#Freeze time nerf to Ice Barrage
102 messages · Page 1 of 1 (latest)
deal, just something fight back, maybe a pair of boots that prevents you from being frozen, flame boots, no stats on them, just freeze prevention specifically from ice spells
pretty much everytime i try to do anything in the wildy, an ice mage ruins my fun by locking me in place until i die, very annoying when i can move 3 steps per 20 seconds and take massive hits while doing so, atleast entangle doesn't do much damage while it binds
potion of warmth
thats not a bad idea
make ice barrages go away 2x as fast if you have it on, holds for 2 minutes per sip.
make it a wildy-boss drop so its even wildy themed
it could be made with like 85 herb or so or dropped in bulk in wildy from bosses
can make it an expensive one, everybody will buy that
Think you guys should read through this.
https://discord.com/channels/324132423636090880/1357184808345796690
Good ideas in here.
I dont think they should remove the single way to escape for pvmers from pkers in the wildy. Every pker would bring this and now be able to always kill you since you cant log out from them
Make it work on unskulled only
I also dont think its healthy to make anti-pk/pvmers that much stronger than pkers...
I just dont think drastically changing the entire wilderness environment because "wah I cant deal with ice barrage" is a good way to go about it
dw, pk and people who do not want to fight that pker will always have the same kit, its kinda how it works with a blanket nerf to the skill
if you are serious about pking, don't rely on ice barrage, risk more and bring powerful expensive gear to give you an edge
What do you mean by dont rely on ice barrage? How can you pk someone who can either escape from any single freeze, or just run the whole time?
You don't sound like you know anything about pking
Wasnt it obvious from the start? Not to roast OP but this is clearly an uninformed opinion, ice barrage is ur best bet for escaping in singles
I like to engage with the belief that the OP has some kind of idea that makes sense, until proven wrong
Sometimes thats immediate
Pkers can use it to hold u in place so u cant just run to 30 line with a ton of brews, pvmers can use it to freezelog and get a free escape, i've been on both sides of the coin and its pretty balanced imo
Fair, i guess i have seen too many of these suggestions over the years - again, having been on both sides of the coin - messing with freeze timers would just make it suck for both sides if they know what they're doing
I would like to see a freeze timer nerf for multi only. Getting frozen for ages in multi is just dumb. And we have so many wildy-exclusive rules that at this point this extra one wont hurt either.
My issue isn't that it's too strong. There's just no good counter to it. The best we have right now is mithril/adamant seeds.
Many years ago, before EOC came out, there was a mage armor called Ganodermic. It had the highest magic defense in the game. Even better than karils and fortified masori.
If a similar armor existed in OSRS, it could be used to make ice barrage splash frequently, but would leave you more vulnerable to ranged/melee attacks.
I honestly really miss Ganodermic. It had a lot of cool PVM uses too. Like fighting the corporeal beast from a distance and tanking it's magic attacks.
gano was an excellent counter to ice magic, i'd love to see it personally (i don't like armors that degrade but that one was worth it)
what about freezing them back and logging out instead of having to sit there and tank for god knows how long? u get out so much faster and have to spend less time tanking
pkers will need godlike rng and an insane setup to even have a chance of killing u in ur cheap dhide dinhs 9 brews setup, and u still need to do a long ass tank sesh because u cant simply freezelog
then again i dont think u would be suggesting this in the first place if u knew freezelogging was a thing (no offense but just seems like it)
That's an unreliable escape method. All the pker needs to do is use an adamant seed, and then attack you to reset the logout timer.
It has more depth than stepping under, like using environmental obstacles if u suspect they might have seeds
Plenty of those around boss entrances - hell, the cave entrance itself blocks line of sight
I've frozen people in front of calv/artio cave and just ran behind the cave at artio, and usually behind the fence or grave at calv
Yep. It's good in some places. Others not so much. I actually know a much a much easier to get away at calv. You should try it.
U could argue its not a fun mechanic but thats a different conversation, i personally prefer quick escapes like that even if it means pvmers can use it against me when im pking
If you get attacked at one of the 3 solo wildy bosses, they almost always teleblock you first. That gives you a few seconds to run out of the cave before you can be frozen.
As soon as you exit the cave, immediately reenter, and then exit again. And log out. Works almost every time.
Yeah juking them out is definitely viable
Annoys the hell out of me when im pking when im still fine with freezelogs kek
No
even with the "risk" wildy is way to rewarding imo making it easier to get out of situations would be just extra
i just had an even better idea, how about a spell on the lunar spellbook that removes the freeze effect? its fitting since lunar is a support book and has no offensive spells of it's own
it could cost a few blood and fire runes
call it warmth, problem solved, put a bow on it and ship it off (only work on freeze tho, not entangle
reason being, people spam ice magic, nobody spams entangle, you have to litterally go on and choose it per cast, which does no damage, has a higher chance to splash and interrupts other offensive spells
but the only people using this would be people who are not looking to pvp in the first place cuz lunar has no good way to freeze people much either
Since when does Magic Accuracy take into account the spell you’re casting?
Unless the guy has an Ice Ancient Sceptre this is completely false
simply put, entange splashes more and does very little damage, it sees a significant less amount of use where as ice magic has a 95% useage rate if not higher (and with good reason)
its about time a counter was added
all powerful tricks require a counter for balance
people use entangle based on the strat they're using to PK with, which is diverse and adds options, so this is borderline wrong
the balance is masori and an ely pal, thats what magic defense is for. Not wearing any? Get frozen
The balance is 1b in gear, duh!!!
whats the point of magic def gear then lol
OP's general point is that freeze spells can be auto casted, entangle cannot
Freeze spells hold you for up to 20 seconds. Entangle is like 14.5.
