#Bank Presets

101 messages · Page 1 of 1 (latest)

strange grove
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Just as the title suggests add bank presets for faster banking for both skilling and PvM/PvP.

Mainly because I’ve noticed if you are too fast with clicking you don’t always bring items from bank to inventory when grabbing multiple items

thorn breach
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Presets would be amazing since I need different setups for farming runs, birdhouse runs, etc.

static anvil
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So I see this suggested from time to time, but I truly don't think people understand the negative impacts.

Firstly, this is a 20+ year old game that once you understand how ticks work, it's really not hard in the slightest. Inventory management, banking, all of this adds to the skill level of the game in general. Taking that away is taking away difficulty artificially.

Secondly, and most importantly is the economic impact. This will increase boss and loot efficiency 100% across the board for everyone, meaning less time at banks > more kills per hour > more items in the game > more inflation > more gold sinks > and possibly more GE tax.

I understand the sentiment, but a change like this has huge repercussions.

hexed vine
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Also keep in mind that bank layouts exist and arent limited arbitarily

static anvil
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I know which project you're talking about, and I think that's fine personally if you actually have to pull the items out of your bank in the first place (not their idea initially since you can do it in the bank) but inventory loadouts are just a straight no from me personally

hexed vine
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Fair enough but seems like you're just making things up

static anvil
# hexed vine Fair enough but seems like you're just making things up

Mmmm not really. It's just logic right? If you're spending 80% less time at banks while bossing for example, that's more boss completions per hour, which means more items in the game. That's just following the logic. Anything that speeds up an activity will speed up anything that happens from that activity (e.g. drops)

hexed vine
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Everyone already uses bank layouts. What you're saying means nothing.

static anvil
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I'm talking about being able to preset your inventory and equipment in 1-2 clicks, not layouts lmao

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Layouts still take 10-11 + 28 clicks. What you countered with saying im wrong is a system where you can accomplish the same thing with approx. 35 less clicks. Like what are we doing gang lol

hexed vine
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You know the project that I'm referring to and despite a solution being available that resolves all of the things you're talking about, you ignored it entirely. What are we saying.
Your concern is the time banking, not the number of clicks.

static anvil
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okay so what you're saying is it WON'T take less time. Yeah gotcha, I don't understand where your head is at but I wish you the best of luck champ 👍

hexed vine
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🤦‍♂️

sinful urchin
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could work if retrieving items is only done like 2 per tick
like in the video up there from Mod Necro

timber tangle
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I think the idea of a bank preset/layout is to reduce the number clicks the player has to do, but not decrease the time it takes to withdraw (and deposit?) items.

Since the concern is that if the time is decreased, it will ultimately be a buff for whatever you're doing (bossing, skilling, etc.)

So as long as it doesn't do that - which the linked video demonstrates - I think it should be fine.

static anvil
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Okay but the video shows a jmod who's clicking like it's the first time they've played the game. I just did a "test" on my own end and did it approx. 6x faster. (same number of clicks and same approximate mouse movement)

timber tangle
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Upvoting this suggestion in particular for mentioning how fast clicking sometimes leads to not always grabbing the items.

Since that's something I've experienced, and thus a solution like a bank preset/layout that avoids this by reducing number of clicks (but not time of banking) would be desirable.

static anvil
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I agree with the sentiment where you'll get ghost clicks and it just slows the whole entire process down because of it, but not at the cost of making it easier across the board/faster

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Also another point, I actually missed where the items come in 4 per tick (my bad) but still in general after testing, would be faster if you've played the game for more than 5 minutes tbh

timber tangle
burnt horizon
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While I do think a system for setting up an inventory would be helpful, straight up presets will have a significant negative impact on the game. Look at rs3, skilling is a joke especially for any production skills

I would be in favor of the game jam suggestion where you can get your PoH butler to gear you up over 10-20 seconds though. A slower but more reliable method that requires training and utilizing a skill

static anvil
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No, what im trying to say is the showcase is obviously slower to show the system, but I just compared myself doing my normal banking vs how its proposed, and it still came out to be like 10-15% faster with this new method

timber tangle
static anvil
hexed vine
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Also its how it is because of the instant withdraw feedback. Not because they planned to make it faster

timber tangle
hexed vine
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also everything it does could be implemented through the preset system anyway

burnt horizon
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I think it would be fine in this case because the majority of the time you'd still be banking as normal. The main difference would be gearing for specific content that you're likely about to use your PoH to tele to immediately after

hexed vine
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From personal experience, I don't really care if it takes 30 seconds, the worst part about this game is interacting with the bank

Swapping content, especially on mobile, is literally the worst thing in the game

timber tangle
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To me, there would be this unusual situation where you're at your bank, but then teleport to your POH to have your butler dress you with items... from your bank.

