#Excessive Dry Protection: Killcount Payout

9 messages · Page 1 of 1 (latest)

agile bear
#

This shouldnt exist, untradeables that are strong/needed for certain content (vorkath head, kq head, thread) make sense to have dry protection. Actual items that can influence the economy should not have a dry protection.
As a main, you can buy it, and ironmen shouldnt be taken into account frankly.

regal shadow
agile bear
#

Ok, then make it like 3-4x dry, and only apply to a single item per boss or something, not exactly at rate for every item

regal shadow
# agile bear Ok, then make it like 3-4x dry, and only apply to a single item per boss or some...

Sure, and like I mentioned in the post, I think that's more than reasonable- just not a single item per boss, though. That's just unreasonable.

Like, if we go with 3x dry cost, and a boss has 4 uniques that drop at a rate of 1/400 each, then to claim every unique assuming you never get a drop naturally, you have to kill the boss 4,800 times, or 1,200 times per item. I think you should have to put in quite a lot of work if you want to force RNG into your favor, but limiting it to one item per boss seems arbitrary when you're going to be putting that much work into it.

true meteor
#

id say if you go 10x dry you can implement something like this

regal shadow
#

Sure, why not, but why thumbs down the idea if you figure there's a point at which it would work out? C'mon, man.

true meteor
#

because Jagex would never poll this in the first place, they'd get laughed at

agile bear
unreal birch
#

i want to see reddit posts of people complaining they are 10x dry and you will not take that away from me angry angry angry