#Unlimited Unstackable Clues - Remove the 1 at a time restriction

126 messages · Page 1 of 1 (latest)

carmine depot
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No stacks, no timers, just all you can do hold clues.

They will still take up an inventory/bank space, so you'll still be limited on how many you can hold or bank. No fussing around with timers and having to re-drop every 55 minutes.

The only issue I can see is that clues with the same step but different step progression would stack in the bank, potentially. To remedy this, every step you do would progress all clues of that type and reset to 0 upon receiving a casket. If for example you were on a 5th step hard clue and you had 2 of the same dig spot, only the higher placed clue would complete as to not finish 2 clues at once.

Progressing multiple clues would allow for some strategy in doing steps efficiently by holding one that's in a remote location until you get another of the same or close-by step where you can do both or many from the same teleport.

Spam open implings, stay on task, keep mining/fishing/wcing, more raids/Skotizo, whatever. NoFoMo

fallen onyx
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Unlimited clues sounds fun, so you never finish them to get a casket, just inspect it to see how many steps you have completed

tulip comet
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Fix for potential step progression issue brought up:
Keep progress through clues

carmine pine
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Yes please

west imp
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Personally i think Jagex's compromise for multiple clues sounds perfection. It's exactly how I would want stackables to be introduced.
Your solution is.. interesting? I ain't making all that bankspace clear for temporary items. But guess it kinda works like the old system before juggling. An the old system was perfectly fine.

carmine pine
hasty bluff
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This is exactly what 1hr timer juggling is, just using bank slots instead of juggling

austere tree
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They would need to completely redesign the clues engine for this to work and it would be wonky for things like master triple steps. This is why they opted for clue boxes in leagues to avoid completely reworking how clues function.

For example if you had 3 hard clues and complete a step it would progress all 3 hard clues in you possession by 1 step.

If you had 2 master clues both with triple steps, the game wouldn’t know which to complete when you combine the pieces.

hasty bluff
hasty bluff
austere tree
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It works today because you are holding 1 clue and the other is on the ground.

hasty bluff
austere tree
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They already have clue boxes, so I imagine they will stick with that design.

carmine pine
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Progress the last opened clue

hasty bluff
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I'd rather see a higher quality implementation than an easy one.

oak crypt
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This really seems like the obvious best solution. Limit clue scrolls to inventory and bank space, otherwise just let people go wild. Would fix any possible server strain issues, wouldn't unnecessarily fuck up the current ways of doing clues e.g. collating wildy tasks, snowflakes juggling for doable steps, and would still have some upper limit.

hollow jolt
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Did I miss a newspost about clue scrolls?

covert jackal
hollow jolt
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I take it this isn't an in-game poll at the booths? I don't see anything currently running. Can you share a link? Thanks...

tulip comet
hollow jolt
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Latest poll doesn't seem to mention clue scrolls. It's all Yama stuff?

covert jackal
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Dont mind this guy ^ he's absolutely unhinged and hasnt stfu about this since yesterday

hollow jolt
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please

tulip comet
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Give me a minute to find it for ya

hollow jolt
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I appreciate you

covert jackal
hollow jolt
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If this is a Rick Roll I'm going to be so impressed

covert jackal
covert tapir
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Yes 100% unlimited clue stacking

carmine depot
carmine depot
west imp
tulip comet
# west imp Oh no the 20 people playing area locked accounts will struggle to do clues again...

what about the thousands of players that do not want to regear randomly for the wildy every other clue step instead of just saving those steps till the end like a normal person?
or the people that use skip tech?
or people that have extended slayer tasks and use slaughters getting waaay over 5 clues per trip? (and thats not even mentioning wildy slayer with it's insane clue drop rates)

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area locked acounts aren't even in the top 10 of issues with this situvation

west imp
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Well what did you do a year ago before this? Probably had a slightly different invent where it doesn't matter if you die in the wildy. I don't regear for wildy steps, I just go. You have so many free teleports on you with practically 0 risk anyway. And hey I've done skips too, I have a solid 3 step master in my bank. I don't like the mechanic, but I use it because its broken AF.

carmine depot
tulip comet
tulip comet
west imp
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And yes I did do clues in that time lol. I have done a few thousand. And yes, I prefer how it was before.

tulip comet
west imp
# tulip comet if you did, fair enough I had someone check the clue count on a ton of the peopl...

