- Remove the damage cap when she phases
- Allow ''phase skipping'' for example if you hit a hp threshold by doing enough damage within some time to incentivize using special attack weapons to attempt a phase skip
- Reduce heavy range defence to make zcb specs in the fight a viable option
- Perhaps reduce total phases from 3 down to 2 and make her choose the phases randomly
The fight is just so boring because the design of the boss, damage cap and everything limits player creation or any kind of strategy.