Freeze spells are far more accurate. Entangle is not accurate at all
Of course, the level requirement is different as well
counter is that u you only get 3 splashes or get gapped (unless you're on broken geometry but that should be it's own fix)
But ultimately itd be nice to have a counter of a sort to freeze spells
honestly? its so much easier to get gap and survive than it is to die
if you have supplies theres almost no excuse, depending on the skill level of pker youre up against
i feel like ice barrage is quite balanced esp once you consider there's no tbing
if you make it to level 30 or a lever you're gone
Are we talking 1v1 rn? Lol
if you get caught in multi by a clan it doesnt matter what the fuck youre hit with lol
many would, but they use ice barrage lol
why would anyone autocast freeze spells in the wildy unless theres a clump or the opponent is in full rune (yes even with mage pray on)
tbh the balance is dhide + dinhs against a basic salad/mystic pker, bring some brews and u wont take much damage from any combat style
Because.... people do.... thats not even a legitimate question
the lunar unfreeze idea is honestly dumb (and im saying this as the "prey") because u would have to run all the way to the ditch instead of simply freezelogging
ok so someone does that, u have dhide so u just pray mage and enjoy the free escape no?
If its 2v1 or more. You usually have 1 person freezing, another using range/tb, and both having a melee switch
i feel like its better for the pvmer to have a pker autocast barrage instead of switching it up
ohh yeah in multi sure
Most wildy content is in multi
also in multi i genuinely agree that freeze timers could use a nerf, but then again i dont mind that they're still 20s
Other than spindel/revs
idk most of my content is done in singles (calv, artio, spindel, chins, dark crabs)
but i see what u mean though
maybe im biased because i have played for both teams so to speak, but i've never had a problem with wildy stuff and just went "it do be like dat"
I dont know what it is, but i do feel like there should be SOMETHING more to balance the wild out a bit (i think mainly the mob v solo aspect of it). IMO, theres a problem when you have a good chunk of the players spite voting no on every wildy poll. But then when you suggest changes to balance it out, you have a bunch of people who disagree. So i guess it is what it is
Like freezing, i feel like should have a counter spell or something that isnt based in specific gear. Because then you always wear that specific gear because of how strong freeze spells are and you cant really change what you wear to adjust to the actual content that you're doing.
the thing is (imo), a lot of the balancing proposals come from people who need the proposed things to survive, and of course it makes sense right?
but at the same time, those exact proposals make anyone already capable of escaping pretty much unkillable
like competent people can already easily escape (in singles), so my mentality is more like "learn the basics of escaping instead of asking for escape-related buffs that gigabuff anyone who is already competent"
this only goes for singles btw, i dont feel strongly about multi stuff even though dying in a 3v10 sucks ass
I feel like if theres an adjustment that can be made for multi that doesn't effect singles. Thatd be the way to go. Because even castle wars for example is essentially just freeze wars.
not sure if im following? u are doing calvarion for example, u bring dhide, then 4-5 switches for freezes and u have a ton of space for the things u need
basically u can only die if a gigamaxer in crystal bowfa etc shows up
dont feel strongly about this but im not against it either
kind of a tangent but i remember someone on reddit saying u need millions in freeze gear to have a chance at escaping, and "surprisingly" it was upvoted too
not to blame anyone but i feel like these proposals often only understand the surface layer, not the implications, so that only makes the content fun for people who didnt bother to learn the basic stuff in the first place
and not to go too off-topic but its the same thing in competitive games where low ranks think a character is too good or bad, but then buffing/nerfing said character would make them giga op or completely useless in "real" ranks
Basically, say for calv instead of wearing base melee gear or something to make more use of ursine. You're stuck with wearing blk d hide because you already know that if a pker comes, he's using freeze spells. And thats the same for any and all content in the wild. Theres nothing really to do when you're frozen for 20 seconds. The seeds are essentially useless unless you're anti pking.
And i understand you're point about competitions and larpers wanting to nerf stuff. But i like i said i think 1v1 is a seperate argument from multi.
When someone is wanting to learn how to pk, whats usually the suggestion given for learning? Go with a group. Ok so if your group consists of 3 people, and a massive clan spawns. If they split up between the 3 of you, you have absolutely no chance of escaping if you get frozen. 20 seconds is far too long, no matter how many brews and karams you. Usually the tip is to spam click a restore and hope that you dont get smited at that point.
Ive suggested before that multi should be changed to singles++, so that a max of 3 people can pile you at once. But even these sorts of suggestions get a huge no from people who do this kind of stuff regularly, which quite literally requires 0 skill. You point, you click. You jump, you kill. But then we're stuck in this cycle that most people hate entering the wild lol. You even see casuals claiming that wildy clue scrolls need to go 
going with a group is valid even though u sometimes get destroyed by clans, or u just go kill green dragon bots like i did back in 2014, then graduated to lava dragon small team fights, nowadays u have lms and its completely risk free
or ferox with another noob wanting to learn, u just 1v1 each other and slowly get better (i did that too with a friend way back)
so yeah i see the issue with getting told to go with a group and getting 5v20'd, but at the same time there are so many options too