My biggest issue with the timer is actually just broken master step tech. And hey it's not like I haven't done the juggling. Did 7k Sarachnis kills for the pet, juggling clues between trips, had 350 caskets at the end of it all. Tried it, don't like it.
Have always loved clues, always hunt for my own. Rarely will open imps even though I can afford to. But not a fan of leagues stackables having 100+. I just think 5-10 is much more reasonable.

tulip comet
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mhm okay okay
lets start with your gripe on the matter, the broken master tep tech.
Although said tech is something allot of people enjoy, it can be patched without touching the 1h timer. To give an example, it feels more like not eating salads because you are alergic to tomatoes rather than only eating salads without tomato in it. and yes I am kinda hungry so that is what came to mind XD

respect the 7k grind, without the 1h timer (but with the 5 stack, as I am asuming you have 5 unlocked with as many clues as you have done) you will have to quit your grind to go do your clues at a very fixed time, 5 clues to be exact.
Now if that works for you, then that is fine ofcourse but I still dont see why others couldnt use the drop method if they desire to do so

again this is ofc asuming that they decide to patch your main gripe, the master step tech.
Polled ofcourse, many people love that very tech we are talking about

leagues stacking was overboard, we agree there for sure. 10 would be more reasonable for sure, though jagex claims they are steadfast on never going above 5 for some reason

oak crypt
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It has to be at least 8, if it's stackables, in order to preserve the previous ability to juggle for specific tasks and guarantee a casket. With a max of 5, you can't even guarantee a doable hard on snowflake accounts.

That said, even if it's just 5, like just give us the 5 then? The slow increase on limit is just confusing and unnecessary

tidal saffron
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Solid solution! I'm game for clearing my bank for more clues

carmine depot
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#game-news message

🗳️ Poll 84 is now live!
🔗 https://osrs.game/Poll-84

📝 Stackable Clues are not included in this poll as we're taking more time to refine the proposal following your feedback.

_

Shameful bump regarding latest poll post - leave your support/comments here if this idea works for you

oak crypt
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It does! Still think this is the ideal rework.
Edit: And if this fucks things up for UIMs or something, let clues work differently for them just like death mechanics do, idc

hollow jolt
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I don't even know why they need to make a "new" system. They should just do what they've done in Leagues: you can pick up as many stackable clue boxes as you can earn, but you can only open one at a time. If you want to keep multiples open at once, you gotta juggle. I personally don't care how long the juggle despawn timer is. 5 minutes is fine. 24 hours is fine. Doesn't matter.

peak hemlock
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That’s a crazy take

hollow jolt
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You're a crazy take.

peak hemlock
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“Let’s just have infinite stackable” is very clearly completely not what Jagex wants

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And for good reason

bright minnow
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I like the original idea by Ekim.

If you have the bank space, you can stack 5-7 of the same steps and get it done faster, but you'll be forfeiting close to 400-600 bank slots to do that.

I believe they were talking about enabling Death Coffer to pay for bank slots a while back, so this wouldn't be super difficult after sacrificing a few high level dupes.

carmine depot
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Bump

Would be nice to hear what jagex have planned since their backflip on clues

Loving the radio silence /s

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From blog 84:
"While we don't have an exact date in mind, Stackable Clues and discussions around Skip tokens or despawn timers will be ongoing, meaning you won't be waiting months for an update. For the time being, we think you can expect to hear from us within a couple of weeks at the absolute most, but we'll look to get something in front of you ASAP."

carmine pine
dusky finch
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its been 3 weeks

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actually its been less than 3 weeks

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if you want to count from when they announced it wont be in poll 84, its been 2 weeks

tidal saffron
carmine depot
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No mention of clues in update is rather upsetting. Your "couple of weeks" is up Jagex!

carmine pine
carmine depot
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That's what we're here for. Good suggestions

tidal saffron
hasty bluff
carmine depot
carmine pine
carmine depot
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I think they missed the mark on the 5 limit. Saying they don't want people to grind clues all day isn't up to them

carmine pine
carmine depot
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Cloggers will still buy the sht out of implings. Why the arbitrary limit of 5

carmine pine
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i think it's still in line with their original distraction and diversion but updated to more choice of when you do them

carmine depot
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Why not 10

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Why not 28

carmine pine
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i think people including myself anre more likely to do 5 at a time as opposed to 10