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If anything, I'd prefer both presets in the bank and presets from your butler.

That way it handles both situations where you're at your bank, and where you're at your POH.

burnt horizon
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Hmm...yeah that would be a bit cumbersome. Specifically toa and tob would be a bit annoying too if you're in a group and need to leave to gear

What if you could either use the poh butler (which could also take from the costume room) or add in a new item that lets you summon your butler at a bank to the same effect?

It would be kinda cool to see people getting geared up and could create a space for new cosmetics like the Vyre maid suggestion

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Could have the poh gear up mechanic around 40ish con as an early game goal, and around 60-70 you could create a bell or something in the workshop to summon your butler at a bank

timber tangle
strange grove
# static anvil I'm talking about being able to preset your inventory and equipment in 1-2 click...

you do realize you can already set up an inventory for various things in less than 5 clicks and thats including clicking the x to leave bank. from what i read, you simply dont want this to be a thing because you just want to say 'skill issue' to whatever. adding presets wont drastically effect the game as you presume, yeah youll spend slightly less time at a bank but not so much that it nets you millions more gp per hr, you might get a handful of kills per hr more depending on how many kills per inventory you already get. for those that have to bank every 2-3 kills itll help more but for those that can last an hour it does nothing,

the main premise of this idea is for the bankstanding skills, it just also helps those who boss or pk.

strange grove
# burnt horizon While I do think a system for setting up an inventory would be helpful, straight...

you cant put presets being the issue for rs3 skills being easier, you fail to mention proteans, portable stations, and various other xp boosting items in the game. proteans literally make it to where you never have to bank and offer extremely more xp than most methods to skills.

skilling in rs3 is a joke due to the xp creep even slower skills like div have areas that give a significant amount of xp over standard methods and you can do these boosted methods the entire time. if you exclude proteans theres very few skills you actually need to bank for in rs3. those are the issues not presets. theyve made the exp gain so much easier the rates are way higher than osrs

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i could go on and on about what makes rs3 skilling a joke but its certainly not presets fault. people just dont want to see any change even a slight bit that helps the entire playerbase because they thrive on 'being better' because they want to say things like banking are skill issues

thorny falcon
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I feel like presets would be welcome, especially for mobile.

If EHP / maxeff banking is really a big issue could always just set an integrity delay for it.

Perhaps (number of unique withdrawals + equips)//6 ticks, implying 6 clicks per tick, which with presets is about 60% the speed of people using zig zag bank tag layouts.

Even though it would be slower for me I’d still probably use it implemented this way.

I am not convinced a delay is required tbh. The charm in this game for me at least doesn’t come from struggling with banking and bank tag layouts trivialize banking anyways.

It’s kinda like the run orb you could always use the settings menu to toggle it if you insist lol.

strange grove
thorn breach
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Agreed to a lot of the arguments for a system like this. It seems the two people arguing against this implementation, even if it isn't exactly as described by OP, is that it would slightly change something which would somehow break the game. By focusing so narrowly on a topic, they ignore wider ecosystems (why RS3 screwed the goat on skilling and xp gain), none of which is relevant to OSRS.

POH is powerful but that's kind of the point isn't it and of the whole construction skill - convenience? There doesn't need a bank there to make this work, hell make individual armor stands that you can outfit as a "preset" that you then use to equip yourself for something.

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The same two people would likely have argued against the preset buttons to load your entire bag/inventory/equipped items into the bank because they're click hungry. Like we all don't have enough wrist problems from how much this game focuses on mouse manipulation and clicking

"but it's not the way I want it so let me find any reason whatsoever to be difficult and try to convince everyone of it with nonsense arguments"

burnt horizon
# thorn breach The same two people would likely have argued against the preset buttons to load ...

