#Mixology Currencies/Resin Aldarium
41 messages · Page 1 of 1 (latest)
eh
if you have an excess of one, just omit the potions with 2 or more of that resin
the others will catch up
What I do, but that's bad game design
on top of that, you can use the digweed to prioritize specific resins
it's not bad design, it's to encourage you to balance outputs
I'm very aware how to do I'm saying it shouldn't be part of the minigame
why not?
Because the minigame was designed to be a ryhtm skilling experience should be able to just brain off and skill out
I can balance points with brain off already, what's your point?
Il rephrase what benefit do we get by having 3 different currencies
certain rewards require different ratios of points, and therefore higher tier herbs to unlock
the lowest tier potions take the most low tier resin
Aren't these like 200% dead content? I never looked into them was just told it was similar to loot crates from mahogany homes
Herbloretodt reqs 60 herblore to do and you get over 3 million xp green loging it. I don't really see anyone unlocking rewards earlier because of this change
the apprentice potions are worthless, yes. But the higher tier ones are actually profitable. If you convert it to a single currency, then you would be able to purchase high tier potions with low tier reagents
I'm mostly asking for the reward output to change I have no issue with using the paste
They can just add level requirements to the potion packs to compensate
You should be able to get the juicy point bonus for making all 3 potions and stay efficient in doing so
you only drop from 40% bonus to 20% bonus if you don't do all 3. Plus if you make a mistake, you hold it to use for a reroll if you see too many of the resin you have excess of
for example, I had too much aga resin at one point, because I was going for the potion storage and amulet. So whenever I saw too much aga in the list, I would either reroll with a mistake I made earlier, or do the minimum of the three, then get a new set of three. Eventually, it balanced back out that I didn't have to focus on balance
You lose out on so much xp per hour and overall points per hour doing that. I don't think you should be punished at all I don't think it's good game design.
It breaks the flow is mostly the issue
I was still getting 70k/hr, and if you just check every once in a while and skip the single ingredient you have an excess of, you break even since those give the least in terms of points anyway
it doesn't need to be hyper optimized, it's just another layer of gameplay
Those are dead content since none of them are worth the lye resin used to buy them.
aldarin is 690 per lye
Adept potion pack is 600 per lye
expert is a laughable 170 per lye
To be useful the potion packs need to be 1 resin type only.
when you calculate it as the gp value, sure. But that's not always the case, and the GE makes conversions for minigames much worse, because the most valuable outputs are going to straight up be the best
I'm not really sure what they were thinking with all the useful rewards using one type of currency but giving an equal amount of the other two during the game. If there were any interesting choices while doing the minigame to prioritize one without losing efficiency it wouldn't be so bad, but there isn't. I agree, this should be changed
im a no
having multiple currencies in this case means that the reward space is less design-degenerate
more thought and/or planning has to go into it
I do agree with this though, it doesn't make sense that the low tier potions require even any high tier paste
mixology is just a bad minigame in general. people only use it to get 3 items and never use it again. its not even recommended in any training method. literally dead content
I wouldn't say that, herblore on an iron is directly tied to how many seeds you can get. That's why it's often the most lamped skill. 70k/hr herblore xp is not insignificant, plus it allows you to effectively convert an excess of some herbs into other potions that may be more difficult to obtain
for example, tarromin, irit, and toadflax can turn into these potions
oh, I just noticed, this also just straight up includes a 1/5 for a prayer regeneration...
the adept has a 1/8 chance for a prayer regeneration?
mixology is on-par with iron herb rates and completely dumpsters old uim herblore rates
It's not good for pvm oriented ironman either as herblore is a joke of a skill if your pvm focused