#Make Thread of Elidinis Redeemable on Death or Add Warning Prompt

163 messages · Page 1 of 1 (latest)

queen comet
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Currently, if you die with the Thread of Elidinis, it's destroyed, and the drop rate permanently drops from 1/10 to 1/50 — even if you never got to use it. This creates a frustrating experience, especially for players who lose the thread before crafting the divine rune pouch.

I want to propose one of the following improvements:

Allow the first Thread of Elidinis to be reclaimable after death, similar to other unique untradeables.

Let it be reclaimed within the Tombs of Amascut raid instance, even just before leaving.

Add a flashing warning prompt that it will be destroyed on death when the thread is rewarded, mainly if it hasn’t been used yet.

This would help protect players from getting permanently punished by bad luck or a single death. It keeps the reward system fair without undermining the value of the thread.

tardy lynx
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Or make it like the abyssal needle where you get one guaranteed (replacing that roll) on your next trip.

spice fulcrum
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if u dont want to lose it, dont bring it to the wild

queen comet
queen comet
spice fulcrum
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i would answer this but the chat mods have said i cant say bad things about people, so will just post this

queen comet
spice fulcrum
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are u a uim?

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also wiki clearly states its destroyed on death

queen comet
spice fulcrum
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would argue its not really a severe consequence since you can get it back, unlike quest/other lamps that also follow the same logic in that they are lost on death

maybe putting it in your bank would of prevented this or if u were a UIM getting the req'ed level before doing toa

robust cypress
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i did remember hearing there was a bug causing that recently

spice fulcrum
robust cypress
spice fulcrum
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for just the thread

robust cypress
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oh the thread

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wait what how are you dying with the thread

spice fulcrum
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which no sane person is just carrying a thread around

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which is why i asked if he was a UIM

robust cypress
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i completely misread this post genuinely how does this happen

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bizarre

forest knot
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Jagex pls

paper pilot
white flower
rich agate
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Kinda bad design an untradable destroys on death

robust cypress
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there are a couple items that fall under that category

strong drift
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could be interesting if there was a way for the dry protection to be available again incase you lose it tbh

queen comet
# paper pilot Why did you get it as toa loot, and then instead of banking, put it in your inv,...

I have to explain every step of all my actions to you people. I used a needle on it, and the needle on the pouch, but that didn't work. So I assumed it needed 85 crafting, and it would not go in the bank. I had an hour before I had to leave. So I could squeeze in another raid, as I was on a roll, and decided to do it/look it up when I got back. Either way, this is a crazy mechanic to bring in for something so important.

queen comet
thorn elm
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Every BIS thats obtain via combat, fire cape, infernal, quiver even torso at some point, if you loose your able to finish the content again and guarantee drop. Why is thread locked under rng this makes no sense. You have cosmetic upgrades guaranteed 100% drop upon completion of certain toa restriction challenge. Why not make thread the same. Make it a challenge that will drop 100% if completed ???? This would solve alot of issues with people trying to reobtain thread, to include myself, having a hard time with rng right now for thread.

thorn elm
thorn elm
spice fulcrum
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well thats not very nice, also no reasonable person is just carrying about their thread if they cant use it

thorn elm
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Doesnt matter sometimes your vibing the boys and go straight into another kill or raid and forgot your out of brew, or pray pot or any other thing. Sometimes your just having genuine fun and things happen

spice fulcrum
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the only reasonable people that cant bank it would be UIMs, in which case, they should of got their crafting up so they could of made it before doing the content, knowing that they couldnt bank it

thorn elm
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You shouldn’t be punished investing 100kc or more to “try” and obtain an item that is so game breaking

spice fulcrum
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it does

thorn elm
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No bro, this suggestion post are for the
Help of every player of the game. Just cuz you have the biggest game sense and your spidey senses are ticking when something bad is about to happen doesn’t mean everyone else does. Sometimes people are just having genuine fun and enjoying the game and things happen

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And there is no other item that punishes the player like the thread in the whole game

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In terms of reobtain a game-breaking item

spice fulcrum
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not game breaking

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just 1 less inventory

thorn elm
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Dude you have 28inv slots been 28 the the beginning of time

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And now your getting 29

spice fulcrum
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inventory management is a skill in this game

thorn elm
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Dude that extra slot changes everything

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Imagine if they removed to 27 slots…

spice fulcrum
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yes imagine

thorn elm
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Bro your brain is smaller the grain of sand….

spice fulcrum
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i mean i manage just fine with my 28 inventory space

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havent lost my thread

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🍿

thorn elm
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Bro if everyone is equal at 28, 27, or 15 is fine, however if you have 29, and i have 28. Thats game breaking and to have such a huge punishment for loosing something thats guaranteed bad luck mechanism for 1/10 to 1/50 and some people going dry with over 100kc that’s horrible

spice fulcrum
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then they should of banked it after they got it

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just like you bank your valuable items before u go do wildy content

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or u dont take yr untradable items above 20 wild

thorn elm
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Bro your an …………….

