During the Alpha we had the gentle rapids you could sail over to give you a speed boost during BT’s. Clearly being in Alpha stage it felt rudimentary in its design, it got the point across but obviously felt very placeholder, a little out of place perhaps in its design.
Confusing Design
So two things. As rapids, they obviously need to look like rapids and I’m assuming work like rapids right? That would suggest they’d be “Rapid’ding” you one way, in one direction. As in “rapid you across a section of water”
Again these are being touted as Rapids not Whirlpools.
But clearly that’s not how they currently work, currently you Sail over a rapid from any direction and you obtain a boost. Ok? That’s odd. So they behave more like Speedbosts from Mario Kart?
Or perhaps the designers meant whirlpools not rapids and just make a mistake? But then they don’t even really behave like whirlpools either which is weird, as any good loving Simpsons fan knows, water spins in only a single direction at a time, not both or multiple directions at once.
Better Design - Whirlpools
So let’s simply fix this weird machanic. And we already have a great solution in-game already.
For starters let’s replace the Gentle Rapid animation with the Krakens whirlpool animation. Which is bigger, clearer and makes more sense as a function from a design perspective.
Meaningful and challenging mechanics
So we now have Whirlpools instead of Rapids in Barracuda Trails. And as Rapids they’re omnidirectional, they only spin one way. This gives a more meaningful and practical challenge to the player in having to hit the “speed boost” from the correct side and the correct angle to gain the optimal speed boost.
Approaching the whirlpool from the incorrect direction of spin would basically slap your boat away on a 45 degree angle, slowing you down and setting you off-course.
Sailing right over the middle would simply cause damage to your ship and spit you out stalling you completely nearby.