#The Feedback for Sarnie

42 messages · Page 1 of 1 (latest)

robust path
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Since it was asked, here's what I think:

  1. The Crystal Extractor should be a mobility facility first and foremost, it's intended purpose is literally to generate wind motes. Thus it should only charge when your boat is actively moving (or all the time during a Trial, for the sake of balance). Last week's blog literally refers to the extractor as feeling as "compulsory gameplay", and even with the reduced EXP, it still feels like a loss not clicking it every single minute during salvage. Thus it should not charge during salvage and the XP rates be appropriately adjusted afterwards.

  2. Salvage Sorting can be balanced by having on-land sorting giving full EXP, while on-board sorting only rewarding half (or 60%) EXP, (the current nerf to 30% of what it once was makes it less rewarding than just dropping the salvage and continuing to self-salvage). Those who want to stay out at sea for longer can still sort their salvage at a slight XP loss without feeling bad for dropping their salvage, while those who want the full amount can return to port to drop off their loot to sort later.

  3. I know you said you don't want to make changes towards Port Tasks, but they need them, badly. Not for their EXP, the experience points are fine, and quite good there, but they don't give any meaningful rewards. A handful of coins and a chance at the common Shark Paint is not very compelling. I urge you to consider a Point Shop connected to it in the future, that we can retroactively receive points for based on the number and type of Port Tasks we've done.

  4. The balance between Trials and Courier runs needs a slight tweak. Only the The Tempor Tantrum can damage your boat, while the others do not. The courier tasks are more dangerous as they tend to encourage sailing past dangerous sharks and krakens to achieve XP in a reasonable amount of time. It's odd that the high intensity, end-game activity that is trials costs less to do/train than the likes of bounties and courier runs.

sleek skiff
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On land salavage is not a fun experience

robust path
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Ruins of Unkah's (or however it's spelled) bank is like, 2 tiles away from a sorting station

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Port Khazard's is like 5 tiles away

sleek skiff
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For all the other salvage spots?

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It can't just be "these ones are close"

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Pirate ship salavging is very far away

robust path
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the idea is you go to port and tell your crew member to bank your salvage for you

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so you can bulk sort it later

sleek skiff
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There's not much cargo hold early on as well

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The travel time plus going on and off your ship is 👎

robust path
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early on tend to have ports that are much closer than end-game

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Barracuda wrecks are next to Unkah, and Pirate wrecks are behind Void Knight port

silver robin
robust path
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Low-key, I'm starting to think onboard sorting was a mistake

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since salvaging is primarily a gathering activity

rich yoke
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I mean, on-board sorting is the only reason that the loot tables being filled with detritus isn't an issue

robust path
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for the most part, yeah. But when I think of gathering skills dropping the loot should usually be a negative

rich yoke
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because otherwise, what, you're taking 6 minutes for a round trip back and forth to a salvaging spot and dock to get like 20 herbs and more spice than a curry place?

robust path
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I guess there is the benefit that you're giving up a facility spot for the salvage station to use it

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eh, it's more like 2-3 minutes now with the Varlamore spot

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but I see your point

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and even then, that's a small thing to me personally to "reset" after a 30 minute session of doing nothing at all

rich yoke
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especially with the dragon cannon barrel's existence, it feels like a necessary element

robust path
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Idk, I think getting rewarded for actually bringing in your cargo to sort later would be nice

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the only real reward you get is, like you said, junk

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silk and tiarias, yaaaaay....

rich yoke
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Yeah but that gameplay loop of having to head to a port to deposit stuff exists

it's courier tasks

robust path
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But this is far less active

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courier you gotta go in and out of your boat and then moving to the next port

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Here it's just go to port, unload, and then back to salvage for another 30 minutes

rich yoke
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yeah, but my point is that trying to get people to leave and sail back and forth between 2 spots is an extant training method already

robust path
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I mean you'd still be getting exp, you wouldn't have to leave

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would give an option for a more exp for later at being less afk

rich yoke
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if your suggestion were added, you'd get enough less that you'd feel pressured to do so

which isn't ideal because, again, that gameplay loop already exists for those desirous of it

robust path
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well, they don't seem keen on changing things back to exactly the way they were

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sorting does need to be buffed currently on board, cuz the rates are slightly less than continueing to salvage yourself

rich yoke
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Oh, I'm not super concerned about the 30 minute afk method being weak

I'm talking about the self-salvage, self-sort semi-active method

robust path
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the point of self-sort on the boat is to keep you in the water for longer

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so you can afk more

tepid pier
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sorting in its current state doesnt feel worth it at all. Your suggestion still doesnt make it worth it. Between how terrible combat is and how bad sorting xp is, I don't want to touch it and I dont think Im the only one. Just nerf xp u get from crew members getting salvage. I dont really think its that big of a deal to get 90 xp per opulent salvage sort

robust path
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the suggestion buffs on-board sorting to double what it currently is
current sorting is the same exp rate as self-salvage, which makes it non-ideal