#QOL summer sweep-up
8 messages · Page 1 of 1 (latest)
This would mean that you can upkeep your super combat potion by just drinking a cheaper potion like the magic potion, since stat drain all share the same timer.
All for it, but its probably something to think about
Oh right... I guess they'd have to make it NOT share it.
Y'know what I wouldn't be opposed to it being broken in that specific way but I think they could manage to split up the timers, but that's potentially 23 stat timers isn't it
that is indeed 23 (soon 24) stat timers, and it also needs to take into account Preserve, that then needs to affect all different timers.
hp already has its own, and prayer of course doesnt have one, so more realisticly its 21(22)
Does a menaphite pot reset the timer possibly?
I know you can sip a divine or use heart, and when the 5 min timer is almost up you sip a menaphite. It shuts the divine 5 min timer off and your stats stay the same, slowly draining back to normal.
Honestly, that‘s not a big issue for a game engine though to keep track of. And for you personally it could be attractive, but I could see the downside.
I think having uniform timers is sort of better, despite this being a good idea. But with uniform timers the magic potion refreshing combat would be an issue.