With all the new Yama and Delve rewards shadow will now be 10% better than scythe on P2 verzik. This has always been a point of contention in the TOB community, and the solution is incredibly simple. Shadow acts differently for Verzik than literally every monster in the game sans Ice Demon, it rolls it's hit off Verzik's base defense and not her Mage level. If this was adjusted so shadow acted the same at Verzik as 99.999% of every other monster it would be a complete non issue. Have shadow roll off verzik's mage level.
#Have shadow roll off Verzik's mage level
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Why is magic being better than scythe bad in this one circumstance bad exactly?
Maybe price of scythe and then price of all tob rewards then tob no longer rewarding🥺
Shadow p2 negates the actual mechanics of P2. Also it's 10% today and that only increases exponentially with new mage items due to shadow's scaling
There is a precedent for raid items to excel in the raid they are dropped in and shadow has been slowly becoming the ubiquitous item. At this point shadow is better than tbow at Cox
Its already a really bad thing how the wilderness has speciel rules compared to the rest of the game, lets not start adding more special rules. Rather start reducing the amount of special rules
I agree, that's why we should make it so shadow doesnt have a special rule for verzik
this suggestion is literally just asking them to make shadow treat verzik like every other npc in the game
By adding a special a new one?
Did you read my post
Shadow rolls off mage level for every npc in the game
except verzik and ice demon
so get rid of those 2 special circumstances
This isn't just "Shadow" it appears to be every type of magic does this. Singling out shadow when this is a design choice for magic in general isn't correct.
Don't get me wrong, shadow completely outperforms all other types of magic and i think its vastly too mandatory, but changing this mechanic would impact all types of magic not just shadow
What are you talking about? I'm singling out shadow because it is the only mage weapon that rolls off the BASE DEFENSE for ice demon and verzik. I just want shadow to behave like every other mage weapon in the game and to act the same at every npc
Verzik's magic defence is calculated from her defence level rather than magic, unlike most monsters.
[[Verzik Vitur]]
Seems to be all magic that does this on her. Its a design element of the fight.
Wiki links found:
https://oldschool.runescape.wiki/w/Verzik_Vitur
Then change it for other styles of mage. I don't see how ice barrage's effectiveness on verzik is relevant in any way
No it means the premise of your thread misunderstood what was happening. All magic rolls off her base defence level. Your issue is with shadow being too powerful yes but this is not something shadow only "uniquely" has. Every magic weapon does this on this fight.
But it literally only matters for shadow
No one in the history of the game has ever used a sang on p2....
I don't care if you think it only matters for shadow, the way it's designed is for every weapon. Not just shadow.
Then change it for every mage weapon
Because its irrelevent
Its not a feature of the fight
I'm 95% confident the only reason it does this is because they reused ice demon code for the cabbages since ice demon shoots out snowballs and this got carried over
I think they made mage accuracy calc off defense because of P1 verzik, and just left it like that for P2 and P3.
That's in addition to dawnbringer being 100% accurate so mage defense didn't actually matter for P1 but Jagex just did both for some reason.
regardless of why i think people would prefer that scythe be bis here not shadow
almost like that swhat this post is sugesting 💀
post kc if you think maging verzik is a design element of the verzik fight
To me this sounded more like a general mechanic change to the boss, where a shift in making only shadow not work just "because" felt more like a special rule
verzik is one of like 2 mobs in the game whose defense calculation for mage works differently than everything else
if you change verzik to calculate mage damage normally, shadow would not be as good
this is in fact why it took so long for people to realize shadow is dps good at p2 - we did not know it had a different calculation
It’s making shadow not work because it doesn’t work for anything else in the game except ice demon
to be clear the calc is for all mage weps not just shadow so this would really be changing it for all mage weps. none o f the other ones r remotely viable here
The issue you have is
1). Shadow is outperforming scythe on this fight.
The solution you recommend is
2). Eliminate all magic from being used on this fight.
Those are not equivalent exactly.
No other magic is being used on this fight.
It is all garbage, and shadow would be too if the calc is normal
Show ToB KC
No one has ever and will ever use magic in p2 outside of shadow
A dragon scimmy with blood moon is way better dps than a sang in max mage
oh can't link dps here because automod, nice
Your statement “these are not equivalent” is stupid and pedantic
Sang is kinda decent, not as good as the ultrarares but definitely better than D-cimi in blood moon.
They are functionally equivalent
Ya I doubt it is
i cant link it
its basically the same in torva ig but like
I’m sorry for all 0 players who were sanging p2
its not like youre bringing full ancestral with ward for sang p2
torva d scim is unironically less stupid than sanging p2
is that scim in torva, lmao
It’s more realistic than bringing full mage and sang into tob
sang p2 would actually be far more viable post update with the new gloves
anyone who sangs p2 is straight to the ignore list
+8% accuracy or something, pretty significant
i have seen people bring a lot of stupid inefficient shit
but never seen the sang p2
You’re just being pedantic at this point. Changing it for all mage functionally only effects shadow
people dont really want to see mage at this boss anyhow
Maybe they'll add an elemental weakness to
b/c it skips the bosses mechanics
yea gonna brin gthe harm
flying?
