#awakened bosses

20 messages · Page 1 of 1 (latest)

worthy tapir
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these got a lot of attention when yama contracts were revealed, but i havent seen anything since. gnomonkey made a video on this subject here: https://www.youtube.com/watch?v=yP8IB3_IsSc

and goblin shared some of his thoughts here: #game-update message

imo, awakened bosses are some of the most fun bosses in the game, and i would be playing osrs every day if i could fight them as much as i want. i did my first awakened vard kill with ~600k in gear & brews, and i got 28 iron ore as loot. even if i sold all my gear, after drinking my brews, and loot, i wouldnt be able to afford 1 more orb to fight him again.

once solution I've heard proposed is to make them always drop 1 orb on kill. that was tried with yama and wasn't received very well. another solution, was to make the blood ornament kit into an echo orb. as far as I know, this was the solution being considered by jagex. it's a good solution IMO.

personally, i would suggest making it each individual boss instead. i don't have any intent to do the other bosses rn, i just want to do awakened vard. and i cant even check how many orbs I used because the scoreboard doesn't appear. i think that should be changed.

if u get 1 kc at any awakened boss, i think u should be able to repeat the fight infinitely.

another solution I've thought of is to make every boss drop 2 orbs instead of 1, which was tried with yama. that would let u farm it in regular gear to stockpile orbs for challenge runs, even on an iron. i would be interested in hearing irons' thoughts on how else that solution might positively or negatively impact things.

im not sure how this would affect the economy. if u have over 50% win rate, u could farm the bosses for orbs, from less than 1 per hour with 51% win rate to nearly 10 per hour with 100%. someone else can weigh in how that would affect the economy.

i think the echo orb sanguine kit is the best solution tho, especially if its done with each individual boss in mind and the scoreboard is changed. i would personally be fine even if it was all bosses, that would make the sanguine kit a cool unlock to go for even when u dont have torva.

red pawn
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I'd be more open to the idea of crafting orbs, tying into skilling and reusing relevant items. When you made imbued glass for V's shield, you used an ore native to the area, known for it's magical properties.

So why not do the same here? Bringing 5k ancient essence, molten glass, and 10 nihil shards to the ancient forge, you can begin the process of imbuing an awakener's orb. The raw materials will cost you roughly 250k, but this should alleviate the problems with obtaining orbs, irons and mains alike

worthy tapir
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bump

red pawn
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one bump a week. If you don't see any other replies it means you don't have much community support, or your post is too verbose (likely the case)

make your suggestion easy to read and simple to understand

wary flint
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Also the title would do well to be more descriptive, like "New/Better sources for Awakeners Orbs"

maiden python
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If creating orbs were to be a thing, it'd have to be a considerable cost increase compared to the actual item
Chromium Ingots are vastly more expensive to craft, so a craftable orb costing around 1m would be perfect if they absolutely have to add more ways to get orbs for irons.
Mains though - no, lol. Just buy them and use them, they're rare and intentionally designed to be something you don't point farm outside of Blorva, and that shouldn't change. Permanent access to it with no cost shouldn't exist.

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I'd give this suggestion a thumbs down but am unable

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The bosses aren't intended to be farmed repeatedly. The orb drop system as it is is fine. You've been complaining about this specific thing for months upon months upon months, they're simply not going to be doing this. Your poor financial decisions to liquidate your bank to farm Awakened bosses for profit is not reason for Jagex to change the game.

mighty wharf
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the bosses are already not meant to be farmed
thats why the drops aren't any better

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just get rid of the orbs and let people challenge themselves

opaque cobalt
hushed knot
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it takes 3x as long to kill them though its barely worth doing imo even if it was completely free to do it

opaque cobalt
short leaf
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i like the idea of dumping 100 orbs and having unlimited access

opal fjord
maiden python
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I don't think it's bad game design to gate content behind completing other content for access to it.
Just like Zuk is locked behind doing the rest of the Inferno, Sol is locked behind the rest of Colo, plenty of bosses are locked behind grinding out tasks for them, etc.
Not everything needs to be accessible for everyone.

mighty wharf
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That might be the worst take I've seen in these forums yet

granite plank
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zuk is not "gated" behind inferno, and sol is not "gated" behind colo, they are part of the content itself and the wave solves can be pretty fun (mainly colo)

mighty wharf
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imagine if you needed to sacrifice a fire cape for every inferno attempt