#huey rework please ๐Ÿ™

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sacred gale
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current huey sucks to fight either solo or in a group.

  • BUFF the wand, maybe a new drop from a higher level boss that gets combined with it but right now the wand is an absolute joke.

  • increase the health of the tail but let us have proper damage, capping at 8-9 per damage per hit feels really bad

  • the tail slams are horribly telegraphed and even when you seemingly do it right you get hit anyway.

  • make it weaker to magic and specifically earth spells should always hit the tail like crush weapons do so the twinflame has more uses.

  • maybe make solo huey scale down by about 30% and decrease the average loot, also in solos let us charge the pillars once before tail and once after tail instead of needing to balance them which is impossible solo.

narrow pawn
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they said they'll revisit huey in the summer sweep-up

steep heron
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I don't want a solo option for the boss, due to it being meant for groups. But otherwise, you have some good ideas.

It's been suggested before that the kodai insignia from cox should be combinable with the wand to make it more powerful. And I really like that idea. I would let it ignore a certain percentage of a dragons magic defense.

I would also rework Huey's tail so that earth magic can ignore the flat armor. And lowering it's magic defense overall. That would give people a reason to use magic there.

lunar spire
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That said

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Huey solo is currently already viable because of the long respawn time, meaning you don't really lose much compared to trios - it just... feels really bad to do

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And in the same vein, right now it's beyond most optimal to just 1+2

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Which isn't really a great design

steep heron
lunar spire
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I mean, based on where it's supposed to sit - as a mid-game group boss - it shouldn't be good gp/hr tbh

sacred gale
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i dont need it to be good gp i just want it to be enjoyable to fight

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i dont really like the fact that it has a solo option either, being a group boss and all but since the option is there the mechanics should at least work solo

forest loom
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I think it needs some clean up with certain stalls and delays

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Did some mass Huey this past weekend, and I hate that slight stall and waiting you need to do for the tail to retract before you can rush up

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Just shorten that animation time

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And also if you plan on using magic, the shield phase still has that slight delay before he becomes vulnerable again

cedar hamlet
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Make Huey a delve boss tbh

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Feels like it should already have some mechanic where the fight restarts and increases

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Make it so players need to evacuate down the mountain path while getting attacks rained down on them

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You bit off more than you can chew? Too bad you gotta live to get your rewards

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No teleporting out

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Maybe add minion spawns

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Add a little bit of danger to mass worlds

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Have the adds that spawn go after the lowest performing players

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Cause chaos in the team which leads to more disorganized play

lunar spire
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Phosani's Hueycoatl

cedar hamlet
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Naw hear me out

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Make em flying

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You need to use mage, ranged or a halberd

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Little mini winged serpents

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And make her a delve boss

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Fresh run it's more or less normal

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Same as usual

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You get to the tail break and maybe a few spawns come out

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Like 2 or 3 tops

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If you stay and ramp it to tier 2 she regrows the tail segments you normally kill the ascent

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Can you not randomly spam AI art in discussions?

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Moving on

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Body sections regrow, kill em again but after every kill more adds spawn

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Finish the kill, tier 3 she starts enraged and has the increased attack speed the whole time

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And adds spawn constantly unless you not only kill the body segments but also cave in holes that are spawning mobs

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And the body segments can regrow mid fight

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Granting a damage reduction per body segment up

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This fully splits the team

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You need an upper and lower section team managing the body, spawns and maybe some other mechanic

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You now stay in tier 3 perma enrage

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And it's a battle against sustain if you want to continue with better loot drops