I’m in tears
Make her weak to dragonbane
She flys
The Huey wand becomes BIS
surely jagex would want that
i jus twant to know if this person who is very opinionated on mage being viable on p2 verzik has fought a verzik
Ya he did night at the theater (he paid for a carry)
cuz i notice a trend that like a very significant amount of ppl who are against stuff like this r in zero mutual servers other than this one
We can’t eliminate future air surge Verzik metas
bhut like this sani guy is in 5 mutuals
part of the problem is also that jagex is handing out max hits to shadow like candy
like mage gets 4% mage str from this update but melee gets 1 str that doesnt even give a max hit in soul or torva

That’s because 1% magic damage gives shadow like 3 max hits
Meanwhile with scythe we need 4 years 9 pieces of content and the sacrifice of our firstborn child to get 3 max hits
I mean shadow is broken in general
the problem is once shadow passes scythe theres no coming back
because its trending upward much faster
once again asking if you have killed a verzik
Shadow is broken correct. A good way to make sure it doesn’t pass scythe in tob is to have magic roll off maybe level at Verzik.
Single, easy solution. Shadow probably will require further balancing as we get more mage upgrades but this will solve the issue for now since it will take another 2 years for jagex to rebalance shadow
This is way too niche of a solution. They should just nerf the shadow like it should've been before it was even released
”Mutual server roulette” has been a fun activity when seeing interesting opinions in here, always checks out
They need to rebalance mage and fix the shadow. Your issue isn't with p2 versik - would be a bandaid fix to the core issue.
No freaking way anybody brings shadow and full mage switch just for p2 verzik. Bring shadow switch to tob and you’ll get flamed like crazy
Scythe is getting soul armor. Bringing full mage and heart or forgotten brew is not practical in most cases, and you forgot about the rest of the raid. I don't care if shadow becomes better dps on paper because it's not practical.
I know some that do. Mainly irons that got a shadow before scythe and are doing a mage role
They exist, you just ask them firmly and politely to not exist
Shadow has its own downsides too. It's fine lol, I think the shadow hate is too much
Oh that and pures
There’s like 3 things they could do to those new gloves that would effectively solve the problem
Nah I'd rather them just poll it. It's a rare high endgame drop.
Far from easy to get
alright pinky. im just saying there's an easy solution to the gloves themselves.
poll it for people that have kc then?
It's not like they didn't just spend 2 years catering to the scythe or anything, it'll be fine
Shadows got 1 boss sense release of TOA lol
no
Considering shadowq requires a 9 way to be better than the scythe and it's harder to use than the drag mech I think it's actually quite balanced.
Few things here:
Drag still exists for shadow bc you can (and should) hit from max range to get deeper procs into reds. Crabs are also solved with shadow (credit to Duckwax) and shadow only requires 7 way to be technically better to camp. 7 way when using it on what would be a 6t scythe is notably better than camping one or the other.
The biggest drawback to shadow currently is it generally, outside of duos or speedruns, isn’t worth bringing because of what you need to forfeit to make it good. With treads being a 0-inventory magic dmg slot, gloves getting additional damage and accuracy (and double roll that you can pre-load during reds, otherwise get after a miss), it becomes a different story.
Personally, I don’t think 10% is that big of an issue because it’s been 10% in the past, though I’d definitely prefer it to be smaller or worse. It’s more so the other mentioned items that makes things a bit off putting.
Then you have random things like people who see others using it so they use it too, but the forfeits they give up/how they use it is in a way that’s less beneficial or not beneficial at all (trolling) and makes the raiding experience potentially worse for the people in their party. Those would be my main talk points, not necessarily the dps side
Bro if ur max distancing with shadow ur tanking 50 zaps
And fucking up any team mates who are scything
Or are you saying for only the auto b4 reds ?
This
I did some shadow p2s but was mostly before I had scythe as I went dry asf on scythe it was fun but not worth the risk in a money raid and I don't know anyone to speed run tob so I didn't do use it too much
Thats actually kinda sick
Makes skipping more reliable
Also there’s a crab popping pattern that you follow that handles all spawns, similar to Boak
Not worth the 5 plus invo slots prob still but cool tech
It’s worth in current rec attempts all scales, but generally for money raids it’s not
There’s also a really good case to take at least 2 max shadows in trios assuming all poll questions pass, since you won’t be playing for the 1down reds anyways - you’ll be playing for the 20sec p1 and then as much dps as possible p2
Which I’m impartial on personally, but there are a lot of people that don’t like it at all
I feel like most people don't like the idea of shadow out dpsing scythe at tob but also never tried it or even been in a raid where someone did it. Because it is actually quite balanced in my opinion it does definitely have the potential to troll and rag your teammates though assuming your using it on a money tob
Yeah imo the 10% increased dps isn’t necessarily the problem because it’s been there before (it’s actually like 12% if all passes but w/e). it’s the idea that with treads, it’s now easier to make usable bc it’s one less slot into the raid and one less switch at verz, so there’s a bit more justification to it
Could go either way and I’d be fine tho personally. But I definitely understand why ppl would prefer it not to be functionally bis, not just on paper bis
I don't understand how someone can say this is a "niche solution"
It's making Verzik the same as every other monster in the game.
That's just fixing some weird old code
People fighting against the change to the standard are weird.
It's like if your melee weapon started rolling against magic defense.
I'll use the same argument as those above - Why does it keeping Shadow relevant at ToB matter when "not many people do it anyway"?
There's no meta use of magic prior to Shadow that would be hurt by this change either.
It would change some high end speeds so not nothing
Oh I misread the post, you mean it currently rolls off regular defense and not mage level like everything else does? That sounds like a bug and should be fixed
Yes