Right now mining rocks is competitive, incentivizing players to hop worlds or find a less crowded spot, and making F2P mining truly a competitive activity. The best part of Forestry was the simple update making woodcutting with others as efficient as cutting solo. Can the same be done for mining?
Goal:
- Make it social instead, such that mining the same rock as another player is as good or better than mining alone.
How: - When someone else successfully mines the rock you're mining, you also roll to mine that rock. The rock is still depleted for everyone & everyone needs to move to a new rock - but it's not less efficient to do so because you haven't lost any ticks & actually gained a roll
This would still result in gameplay which feels like competitive F2P mining - you have to swap between rocks often - but would give much better XP rates, potentially better than individual mining. Another comparison would be stealing from stalls, where everyone can steal from the same stall as long as they click in the same tick
Normally when mining you get 2 rolls when starting a rock, then 1 roll every 3-8 ticks after depending on pickaxe, or slightly faster when tick manipulating your movement. Taking up to 8 ticks for a bronze pickaxe is also why someone stealing your rock in low level F2P mining feels so bad. Making you roll on others’ success would bump the XP rates up significantly.
Why this as opposed to something like instanced rocks:
- Competitive mining is actually kinda fun. It's very click intensive & feels like you're racing other players to the rocks. Moving to instanced rocks would completely kill that; this would keep the gameplay but make the XP much better.
) will just buy it to alch