord, have a great day/night!

upbeat adder
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This happens with everything that has an empty/fill option from the bank or deposit box. It has to do with the fact that the withdraw all can't be moved when reordering. But you can freely reorder everything if the default is not "all".

livid saffron
wet coyote
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I don't think i'm seeing what the bug is here, unless the features confused you.
I went over this in a megathread that's buried
https://discord.com/channels/324132423636090880/1336075099039727677
if you make the quantity for the x quantity "1", "5", "10", or use the "all" quantity or any other quantities in the menu, you're going to run into issues.
Let's say your x quantity isnt set, and the withdraw amount selected is "1". No issues here, can reorder empty to top.
If you suddenly select a number for your x quantity, lets say 100, this makes a new menu that needs to be reordered. Another x quantity, like 14? Another menu that needs to be reordered.
For the empty to work on tap your withdraw/deposit amount needs to be the "1" option with an x quantity that is not 1, 5, or 10 as having those as the x quantity causes duplicate options that can't be moved, very similar to having "all" quantity selected, or any other of the options that isn't "1".

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Also, enabling lock slots (without disabling the slot options) replaces examine with lock/unlock slot, creating.... a new menu

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Also also, some items that have empty/fill options create new menus depending on if they're empty/partially full or completely full. (Looking at colossal pouch for this one...)

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Oh and try to avoid making your x quantity 1 as well when it asks you to define the x quantity and pulls up keyboard for you to type it.
Duplicate values of 1, 5, 10 as the defined x quantity cause duplicate menu options that can't be moved

void chasm
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Honestly your explanations just seem like a workaround around a broken system. Why wouldn't it be possible to have "All" selected and also have the empty option be the default tap option.

Runelite's menu entry swapper does this seemlessly. Empty will remain as the left click option no matter your bank options and no matter the state of items like the collosal pouch.

wet coyote
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Yes it's a workaround but it's what we have
Colossal pouch gets its fill option swapped to empty once it's full so

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¯_(ツ)_/¯

upbeat adder
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The problem is that the menu entries are not per item, they are per option. So changing the position of walk or examine or attack changes it for everything and fluffs up other options.
The solution would be to implement the menu options per each individual item/npc so that one change doesn't affect anything else. And I don't mean per ID. I mean each and every single separate entity. But maybe per ID would be a good step forward.
I understand that this would be a lot more work, but it would make minimenu reordering work like runelite and eliminate all the crazy bugs associated with this option that we need to keep finding workarounds for