#Add a bank inside Moons

20 messages · Page 1 of 1 (latest)

hollow rock
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Where would you place a bank inside Neypotzli?

I agree it's a little annoying, but I'm not really sure a bank (or at least a single bank) inside there would help. Since there's a lot of running and navigating around.

Cam Torum already has a bank, so I'm wondering where a new bank would help.

sinful ravine
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no, already one in cam torum

no reason you need to be banking during moons

rancid quail
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Well if you exit you have to make your supplies all over again.

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And my thoughts would be, put a bank chest at every campsite. Or one in the first chamber.

rancid quail
sinful ravine
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so basically, why not do this to every other boss then since all these happen when your doing those as well?

lean silo
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I mean yeah you need to properly setup your inventory for literally every single boss in the game, i dont see why moons should be a single exception to that

rancid quail
sinful ravine
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it takes less than 2 mins to gather yr supplies

rancid quail
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Still wasted time

sinful ravine
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then make sure your gear and spells are set and yr not holding items for yr gim's

rancid quail
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Man what is wrong with you? Do you like to argue just for the sake of it? Like are you so closed minded and against change, you can't see that this is a much needed simple update that doesn't actually change the game at all but just takes away an annoyance?

sinful ravine
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yr reasonings are flawed, so im pointing them out

rancid quail
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They're not flawed in the slightest 🤣

full shadow
rancid quail
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Doesn't make sense why you wouldn't if it doesn't actually change game play at all. I really can't understand why people would be so against this

crystal cedar
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Because the game is balanced around convenience and grinding. The reason the PoH is soo powerful is because of how much more convenient the game becomes. This becomes a slippery slope with making the grind too convenient without a cost. Your argument could be used to add a bank in the PoH, which I think would be too much. They already made the boss incredibly easy to grind by having all the supplies provided. Also everything is calculated in this game. The distance to bank matters and changing that literally makes or breaks skilling methods.

rancid quail
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But it doesn't change anything when it comes to that. All supplies are inside the dungeon, so it doesn't unbalance the game in any way.

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And i can agree that a bank in your poh would be far too OP

hollow rock
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Instead of a bank, perhaps a "storage crate" at each campsite might be useful. Where you can store any supply made in the dungeon.

That way, you can store your crafted supplies if you need to teleport out, without having them be destroyed.