#Why does PvP have to be limited to combat?
24 messages · Page 1 of 1 (latest)
[[trouble brewing]]
Wiki links found:
https://oldschool.runescape.wiki/w/Trouble_Brewing
pls don't encourage trouble brewing pvp it sucks ass when ppl do it
LOL
you don't even get points
I was going to say this seems too broad, I was thinking more inline with how focused Tempoross and GOTR are
i'm moreso just pointing out that a minigame like the suggestion is asking for exists
but almost no one plays it as intended
kinda on jagex for giving 0 rewards for winning and making the best strategy to run buckets
Scale is too large too. 10 players per game would be more what I was thinking
nah they changed it so it's actually worth it to brew rum awhile ago now
people still afk leech
if you brew rum you rarely get to 100 contribution so you still have to run 2-3 inventory of buckets. also the way it works rn there's 0 reason to interact with the other team.
especially if you do a tedious action like grabbing the nuts you'll end with 30-40 points out of 100 contribution so you actually get punished for playing the game
sure but that doesnt mean the best strategy is to not brew rum
Anyone remember Stealing Creation, back in the day? Being able to pickpocket other players was pretty sick.
Hell no. It has to be in a controlled environment where you couldn't lose extremely valuable tradeable items just because random schmuck pickpocketed you. Only suitable for minigames, imo.
It'd probably be limited to supplies and budget gear in which case it'd be either dead or very broken in multi
I'd like to try it but I'm almost sure I wouldn't want to keep it
dspear then pick pocketed for everything instead of mace smited would be wild
it was not a serious suggestion (it would require a ridiculous amount of work to implement and balance, and thieving is not in a spot where it needs such a rework).
just saying it would be more fun - if youre close enough to melee me youre close enough for me to skim your food
dont need another minigame in osrs lol