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this is an ok compromise and I will be voting yes

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idk if they would re propose

carmine depot
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It's just not the way clues are handled. There's no logical reason why there's a limit in the first place

carmine pine
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I think this is it

carmine depot
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They definitely were right to keep the 1hr timer and skip the skip tokens

carmine pine
vapid vessel
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I think its bad they left the 1hr timer as part of the recommendation instead of making it an individual poll

carmine depot
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That has to stay for uim imo

vapid vessel
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It has to stay for chunk lockers you mean

carmine pine
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the 1 hour timer is goated

carmine depot
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5 should be the minimum with more unlocked via those tiers up to 10

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Incl mimic

carmine pine
carmine depot
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So anyone can do a handful of clues at once

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And 2 handfuls coz they earned it

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Really tho, removing the limit but being limited to inventory/bank space is just an ideal in my mind

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Hence the thread

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Or once u unlock the 600/500/400/300/200/100 thresholds then have unlimited access to that clue

vapid vessel
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i wonder if they even saw this thread

carmine depot
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I bet not and wish it was considered

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@indigo canopy (sorry not sorry 😅)

obsidian axle
carmine depot
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True it's 2.5 wins out of 3

carmine pine
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agreed

carmine depot
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So not all bad in the end. But really the limit factor with scroll boxes is borderline leagues

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Leagues showed that players are willing to 10s of clues, if not 100 clues in a session

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So give that without the QoL of leagues stackables

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Also skip tokens could have been reworked into untradeable reroll tokens and no one would've cried

vapid vessel
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The best part about unlimited unstackable clues is that it fixes the 1 hour drop timer. Which i think is gameplay that needs to be removed because it's mentally hurting people.

fiery oyster
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I still firmly believe we should start at 3 and have the 4th clue be unlocked by a clue completion count somewhere between where the 3rd and 4th clue are

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That makes so much more sense to me... Or even this system ig but I'm not picky

lone kernel
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I wasn't a fan of the 1 hour timer so I never did it, but that lead to me hating clues interrupting my tasks. Now there's proposed 5 cap, I don't mind the 1 hour timer, I say leave people to it if they want as it's no longer a necessity for clue juggling.

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Gives people a casual and a sweaty option

tidal saffron
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BIG W on adding Stackable and keeping 1hr timers... @carmine depot idk why the arbitrary # of 5(Personally I think like a stackable limit of 20 is reasonable) ...but like ellie jae said, it stays in line with past & present attitudes, keeps majority content, doesn't overtly please a few and disregard a large population....

carmine depot
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Personally don't like the idea of scroll boxes. Would've liked to be able to have a bunch of clues of the same type with same/near steps and do them together

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Instead of being forced to do 1 clue at a time

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I guess it works by dropping them, but that the form of tedium they were trying to erase

carmine depot
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Pretty overwhelmingly negatively received

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Why pass up on rogues set not giving double clues? "Everyone" already goes to HAM for easies so it's already meta.
Meds are eclectics
Hards are jellies or general slayer
Elites are sarachnis/barrows, raids and other bosses

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Clues are not a distraction/diversion like they used to be, so Jagex please adapt accordingly. And players base don't be stubborn or set in your old ways. This isn't EOC, pitchforks down

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It doesn't change the way everyone plays the game, but let's those who focus that content enjoy it more, nor is it a bad thing in the long run since anyone can pick up clues at any time. Since competitive clogging, clues have become a staple, not a side gig

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They fumbled again. Read thru our suggestions and incorporate them all into a poll!?

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"The 1 hour timer is fiddly but it's our fiddly", then with regards with 5cap, "the goal isn't to allow hoarding or grinding clues"? That's up to us though, our fiddly.
All the points are back and forth in the blog, it's kind of frustrating

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It's voting day in Australia and I'd much rather vote on clues than who our next prime minister is. 🐴🫏

vapid vessel
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i genuinely think this is the best and simplest proposition for clues

hollow jolt
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I think there should be a 1 in 3 chance when you give Watson an elite clue that he'll give it back to you to complete alongside your master clue. That way I'd actually do elites.

wooden cobalt
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0 chance this happens