#Why does PvP have to be limited to combat?

24 messages · Page 1 of 1 (latest)

vapid owl
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Think about an Agility focused pvp minigame experience where you compete in a decathlon? Or Firemaking where you try and burn down the enemy's cabin?

Would need to be designed in a way that it maintains some of the mindgame and strategy of real PvP, so bots and optimization can't dominate

carmine ibex
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[[trouble brewing]]

muted swallowBOT
floral cairn
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pls don't encourage trouble brewing pvp it sucks ass when ppl do it

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LOL

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you don't even get points

vapid owl
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I was going to say this seems too broad, I was thinking more inline with how focused Tempoross and GOTR are

carmine ibex
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i'm moreso just pointing out that a minigame like the suggestion is asking for exists

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but almost no one plays it as intended

floral cairn
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kinda on jagex for giving 0 rewards for winning and making the best strategy to run buckets

vapid owl
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Scale is too large too. 10 players per game would be more what I was thinking

carmine ibex
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people still afk leech

floral cairn
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especially if you do a tedious action like grabbing the nuts you'll end with 30-40 points out of 100 contribution so you actually get punished for playing the game

carmine ibex
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sure but that doesnt mean the best strategy is to not brew rum

timid haven
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Anyone remember Stealing Creation, back in the day? Being able to pickpocket other players was pretty sick.

pearl idol
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I wish we could pickpocket other players in the wilderness

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Make rogue builds viable

timid haven
bold sparrow
unkempt vortex
pearl idol
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it was not a serious suggestion (it would require a ridiculous amount of work to implement and balance, and thieving is not in a spot where it needs such a rework).

just saying it would be more fun - if youre close enough to melee me youre close enough for me to skim your food

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dont need another minigame in osrs lol