#Slight tweak for Duke changes
38 messages · Page 1 of 1 (latest)
correct, and it wasn't an issue before potion stacking, since you'd have to run and make potions and never had fear of taking vent damage because you can see and know the rotation while running. Now you're not running anymore between the kills you've prepped for, and can't know which vent will start
This effectively means you have to wait extra ticks inbetween duke kc now which im unsure is the intended way to do it
The process now is Kill Duke > run to potions> make potions > wait a few seconds for vents > kill duke
the waiting a few seconds feels bad
Even so the kc time doesn't start till you wake him up
You could always keep track
you cant
I have the radius markers for them so it makes it easier
I see what you're saying thi
when you go to make potions now, you will get to duke as the vents start, meaning you will take unavoidable damage
They always start at the same vent spots
And i have over 1k kc
so you're saying the vents start in the same rotation every single time?
because if that's what you're saying, that's 100% false
My guess is bugged
Its a set pattern, but its hard to remember after you've just fought duke tbh
Pre update they were set rotation same start vents
But itd be nice if there was at least a slight "gas leak" indication for the first spawn
^
it feels bad with the change
slight nitpick to a 10/10 duke update but still must be said
I like the change but if that's bugged that wouldn't feel great