#Make Wildy Agility require 150k gp to enter

59 messages · Page 1 of 1 (latest)

maiden lantern
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Currently you can enter the wildy agility course for free, but it costs 150k gp to activate the dispenser that gives you loot each lap. Instead, I want the entry fee to the gate to be 150k (similar to entry fee for rev caves, wildy bosses etc), replacing the 150k fee for the dispenser.

Why?:

  • On the bounty hunter worlds, a bot farm is currently every day spamming bots with recoil rings every day to attack people not in their friends chat. Requiring 150k entry would mean this bot strategy would no longer be profitable.
  • PKers usually just bring 1 item noxious halberd, and they envenom runners without risk. Doesn't matter if they die, they lose nothing, and they just immediately teleport back. Requiring 150k would mean they would be forced to risk that, at least.
  • Also a gold sink which is a slight positive

Other than making clues harder to juggle out of the area, I think this would be a positive change in every way I can think of.

Please, I love running wildy agility but the ragging bots really ruin it :(

astral vortex
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I think they should just nerf all the drops you get from wildy

rigid elbow
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I wish they made the agility course multi combat, like the rogues chests. It would be so fun to go there with your clan and take over the place.

But yes, I agree PKers should need to risk a “fee” as well, to share some the risk that skillers need to take for going there.

I would also remove the penalty for logging out in the course altogether. That’s not needed because you’re constantly being attacked by skeletons anyway.

hidden cradle
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Alt. Option: Replace Wildy with Watery (or the Wateriness), which is the Wilderness except everything is underwater so now it's a sailing area instead (joking)

but yeah this seems like a viable option to fix the current bot problem

astral vortex
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WIldy agility is filled with bots and mules

scenic patio
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I mean this ruins it for normal players just going for the BiS agility exp in the level range for the course

vapid jasper
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juggle clue wont be an issue if the 150k stayed until death.

maiden lantern
muted fern
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Running a lap of the Wilderness Agility Course is a task for the Medium Wilderness Diary.

I don't think players should be required to spend at least 150k to do that - especially if they might be killed and have to pay out more.

maiden lantern
cursive basin
swift lantern
muted fern
# swift lantern What if it was possible to withdraw it again after leaving (alive)? Theres also ...

That's true - though I think the reason upgrading Iban's staff is fine is because you know it's a guarenteed 200k payment, with no other external factors involved.

I think the issue with this change for the Wilderness Agility Course is:

  1. It automatically adds a 150k fee to a task which didn't have a fee
  2. It has the potential to incur more costs if the player dies and has to keep repaying

Even if you get to withdraw the gp after leaving alive:

  • There's still the possibility of being killed and losing that money
  • There's also the possibility of being killed on the way to the Agility course, since the money has to be deposited from the inventory rather than from the bank (unlike in other places)
velvet path
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What if you could do a single lap for free like killing thermy for the first kill for diary task

muted fern
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I guess that would be okay then?

Implementation might be a bit weird. You'd have to let the player pass through the gate for free once, and then after they've completed a lap, prevent them from doing any more laps until they exit and re-enter.

But if that's the way it's done with the Thermonuclear smoke devil then I guess it would be fine.

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The suggestion would make the loot no longer an option but a constant reward.

Personally I am someone who would have rather ran the course without the dispenser (I did occasionally do it before the dispenser update).

Though I'm probably not the target audience anyway, so maybe just making it require a payment would be better for the PvP community.

coarse plaza
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Maybe the solution would be that you have to pay 150k to be able to attack within the course OR just skulled players have to pay 150k to enter (both options retaining the 150k fee to earn rewards from the course too)

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That way people just wanting a lap for the diary or some good XP don’t have to pay, while PKers and recoil alts have to

zinc bough
astral vortex
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The spirit of the wildy is basically pkers hunting down pvmers for loot

zinc bough
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Either way attacking others (or risking it for the biscuit as a pvmer/skiller) is basically what wildy is - u have decent xp methods like chaos altar, decent skilling profit methods like black chins, super afk fishing like dark crabs etc

It just doesnt seem right to "punish" skulling with a 150k fee even if its not a lot of gp

astral vortex
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black chins tanked due to bot farms everywhere and nobody really cares about dark crabs which is slow xp and bad money

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people just enjoy killing easy prey for loot

zinc bough
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I did dark crabs from 85 to 99 actually, made like 60-70m, it was super chill 40k/h

astral vortex
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if people really want to 1v1 pvp there has to be a better way of finding people

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either way if they want to target bots all Jagex needs to do is leave the xp rates and nerf alchs/blighted

coarse plaza
zinc bough
astral vortex
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People would go there if xp rates are good enough for legit players. Same problem with rogues den which gives great thieving xp and tons of loot

coarse plaza
zinc bough
errant tangle
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I mean lets be real, 40k XP and 300k gp per hour are bad exp and money

nova kayak
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Agreed with the poster - It's the same reason why there really should be a deposit to use Chaos Altar because you otherwise get risk-free or extremely low risk benefits.

Anytime you have basically risk-free interactions in Wildy or low-risk interactions, it gets chronically abused because it's just too good relative to other alternatives.

coarse plaza
astral vortex
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he only there for afk more than xp or gp

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The ones that want money from fishing are at anglers botting away lol

zinc bough
muted fern
swift lantern
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What if they added the function to pull gp from bank as well? At least that saves the risk of losing the gp while running there.

muted fern
restive crag
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Gz y'all it's addressed

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@tired sluice I know we have the implemented tag that's not used often. Could it be added to posts like this one?

swift lantern
# restive crag

While this is a good thing, it's not really change anything with the two main issues mentioned in this suggestion.

  1. Botboxers
  2. 1 item pkers.
restive crag
muted fern
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I do wonder whether the actual solution to tackling bots specifically here would just be whatever the solution should be for tackling bots in general.

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As for the 1-item PKers, whilst that might be undesirable, isn't this a bit like what the Wilderness is?

wooden phoenix
ionic stump
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Hard pass, the course would only be even more guarded than it already is and drive everybody out of using it to level. Nobody likes getting interrupted during skilling and most people don't want the course loot because it rewards pkers for interrupting agi leveling

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You should also recommend requiring 1m coins in your inventory in order to enter the wilderness, it's about to the same effect lol

rigid elbow
ionic stump
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bingo, that means being forced to carry money into the wilderness in order to train agi, there is no misunderstanding, i am 100% for no incentives for pkers to interrupt training, and i don't do any of the activities that require money to enter there

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unless you mean to have the money taken from the bank and you don't need to have it in your inventory, but even then, you become a loot bag if you get the rewards

maiden lantern
mossy wing
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One thing I do find very frustrating is that you lose all your tickets on death and PKers aren’t going to be polite enough to let you claim your xp before killing you. The only countermeasure I can think of right now (besides not dying) is carrying a couple important boxes into the course and going behind the underground ladder every fifty tickets out so to bank the stack without having to leave the course.

coarse plaza