In comparison to other skills that have received love over the years, agility still remains one of the worst grinds in the game. Other skills can easily reach 100k+ xp per hour, nearly 200k if using tick manipulation. Meanwhile agility sits at around 60k, and 90k if you learn hallowed.
The inclusion of sailing only highlights the issues further. Sailing has a good afk method for xp, dozens of side objectives for xp, and was purpose built to interact with multiple skills. Agility feels like an after thought in addition. Notably barbarian rod fishing, and group activity blast furnace. You could include the agility spot in wintertodt if you want.
The low exp rates are also hammered in by guides and players telling you to do rooftops for graceful. I am thankful graceful isn't needed, since the amount of hours I'd have to spend on agility makes me still not have it. I do not like "I suffered so you should suffer" as the answer to acquire graceful.
My suggestion is to buff agility exp rates to be more in line with other skills. I won't compare it to tick manipulation, but WC or fishing at the same level as my agility gets me more xp per hour. Agility requires an active attention span and rewards you less for it while every useful shortcut is locked behind high agility. Nothing says agility shortcut for a quest with level 30 requirements and you need 70+ agility for the shortcut.
My second request would be for an afk method for agi that is similar to salvaging with exp rates. Active players rewarded, afk players can train agi without resorting to 6k an hour methods.
While I would push to cut the time in half for graceful, it isn't necessary for progression. I feel like the philosophy of skills are easier to get to access more content but items are still a time sink will be valid.
I hope we continue to get QoL changes and improvements in the future. Thank you.
