#Uim feedback on cargo

16 messages · Page 1 of 1 (latest)

granite oyster
#

Im a 1900+ total uim. I would like to add my feedback for this wonderful skill.

Please remove the uim restrictions for cargo.

The puzzle aspect of the account is still very present in ship building, acquiring repair kits, cannon balls, etc.

The few things we can store in the cargo wouldnt be game breaking:

  1. salvage would just give access to an afk method which we have for many skills. Dealing with the resulting items from parsing would still require to drop or alch on the spot.
  2. Repair kits are hard to source.
  3. Cannon balls could still be limited to 200 in the hold
  4. Fish we already have plenty of ways to accumulate fish, from minnows to tempoross rewards. (As well as potatoes at the warrior guild and karambwans at brimhaven).

I think all those options are perfectly normal and in norm with the rest of the account and would actually make sailing a nice goal to level up.

Right now it feels really bad to spend hours upgrading a sloop just to realize its practically useless because of the cargo being so limited.

Uim is about puzzle solving and being rewarded for it. The puzzle is the ship building, the reward is enjoying the skill 🙂

idle cipher
#

Agreed. I hope they do the UIM specific poll soon, or just realise that pretty much no one is actually opposed to giving us the whole skill.

granite oyster
glossy pewter
#

They already did but they have much more intricate polls now

Seems like a no-brainer to just ask

foggy stream
#

I'm so against the 200 canonball limit, its an ammunition spot for your boat's crew. Imagine only being able to equip 200 arrows for your bow

granite oyster
idle cipher
#

Is the 200 cannonball limit a uim exclusive restriction?

static verge
fiery pagoda
#

the 2k limit is to make sure people dont lose 50k cannonballs at a time.

static verge
#

Ahhh that makes sense then. Not sure that it makes sense you can lose the cannonballs out of the hold tbh but idk I haven’t actually used any yet lol, but that’s a different topic

fiery pagoda
#

Some people have already lost hundreds of thousands of cannonballs

glossy pewter
#

Yeah it's in theory a stopgap measure

the UIM limit is because they're being cautious about allowing de facto cannonball storage, probably

stable sorrel
#

Hey long time uim player here, i was complaining about the cargo space but if am honest with you, with 8 spaces and 1 crewmate am afking at salvaging enough, with methods like barracudas the skills is doable and just changed my mind, We don't need the space, probably cargo not counting which is the upcoming update but other than that... i think we good 🙂 happy scaping, Ahoy!

hasty solar
#

It's also not about what's going on now, it's about updates in the future. What happens when combat launches and we have less than 1/20 of the healing supplies and cannonballs as everyone else?