#Agility needs some work

26 messages · Page 1 of 1 (latest)

oak sphinx
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In comparison to other skills that have received love over the years, agility still remains one of the worst grinds in the game. Other skills can easily reach 100k+ xp per hour, nearly 200k if using tick manipulation. Meanwhile agility sits at around 60k, and 90k if you learn hallowed.

The inclusion of sailing only highlights the issues further. Sailing has a good afk method for xp, dozens of side objectives for xp, and was purpose built to interact with multiple skills. Agility feels like an after thought in addition. Notably barbarian rod fishing, and group activity blast furnace. You could include the agility spot in wintertodt if you want.

The low exp rates are also hammered in by guides and players telling you to do rooftops for graceful. I am thankful graceful isn't needed, since the amount of hours I'd have to spend on agility makes me still not have it. I do not like "I suffered so you should suffer" as the answer to acquire graceful.

My suggestion is to buff agility exp rates to be more in line with other skills. I won't compare it to tick manipulation, but WC or fishing at the same level as my agility gets me more xp per hour. Agility requires an active attention span and rewards you less for it while every useful shortcut is locked behind high agility. Nothing says agility shortcut for a quest with level 30 requirements and you need 70+ agility for the shortcut.

My second request would be for an afk method for agi that is similar to salvaging with exp rates. Active players rewarded, afk players can train agi without resorting to 6k an hour methods.

While I would push to cut the time in half for graceful, it isn't necessary for progression. I feel like the philosophy of skills are easier to get to access more content but items are still a time sink will be valid.

I hope we continue to get QoL changes and improvements in the future. Thank you.

mellow sonnet
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I'm all for adding more methods that are active like Hallowed Sepulcher but I don't think that xp needs to be raised for the sake of raising xp

robust moon
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There are many shortcuts scattered throughout the game that give no xp at all for using them, or so little that it’s insignificant. A good example is the one that you need to pass through when running to the true blood altar or cosmic altar while runecrafting.

If these started to give reasonable xp, you could train agility while doing other activities like runecrafting. Much better solution, imo.

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Heck, you could train it while farming too if they give that zip line on fossil island an xp drop.

valid rampart
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I think there are 2 problems with agility

the first is that it's slow as hell while also demanding constant player input, even if you can shove it in the corner and just click the green things for 2 weeks

the second is that until sepulchre floor 4 there is no training method that doesn't feel terrible and boring, and even sepulchre gets old because of how long you have to stay there thanks to the xp rate

oak sphinx
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If you aren't doing an arena or one of the few agility activities that generate gp, you are wasting around 100 hours to take a shortcut somewhere faster. Raising xp rates is my band-aid solution since it is a click intensive activity that feels unrewarding.

I am also coming from the perspective of a mobile player. I know runelite would let you angle it so you don't have to change perspective so you can 'afk' it by clicking the same place.

jaunty storm
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with the new energy changes, you barely need to do any agility

not every skill needs to have a competitive afk option (if you really need low attention you can do the wildy monkey bars or the birmhaven spam click, which is almost the same as thieving)

acoustic atlas
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i feel like sep should be even better xp then it is now slightly. was never a fan of them giving rooftops a big xp buff for no reason

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I really agree with adding a afk option to agility-nearly all of the hardest non buyables have good afk option execpt agility. wyrm rooftop course didint live up to I think what ppl were hoping for

wide canyon
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I really wish rooftop courses were made more AFK.

One thing that I think would be really cool is to reduce the number of clicks for a rooftop course as you outlevel the requirements for it.

Using Seers Village as an example there are 6 obstacles. The Climb, first roof jump, rope walk, second roof jump, third roof jump and final jump.

To start at 60 agility everyone needs to click on these obstacles but every 5 levels you go beyond 60, your character will automatically move from one obstacle to the next without any input required by the player. IE at 70 agility you will automically do the first jump and rope walk without additional clicks. By 85 you’re doing the whole course in a single click.

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Similar to how outleveling lower level thieving options lets you reduce or remove your chance to get caught and stunned, delaying and requiring additional inputs by the player. Outleveling these courses should make them ultra afk.

oak sphinx
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I like those kinda changes. Imo I felt agility needed it the most since it's just an activity to reduce the time of others. I wanted something that made it feel less of a doing it just to get it out of the way, and more wanting to do it.

runic condor
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Thoughts on adding a "walk lap option" it automatically does the obstacles but you are forced to walk so half xp

acoustic atlas
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that sounds similar to me as crew mate salvaging less xp-could even make it less ticks to complete course to

oak sphinx
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I'll take what I can get. That does sound funny though.

steep gull
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I’m not a fan of afkscape

wide canyon
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A good number of people love afkscape. There’s plenty of activities people like to participate in the game actively but some skills provide none of those for a good chunk of people

oak sphinx
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^

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I was trying to offer a solution without reworking things. But it's a bit difficult to discuss things when it's I don't want afkscape vs I would like this thing to side of what's already here.

crisp grotto
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train agility if u have time or dont train it at all if u dont want to

steep gull
wide canyon
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They won’t all train the same but having different types of options within each is good.

acoustic atlas
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afk is a core part of skilling imo most skills have it. Part of osrs appeal is you can chill out theres few execptions which I think is more annoying then unique

south adder
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When you have nearly maxed accounts doing stuff like clicking spikes in Brim dungeon for XP instead of doing actual agility content, it definitely suggests the skill is not enjoyable and not worth people's time. Players are going to avoid doing things they don't want to do, and agility is easily one of the most boring, tedious and annoying skills to train. We need alternatives that aren't rooftop courses or high intensity like sepulchre.

dreamy garden