#Salvage rework to help afk and none afks

34 messages · Page 1 of 1 (latest)

rugged oasis
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crew members salvaging shouldn’t give any exp as you gain the rewards from their salvage and Also can gain exp from cleaning their salvage.

We should also pay them a fee for them salvaging since we already do this for butler in construction to go to the bank/sawmill. we also don’t gain any exp for the services of our people on miscellania but gain the rewards for paying 75k a week. Crew members should be paid for their service with 0 exp when they bring up their salvage but at the old rates the used to salvage at.

Increase the rates of you salvaging yourself to an acceptable amount for being interactive with the game. To make it more appealing to those who do want to actively salvage and interact with the mechanic.

The afk method is to let both crew salvage and you only gain exp for cleaning their salvage making it a lot lower exp per hour whilst also being afk for the time being by not doing anything while they fill the cargo and you gain the exp when u clean it. Could make this on par with stars with additional exp per level of salvage

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Increase salvage exp for the player
Crew members give 0 experience for salvaging
Cleaning salvage gives same exp as original rate
Pay the crew to salvage since you are gaining the items they are getting.

Also could make the crew gain experience while they salvage to level them up in their salvaging skills to make it more interesting whilst also paying them for their service.

Speed comes with level of hooks/crew members

Fishermen don’t go to work to just do their job for 0 money 0 experience so that their captain takes home all the fish and experience.

This is my take on how to help the integrity of the skill while also making the method make more sense.

rugged oasis
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I knew this would get a lot of down votes but it’s probably the right decision imo to make it still afk like it was without the amounts of exp as it was

sinful moat
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based on your standards, this would lower even further the xp rates on salvaging, it would be alright if the whole processing got buffed to make it at least the same 30-35k/h we are getting now

plain lance
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Currently 2 crew mate salavging at lvl 87 is 0.12 ehp or so and more apm then stars which is 0.25 ehp the nerf was too harsh. This suggestion makes no sense

rugged oasis
rugged oasis
plain lance
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Stars was what they compared it to prior to release and its less afk then Stars when you are doing the most afk method and its half the relative xp.

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The issue is they made sorting the salavge 1/3 the xp which made it not even worth sorting for loot its only for clogs

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I think a 40% nerf to crewmates was fair but the 300% nerf to sorting was criminal

rugged oasis
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It’s not less afk than stars. You have to find worlds for stars you don’t always have stars up in the spot you are at. You click a star once every 7 mins iirc. They disappear and don’t return for 2 hours in that world. It’s only because of star
Miners discord that people can actively do stars.

I agree the nerf to sorting salvage was criminal but they could have kept the exp for sorting and just depleted the exp from crew. Whilst also giving the player more
Exp for self salvaging. With a mahogany cargo mith hooks at pirates 20 mins I could fill up a cargo and my inventory 148 spaces total it now takes 50 mins which is abysmal I’m
Not saying the nerf wasn’t harsh it was harsh but being able to salvage for 20 mins for 150 salvage whilst getting exp for the whole 20
Mins while only taking out 28 of those salvage from the cargo “my character did no salvaging or cleaning” in those 20 mins but gained some exp

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I banked 6k salvage from pirates and it took me a while to do it without ever being on the hook myself I think it took me 13 hours to bank 6k salvage and I did no sorting until I took it to
Unkah bank and did it all in one stretch. “I wanted the loots and all the loots”

plain lance
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It is less apm then stars yes some parts are more afk ( untill you have full cargo) this is including moving to a new star location but overall it is less afk then stars if you think otherwise then you haven't done a lot of stars. Personally im afking stars for all the loops to moon helm and I green logged sea treasures I'm decently experienced with both methods.

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Also you get 0 pet chance if you do 2 crewmate self sort

rugged oasis
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Again if it wasn’t for star miners discord would you have access to all of those stars at most of the times during the day to mine them probably not. Would you go to your house to scout stars probably not. It’s only because of a plug-in/discord server/cc ingame that people find stars permanently throughout the day. Salvaging comes up like trees do for woodcutting

Ive also done a lot of stars while I was working racked up over 100k star dust on my gim when it was released and got a lot of the gems for my gim

plain lance
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I actually used to self scout but I will agree with that. Some gems in the community who manually scout stars have made it a lot better. Like someone scouting stars for people so we get a full 1 hour timer at star vs one that was just found in the wild

rugged oasis
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I used to also self scout until they changed it to 7
Mins per tier or what ever it is now