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Once again the whole point of this thread are QOL improvements on the game we enjoy

spice fulcrum
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yes, but simply banking fixes

thorn elm
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No one is arguing with your statement…. We are suggesting new ways to improve the game.

spice fulcrum
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except its not a problem except for the UIM who didnt first get the crafting req to make the item before doing toa

thorn elm
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Jagex didn’t need to do a summer clean up, your getting chip damage at TOA, well tough luck, get better….
However they improved the QOL for players and made it “better” and thats what we are suggesting for thread

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Bro im done with you….

spice fulcrum
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i mean, u pinged first, so..

thorn elm
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Figured you had a brain and can understand the argument every one here was trying to make….
I feel bad that your elementary education does not allow you to comprehend what I was trying to explain.

spice fulcrum
marble wind
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Most people don't think to read the wiki unless they already know that they don't know something

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Most untradeable are easily reclaimable and the ones that aren't don't magically become rarer after your first time obtaining them

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This would be like if a dragon defender went from 1/100 to 1/10000 after your first one

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It's actual nonsense

spice fulcrum
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no it'd be more like getting a vorkath head then some timmy alching it and having to wait to go to rate to get it back

marble wind
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No?

spice fulcrum
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yes

marble wind
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You get a free vork head at 50 kc sure but vork heads are still 1/50 and stay 1/50

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50 kc on vorkath is nothing

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Thread goes from 1/10 to 1/50, and 50 kc on ToA is pain

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Nothing in the game signals to you that this happens

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No other item acts like this

spice fulcrum
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u ever die with quest xp lamp?

marble wind
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No, but even if you do you can reclaim those easily

spice fulcrum
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but not all

marble wind
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Name one that you can't reclaim

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Because AFAIK every quest lamp works like this

spice fulcrum
marble wind
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They get deleted yes, but you can talk to someone to get them back

spice fulcrum
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who

marble wind
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Usually the quest giver, or the diary guy

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Depends where you get the lamp

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But they're reclaimable

spice fulcrum
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better recheck that then

marble wind
spice fulcrum
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that specific antique lamp

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not all

marble wind
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How many points on a graph do you need to draw a line?

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Sure you can probably find a lamp that doesn't behave this way

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But the vast majority do

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It's enough that any lamp that isn't like this could be chocked up to an oversight

spice fulcrum
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sorry seem like its limited to ca lamps and certain other side "activites" where the lamps cant be banked

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also remember the original drop rate of thread was 1/50, which i have no problem with them making it guaranteed if you dont have one at 1/100 (double rate) if you lost yr previous one but thats not what op was asking for

marble wind
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So what exactly is the problem with letting people reclaim the thread?

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Why do people need to do 100 KC on a raid for a rune pouch upgrade? Why lock getting it back behind RNG when other similar untradables like the fire cape are guarenteed upon completion of their respective content

spice fulcrum
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then dont die with it?

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be it thread in a pvm/pvp death or divine pouch in pvp death

marble wind
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No, that's not an answer

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That doesn't answer my question

spice fulcrum
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but it is, its just one u dont want to accept

marble wind
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I'm asking why

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Why is this acceptable

spice fulcrum
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because thats the rate

marble wind
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Why is that rate acceptable?

spice fulcrum
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thats what jagex determined it to be

marble wind
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So because Jagex has decreed it so that means it's immune from critisism?

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That we can't ask it to be changed?

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Have you made a suggestion before, Ace?

spice fulcrum
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you (or op) havent suggested any reasonable changed, except "i was dumb" give me back my item NOW,

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and yes i have

marble wind
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Whether this is reasonable or not is subjective

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I think it's very reasonable personally

spice fulcrum
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i do not

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gratz on realizing that this is a discussion

spice fulcrum
marble wind
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That's rich considering the fact that you're hardly discussing why you think this isn't reasonable.

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Your argument basically boils down to "it is how it is so it shouldn't change"

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Which in itself isn't even reasonable

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The droprate for threads after getting your first is objectively egregious. Even at raid level 0, 50 ToAs on average is a long, tedious exercise of patience

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Getting a replacement vork head isn't nearly as bad, getting an extra KQ head isn't nearly as bad

spice fulcrum
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as opposed to any other item you'd have to get back that you lost

marble wind
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Getting an extra dragon defender isn't as bad

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Getting an extra infernal cape isn't as bad!

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Should a thread be more difficult to reclaim than an infernal cape?

spice fulcrum
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should x be more difficult to get than a thread

marble wind
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No

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Nothing should be worse than 50 ToA average

spice fulcrum
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but we're not asking for them to reduce the rate to get thread, this whole thing is about getting one back for FREE

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one's asked to lower the drop rate or add dry protection to the non-buffed rate (1/50)

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they just want it back fo rfree

marble wind
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What's the problem with that?

spice fulcrum
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what exactly would the repurchase fee to get it back from perdu, if it was something that could be bought back

marble wind
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The MA2 cape is 750k from Perdu, so if it were up to me, I'd put it around there.

spice fulcrum
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and you know what, id agree that'd be a reasonable repurchase price

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ma2 cape actually 250k

marble wind
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My main gripe with how it is now is that reobtaining it is just completely unreasonable

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To the point where I personally wouldn't even consider trying to get it back if I ever lost it

spice fulcrum
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reasonable

marble wind
spice fulcrum
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thats 20 wild and under

marble wind
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Either that, or just keep the rate to 1/10, or make it scale with raid level

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If you had to do a 600 for a guaranteed one that'd be better than doing ~50 10's

spice fulcrum
strong drift
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well... not really a good scenario and to begin with its not remotely the same in regards to droprate

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my point was just that even that has failsafes for a reason

robust cypress
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ma2 cape takes 15 minutes at most to reclaim and is bis

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toa thread is the most marginal upgrade ever

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The real thing that prevents me from seeing thread rarity as a problem is how nothing it is

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7/10 times you never use the extra rune