#Summoning and Curses

97 messages · Page 1 of 1 (latest)

grim remnant
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Can we get summoning and curses in OSRS please? Those were the last good things before EOC. It will give a huge quality of life boost to PvM and bossing as well.

icy oracle
grim remnant
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SoulSplit would be nice too

icy oracle
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rn soulsplit is only at phantom muspah, he does it to you.

grim remnant
icy oracle
calm schooner
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a massive buff to dps, inventory space and survivability is not "quality of life" lmao

icy oracle
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But I want the overhead to exist as an altered smite in some way.

raven creek
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It will give a huge quality of life boost to PvM and bossing as well.

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people really dont know what "quality of life" means do they

grim remnant
grim remnant
calm schooner
grim remnant
umbral latch
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stuff that require skill doesnt fall under QoL

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but stuff like CoX scouting is

grim remnant
raven creek
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adding summoning/curses is not qol

umbral latch
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well your definition of QoL isnt what litterally everyone else considers qol

grim remnant
raven creek
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the "literal" definition of qol is to improve one's experience by virtue of making it more accessible

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adding summoning/curses does not do that

umbral latch
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take it up with wikipedia

raven creek
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i'm guessing you would think something like

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adding prayer hotkeys

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would be qol?

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because if so this is a lost cause talking to you

umbral latch
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its an edge case imo

raven creek
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it is not

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it objectively trivialises a lot of content

umbral latch
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cuz you could technically achieve the same results with only a mouse

raven creek
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this is equivalent to saying "humans can technically tas"

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yes "technically" maybe but in reality no

umbral latch
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yeah, prayer keybinds are technically qol but not really

grim remnant
# umbral latch

And adding either of them would not change the fundamental aspects of the game's presentation, narrative, or gameplay.

raven creek
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they are technically and in reality not qol

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adding summoning would vastly impact the fundamental aspect of the game

umbral latch
raven creek
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as would curses

umbral latch
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on a pretty big level

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imo summoning and curses would be fun additions, but impossible to balance

grim remnant
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It would change gameplay a little but not the fundamentals of how thee game is played.

raven creek
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"a little" no

umbral latch
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a little

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be fr

raven creek
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even just having 29 inv slots over 28 would be a massive change to high level pvm

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let alone a full entire extra inventory with no restrictions god forbid

umbral latch
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you can afk all the GWD bosses wihh just soul split

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(except nex)

grim remnant
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Nevermind. You are both iroman players so you think everything should be harder. LOL

umbral latch
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and play a main on rs3

raven creek
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@outer nimbus delulu

umbral latch
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i have no problem with making content easier

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but late rs2 trivialized a lot of content

grim remnant
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Dungeoneering trivialized a lot of content.

raven creek
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it did yes

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not sur ewhat the relevance is here

umbral latch
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it added an alternative way of getting gear

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with made a lot of content skippable/easier

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but chaotics didnt cause you to be able to face tank every boss prior to corp

grim remnant
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The Dungeoneering weapons were superior to any other weapon in game for the longest time

raven creek
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that on its own was not the problem

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the problem was that they're extremely accessible while being so good

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it's not like tbow where it's a very rare drop and is worth a lot

umbral latch
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tho same can be said for gauntlet (in some regard)

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ofc major differences being difficulty and the droprate/token cost

raven creek
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i mean cg is not really comparable in that sense

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bowfa is a midgame weapon

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and is outclassed by masori/blowpipe in a lot of cases

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it's only significant for irons because irons cannot upkeep 24/7 usage of ddarts

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which are dirt cheap for mains

umbral latch
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and i want to reiterate

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chaotics did not allow you to almost completely face tank every boss prior to nex

grim remnant
umbral latch
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eliminating next to all food usage at most rooms is still way too big

raven creek
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didn't either unless you were max prayer

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ok so you can

umbral latch
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also soul split requires next to max prayer

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and we now have prayer renewals

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in both games

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having a familiar that can hit up to 25s is wayy too strong

raven creek
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thralls currently have a max hit of 3 and even they on their own dictate whether or not a certain mage setup outperforms another by virtue of which lets you use any spellbook and which is tied to one

umbral latch
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its not even like unlocking these takes proving yourself in hard bosses/raids

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its just basic skilling and questing

raven creek
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on just raw dps you would need elemental spells for example to be 0.625 dps higher than whatever setup you're comparing it to, assuming the latter setup does not tie you to a specific spellbook

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in order for ele spells to outperform

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and that's just for dps

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then it's the basis of qol

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and i mean real qol not "add game changing feature" qol

coral panther
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Summoning was cool. But it's utterly and incomprehensible how game breaking it is. From trivializing pve inventory management to adding intense amounts of damage creep. Curses are thematically my favorite thing ever added to runescape. Scorning the big 3 in favor of more power but less protection is a fundamentally amazing concept to me. ... unfortunately the default book is quite literally what the entire game is balanced around.

ripe sky
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yeah i'd love to have curses back too, higher level prayer will matter that way, i'm impartial to summoning, good with it either way