Trying to find a tier 3 or lower to solo mine was better than jumping on a tier 7 wit 300 people

plain lance
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Solo stars back in the day were cracked but so limited lol

rugged oasis
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Indeed they were I’m
All for afk methods but like I said the rates of exp shouldn’t be the way they were. I did a lot of salvaging for my hcim so I agree the nerf was too hard but the exp was tooo good imo the rates of salvage coming in was at a good point but the exp was too good. Lower the exp for those who use both crew and increase if for those who self salvage but at the old rates of being able to pull salvage up 3 and 4 tick for crew and player
Respectively. Nerf crew exp for bringing it in to either 0 or pay them and gain some exp for it.

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Right I’m
Gona be driving now so I’ll reply to any comments in about 2hours

plain lance
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I think we are agreeing the nerf was needed but too harsh. Im for redistributing the xp to sorting to make it feel more rewarding to salvage yourself and I dont dissagree that its weird they are free. Personally id rather it be a 1 time feee then an wage for services rendered. However I think they should still give xp maybe half? Thoughts on crewmates half xp current catch rate instead of 2/3 but reverting the xp back to original for cleaning?

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Also I will add again it seems like its 0 pet chance from cleaning and crewmates

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Drive safe

fallen coral
rugged oasis
# fallen coral jagex themselves said they want sailing as a whole to be in the faster half of s...

im mainly on the subject of double crew salvaging when talking about it shouldnt be more exp than stars. if you are self salvaging fine have it more than stars by all means thats not what im reffering to with the xp vs stars for afk. its the double salvage which is what im getting at. the exp for literally doing nothing "except withdrawing salvage from the cargo" is op. its not like you get exp when you withdraw logs from the bank. you use them on a tinderbox/other fire to gain firemaking exp. you use the salvage on the salvage station to clean it to gain exp. when woodcutting and banking the logs you are directly cutting them yourself before doing anything else with them banking/firemaking from cutting. where as the crew are getting the "logs of sailing" aka salvage while you are also gaining exp. imo thats too strong for doing nothing.

rugged oasis
# plain lance I think we are agreeing the nerf was needed but too harsh. Im for redistributing...

exactly i think alot of people who come to the post look at it like im agreeing with the nerf when thats not what im doing. the nerf is needed 100% but the way the nerf was done was wrong. doing it in the manner they did it was out of the blue and unexpected to most people i for one saw a nerf coming to salvaging but exepected it to be the exp from the crew rather than almost every part of salvaging "the extra tick per attempt" nerfs the speed that you salvage "the increase of the chance to get a successful salvage" yes it increases it by a margin but the fact its 1 extra tick per attempt does hinder that, 2 ticks slower for crew members hinders the salvage chance even more. they initially said about nerfing the extractor which was an obvious nerf needed no doubt anyone who says otherwise is wrong its not even a debate whether it was op or not. simply clicking once per min for 600exp was way over the top, especially when being idle. but they gutted salvaging in a way its slower exp its lower exp and its slower salvaging. everything about it is ultimately slower.

the time it took me to salvage 148 plundered salvage (pirates) "mahogany cargo hold and my inventory combined" with using 2 crew members has gone from 20 mins with mith hooks to 50 mins with the exact same setup same method same spots. Thats due to the extra 2 ticks per chance and success rate.

as a hardcore ironman i was banking the salvage to sort at a later time so my exp per hour was incredibly slow i wasnt doing it for the exp i was actually doing it for the loot. the plundered salvages has quite a fair bit of useful stuff for low level irons including the sapphire ring/emerald ring for their enchanted versions, the mith scimitars are particulary useful for giants foundry to use 1 instead of 1 mith bar being able to use 14 scims and 14 steel bars to help with leveling smithing. The bracelets were my alchables to make money from this method too.along with the oysters they also were alched.

plain lance
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NOOOO I was talking to my buddy about this potential situation yesterday, thats rough if you dont mind me asking how much salvage did you have in your bank when the update hit?

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I guess they didnt hit pirates that hard compared to the spots after for sorting but still :/

rugged oasis
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i salvaged 6k but i sorted it the day before the nerf with expectations that theyre gona nerf it so i didnt miss out on the exp

fallen coral
rugged oasis
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this entire thread gets downvoted because people read the first line and think im agreeing with the nerf. which isnt what this post is. its a suggestion to attempt to fix what was butchered by an attempt at making it reasonable.

plain lance