The issue with rs3 style loadouts is obvious if you've played enough rs3 to use them. Many skills and activities in osrs have been balanced around interacting with the game's interface. It's why we don't have overhead hotkeys or an 'eat' hotkey. Banking is just an extension of that, and if we drastically increase the speed of banking it would unbalance a large variety of content. Any justifiable solution would need to have a significant enough delay where it's always slower than banking as it is now

Also, adding in construction requirements/interaction would help a feature like this feel like part of the world and not some bolted on gamified system. At the end of the day this is still a fantasy mmo

thorn breach
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Your earlier argument was that skilling in RS3 is a joke because of presets and now you're saying it's balanced and is all part of a cohesive system

burnt horizon
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It's part of why it's a joke in that game (obviously the mtx and whatnot are even more egregious but that's a separate topic). No, I mean in osrs it's part of a cohesive system. Rs3 has significant balance issues and presets are part of the issue

toxic hamlet
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What happened to the game jam thing that was basically this

strange grove
strange grove
burnt horizon
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I'm not the only one arguing, and clearly quite a lot of the community shares a similar opinion including the devs based on their own pitches. Just saying "You're wrong, I'm right" is not a winning argument

fresh siren
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Sounds good

strange grove
# burnt horizon I'm not the only one arguing, and clearly quite a lot of the community shares a ...

you can certainly have an opinion on the matter but what you cannot do is continually bring rs3 into an osrs conversation, its clear you despise rs3 and its clear you dont want to have things that are on rs3 on osrs, which is not a valid reason. if you have other reasons that dont bring rs3 into the matter then we can properly discuss but if you wish to continue to show your distaste of rs3 in a place it doesnt belong then you should either head over to the rs3 discord or you can go to #general and talk about rs3 there all you want. as it does not pertain to this conversation it is not welcomed in the slightest. people like yourself are what gives the osrs community a bad reputation.

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the others have also ceased arguing, as they know to simply dislike and move on, they offered their opinion and left, you continue to speak about an entirely different game. you compare apples to oranges which is why what you have said has been irrelevant

reef owl
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or he's just comparing to the closest thing thats similar which is when rs3 launched theres (big mistake). to which i agree with him on, bank tags/layouts are fine but presets should have no place in osrs

strange grove
reef owl
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well as i said, from my previous experience of when it was introduced to rs3, it takes less the 20 seconds to degear and regear again, this is a pure lazyness issue

strange grove
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if youre taking longer to gear then thats on you. presets can still help regardless, dont you want to be more efficent or do you just like to see others suffer because they cant bank as fast as you?

reef owl
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this isnt about suffering, its about lazyness

and lazyness shouldnt be a reason something comes into the game

strange grove
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if youre group bossing you dont want to wait on others to take ages to bank

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youre playing a game which you sit at a desk or where ever all day, that is the epitome of laziness

fresh siren
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@Ace you playing the wrong game if that is what you think lmao

normal lotus
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Automating banking/interfaces like this just feels distinctly not OSRS to me. Continuing to process/skill in your inventory, sure that’s been a thing for as long as fletching afaik. But the bank? Nahhhh

strange grove
normal lotus
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Load outs are just fancy search bar, presets are literal macros

fresh siren
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hopefully you dont use runelite

strange grove
normal lotus
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Also, they’re a macro by the literal definition but have extremely limited options

zealous dew
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I can see why someone would be against presets, but I'm pretty ambivalent. They could be pretty useful.

strange grove
normal lotus
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Just add load outs to mobile/the main game and call it a day

fresh siren
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just dont use it and call it a day

normal lotus
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Welp, this has been a pointless conversation. I commented my opinion and obviously you 2 aren’t receptive to it

fresh siren
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dont use something that you dont like or want and let others use

normal lotus
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Please see my original comment on this thread.

strange grove
normal lotus
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Right, which is why I didn’t say it again in response. Literally talking in circles.

