Why is it that in literaly every other skill, when you boost to a visible level, you can do the action?
Want to boost for that fury because you don't have 90 crafting? Go right ahead.
Want to boost to put that altar in your house because you don't have 90 construction? Check.
Don't have a whip, but have 82 slayer? Eat some wild pies, nobody is going to stop you.
Need some magic logs for that quest? Your dragon axe will help you get the log or two you need.
Sailing is basically a minigame in where this rule need not apply.
What can you boost for?
Salvaging
Building Boat Facilities
Recruiting Crewmates
But building facilities has massive caveats attached to it.
What can't you boost for?
Docking
Sea charting
Barracuda Trials
Using boat facilities
Buying more boats
Buying bigger boats
Basically anything you would benefit from actually boosting for you can not do.
Let's look back at the facilities you can boost for:
Boat facilities:
You can boost to build it? What is this useful for?
- Hulls, sails, and helms: They all work as expected, you get the speed boosts and protections you expect.
- You can build that adamant keel you were looking forward to, but too bad it's functionally useless. You can sail into the crystal flecked waters, but what can you do? You cannot dock at a port because you can't boost for it. You can't go sea charting to make up some exp. Why are you here? You can't do anything.
- Oh, you are just a few level away from make that salvaging hook? You boost to make it. Too bad you can't use it unless you are also boosted to the level. This one is mildly annoying, since sailing is both a production skill and a utility skill. It's like trying to make a rune pick before you can use it, but it also undermines it's usefulness. You can boost for portals in your house and don't need to be the magic level to use them.