I know people instantly grab pitchforks and torches when they read "RS3", but please put them down until after you've heard me out.
Before making the switch to OSRS some 8 years ago, I was a big Clue scroll enjoyer on rs3.
I have had a hand in creating the biggest RS3 Clue scroll community, Clue Chasers, and used to be on the front page for Elite and Master clues hiscores over on the RS3 side.
The reason I bring this up, is because of a certain quote from the Stackable clues poll blog:
we don’t want to turn clues into a giant grind-fest where everyone’s stockpiling scrolls for an all-day clue binge because it's so far-removed from what Treasure Trails are supposed to be.
and
without undermining the core idea that clues should remain a fun, random diversion.
This is exactly the mindset which RS3 Clue Chasers have been battling for YEARS.
Only recently, maybe a year or 2 ago, developers started to finally see Clue scrolling as a viable playstyle for the game, rather than an insignificant D&D.
The same has to happen for OSRS.
The idea that Clues are supposed to be a distraction, and not a viable way to play the game for as much as you can, is incredibly outdated. While we don't quite have the rewardspace for Clues as our RS3 counterpart, making it possible (and many times less annoying) to gather and solve clues as a playstyle, absolutely needs to happen.
Paired with the incredible additions to the rewardspace, and trickles of QOL, the Clue community over on the RS3 side has THRIVED. It's truly amazing to see, it was incredibly fun playing the game like this, and it was even rewarding too. I still pop a bond every now and then to pop over there and just do clues for a week or 2 every few months.
Why can this not happen for OSRS? Must we really start this fight all over again?
Please, devs. I implore you to talk to your RS3 counterparts about Clue scrolls. Get their thoughts on this.
I know Mod Shogun, Mod Sponge and Mod Dorn have been instrumental in elevating Clues to their current amazing state.
To me, having done clues on both sides of the aisle a LOT, the solution to making Stackable clues work for EVERYONE, not JUST the casual cluer but also not JUST the diehard cluer, is fairly simple:
- Increase the stackable cap, by a lot. 50 or maybe 100 would probably do the trick. Increasing caps through progression is fine, but the numbers do need to be sensible.
- Make clues not lose progress when opening a new clue box. People with (heavily) restricted accounts would still be able to do clues, but wouldn't have to juggle steps they're able to do ad infinitum.
- Add an in-game setting to stop receiving clue scroll entirely. This would be for the players that do not wish to engage in clues at all, so they would not get annoyed at the never-ending stream of clue drops.
With these 3 steps, you can make stackable clues work for every type of player, and make juggling a thing of the past.
The diehard cluers can still do a great amount of clues in 1 go, without having to juggle.
Unique/restricted accounts can still do clues, though they will have to gather a great amount to find steps they can do.
Casual cluers can finish their slayer task without leaving or juggling their clues, and solve their 1-3 clue scrolls when their task is done if they wish to do so.
People that do not wish to do clues do not get annoyed at clue drops, and can even clear some space in their bank if they are currently holding each tier of clue to not receive them as drops.
And as an added bonus: people that wish to become diehard cluers but they do not have the time to do so because of work, can afk gather clues during their workday, and solve them when they have time to actively play. This kind of playstyle is what made clues so amazing in RS3.
Please consider it.