fresh siren
normal lotus
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There are several obvious logical fallacies in the responses to my comments, too which is why this is even more pointless

strange grove
normal lotus
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I never said they were “different” but there are inherent limitations on them that are incredibly different from being able to program your own macros. Also fallacies aren’t necessarily “wrong” but they certainly don’t contribute to the conversation

strange grove
# normal lotus I’m just saying there is a very clear distinction

'very clear distinction' that means different. may not be the actual word different but saying the exact same thing.
fallacy definition: an incorrect or flawed piece of reasoning that may appear logically sound but is actually invalid or misleading
or a mistaken belief, especially one based on unsound argument

normal lotus
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Ok sure I said there’s a distinction. Apples and oranges are both fruits, but there’s a clear distinction between them. Deposit-all and bank presets are both macros, but there’s a clear distinction between them. Also, even by your definition it doesn’t have to be wrong lmao

strange grove
normal lotus
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I’m not going to go dramatically off-topic and define the word “misleading” or get into what exactly makes a fallacy (either formal or informal), so I’ll simply restate my opinion

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Automating banking/interfaces like this just feels distinctly not OSRS to me. Continuing to process/skill in your inventory, sure that’s been a thing for as long as fletching afaik. But the bank? Nahhhh. Load outs are just fancy search bar, presets are literal macros.

strange grove
strange grove
normal lotus
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Please stop pinging me.

burnt horizon
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He's just trying to force his opinion through by annoying everyone that disagrees with him until they stop bothering

strange grove
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I mean yet here you are again just boosting it more, I’m not rage bating but trying to have actual debates here but yall seem to get off topic quite easily.

rocky fox
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this is quality of life stuff, the "skill" should be actually playing the game in PvM, PvP and game knowledge, not organising items

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It doesn't even have to auto equip or take the items out, just proper layout tabs

static anvil
long schooner
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When you compare the official RuneScape client to RuneLite, it’s undeniable that we all rely heavily on QOL features that dramatically improve the player experience. Many of these plugins streamline tasks, provide additional information, or automate small processes to such an extent that some arguably blur the line between convenience and unfair advantage.

Every corner of the game (from skilling to quests, from PVM to PVP), benefits from plugins that give RL users significant advantages over the official client. Given that reality, I find it difficult to understand the argument that introducing bank presets would somehow undermine the spirit or authenticity of OSRS When viewed alongside the existing suite of RuneLite plugins, bank presets fit naturally within the same category of reasonable QoL improvements. In fact, certain plugins (such as the Chambers of Xeric boss scouter, clue scroll solvers or boss tile packs), save players far more time and effort than a preset system ever would.

The resistance to QOL updates often seems less about preserving the “Old School” ethos and more about maintaining a sense of exclusivity or superiority. Complaining about convenience features has long been part of RuneScape’s cultural identity, yet many of those same players still use RuneLite daily, benefiting from the very improvements they criticize. It’s a strange kind of purism: rejecting progress in principle while enjoying it in practice.

If we accept the reality that modern OSRS is already deeply intertwined with RuneLite’s QOL ecosystem, then adding bank presets is not a betrayal of the game’s values. It’s simply an acknowledgment of how the game is actually played today.

reef owl
# long schooner When you compare the official RuneScape client to RuneLite, it’s undeniable that...

except your forgetting the fact that the official client is going to be getting pluggins once they open up the official pluggin hub, with many of the same/if not the same pluggins

the extent of the bank tab layout and gear layout pluggins (think thats what the other is called) is simply, u still have to click the items from yr bank to your inventory and then shift click to wear them, this idea is to remove that entirely and "auto" set up yr gear and inventory, which is over powered (u want examples u can look at this in rs3 already)

long schooner
# reef owl except your forgetting the fact that the official client is going to be getting ...

I get what you’re saying and I’m aware of the upcoming official plugin hub. That’s actually part of my point: the game is already evolving around QoL tools, both through RuneLite and now the official client.

As for the “auto setup” part, I don’t think it’s really more overpowered than what we already have. Plugins like the CoX scouter, tile markers, inventory helpers, or even the one that highlights optimal gear setups all save way more time or decision-making than a simple bank preset would. Presets don’t give new information or automate gameplay loops: they just streamline a repetitive setup process that most of us do hundreds of times anyway.

So if we already accept that plugins can massively improve efficiency and accessibility, I don’t see why bank presets suddenly cross some line of “too powerful.” The difference feels more cultural than practical. We’re already using features that push the same boundaries.

buoyant pawn
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I do think we are heading towards this direction but I still do not want to see it yet in game because atleast without presets you still are doing 1-1 action and clicking