#In regards to pvp in osrs

104 messages · Page 1 of 1 (latest)

radiant junco
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pvp should be restricted to pvp worlds, wilderness pvp worlds, bounty hunter and deadman. It doesn't befitting the game having pvp in every world.

terse girder
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How would you justify the rewards that wilderness activities give without having the increased risk involved?

radiant junco
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There shouldn't be special bonuses for the wildy it should all be inline with the rest of the game.
The recent change with the agility course i would say should be reverted but outside of that I don't think anything needs to be changed.

limpid wing
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huh? pretty much every non-pvp wildy activity has great xp or gp rates because they’re balanced against getting pked. i agree that there shouldn’t be special bonuses for wildy if theres no pvp but that means massively nerfing things like wildy bosses, revs, chaos altar, agility course like you said, zombie pirates, thieving chests, etc etc both for drops and xp/hr

radiant junco
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That's fine they can get nerfed, there was a recent survey about the wildy, so if they are planning on doing a rework of the wildy they could do it all during the rework.

supple torrent
terse girder
bleak scroll
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thats another option

supple torrent
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or sarachnis

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and i dont see people line up to do those

terse girder
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I mean I agree, I am asking the OP why they want to wilderness nerfed

uneven nest
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Only if the chaos altar doesn't work in non pvp worlds and wildy bosses have like 10x more rare drop rate lol and I hate the wildy

bleak scroll
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xD

pure ether
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plot twist, op is top% pker trying to condense their prey

delicate rock
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If you don't like the wildy then just don't go to the wildy. I don't really understand why this is ever a debate

queen plover
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This suggestion doesn't make sense to me at all. The Wilderness is supposed to be the most dangerous place in the game specifically BECAUSE pvp is allowed there.

It's been like that for as long as I can remember. But this isn't "befitting for the game"? The wilderness is the game.

sinful drum
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This suggestion screams "I don't understand the game".

bleak scroll
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this suggestions screams "I don't play the game"

winter tundra
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clearly bait account with a bait suggestion

static bison
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If anything you shouldn't be able to swap worlds in pvp to limit people and bots from quickly escaping/ pking one spot constantly

terse girder
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How exactly are people supposed to escape then? Other than teleporting

static bison
terse girder
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So you can log out but you cant log in on a different world?

static bison
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Yea logging out, but while in the wildy you can't swap worlds. Unless in a safe area

terse girder
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So the pker can just wait there for you to log back in? That sounds like a horrible change

static bison
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They do that already. If they want to keep waiting you can stay logged out. Maybe on a timer if anything too, after a set amount of time you can relog. Could set it to being skulled causes a timer for swapping worlds too

terse girder
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They dont wait for you to log back in because you can just go to any other world... If you had to stay on the same one they would though

static bison
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True. I think maybe skulled people might have a timer? It's not a concrete idea, but it might prevent pkers from rapidly swapping worlds assuming they skull on someone first

terse girder
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I mean that also just means if you have a avarice you can never find a world in the rev caves

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And that just ruins pker ability to actually pk people

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I dont love having pkers show up everywhere, but I understand thats how the risk of the wilderness works

static bison
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That's a good point. I know Jagex kind of wants to prop up proper pvp and not just pking, but I'm not sure how to do that without being super restrictive

terse girder
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Nothing related to limiting worlds/condensing players is a good idea for that/the wilderness

static bison
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🤷‍♂️ Random thought. I'm not Jaggoflex

swift bloom
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If you remove the pvp on certain worlds do you also remove the activities in those same worlds?

All that does is bottleneck game play.

lunar phoenix
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The entire issue is that Wilderness needs to be pk-able or there is 0 reason for why some of the perks exist.

Chaos Altar is a good example. Why should you be able to cut your prayer if there was no risk?

Personally, I think the one inventory meta needs to die and it also needs to have a 150k deposit to use Chaos Altar because you can potentially save up 150m using the highest tier bones to 99 from 70 prayer.

swift bloom
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Increase the multi area around altar. And remove the ability to log out while in wildy then the prayer to 99 will be a much harder grind.

glad salmon
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wow great suggestion runing wildy pvm for ppl who enjoy it

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some ppl actually dont mind being loot pinatas in exchange for increase reward and better xp and better budget setup slayer experience

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im sure u enjoy it when other ppl demand that the content u like gets heavily nerfed / removed

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for no good reason other then " its not befitting of the game "

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wildy pvm is the only content in the game where close to bis for every style is like 50mil or less in total

winter tundra
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as a person who plays solely on iron accounts (maining a gim atm but the everyone quits but you meme, so it's essentially a regular iron), I love the feel of doing wildy slayer or bosses and always having the risk of just dying to other players

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it's inconvenient for sure (unless you bring high risk as a pvmer for some reason, or you forgot to put skull protect on) but wildy shits out basically free loot for the effort you put in

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let people who enjoy the thrill of pking have their fun, it's part of this area's design since forever

queen plover
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This might be the single worse suggestion I've ever seen. The only thing that comes close to it is suggesting EOC should be added to OSRS.

sinful drum
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I’ve seen worse. Like one genius suggested added a new 3rd age weapon that could one shot any boss.

cursive bronze
sinful drum
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Wouldn’t surprise me

bleak scroll
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@radiant juncothis suggestion is bad, u may return to rs3

pseudo flax
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I'm not a pker... but this is a bad suggestion. Stay out of the wildy if you don't like the wildy.

slate mason
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this is easily one of the most pointless, needlessly annoyingly complicated, and outright bad ideas I've seen in a while. Where to start...
The point of the wilderness is risk vs reward. Taking full max gear to slap the bear around isn't really a thing people do because it's not needed. The bear drops extremely well for the level of challenge because the issue isn't the bear, it's people showing up to jump you. The scepter you use to kill the bear in and of itself has a risk reward mechanic built in as well. 50% more damage to the bear but you risk a minimum of 200k due to how rev aether works. 50% more damage to pvm mobs is the reward for risking 200k at all times that you cannot gravestone recover if you are killed by a player.

THIS ENTIRE DYNAMIC. every SINGLE part of it. is thrown out the moment you remove pkers.
the bear will need to be nerfed otherwise it will be a turbo-camped spot with zero open worlds and slowly depreciate the value of a lot of items due to the sheer ease you can mindlessly kill th ebear.
the SCEPTER will need to be gutted due to the complete lack of risk now associated with using it.

And this is one activity with one item. This isn't even mentioning the idea of bottlenecking things to specific worlds, either. The wilderness will be a completely and truly dead zone with nothing but the occasional clue scroller meandering about or someone on a green dragon task that doesn't have access to myth's guild. Pvmers will be mad. Pkers will be mad. Nostalgic nerds will be mad. I'm sure even the coders at jagex will be mad having to redo all of this content.

And who does it benefit?? I think literally just people who clue hunt, right? Which good for them but that is far too small a minority to cater to. This idea is just bad. Beyond bad. It actually borders on trolling.

livid finch
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What would be a good compromise is to have a few worlds that were safe pvp in the wild.Maybe even put the safe pvp mini games on those worlds . Leave the rest of the worlds to be wild for risk and reward . I have played 15 or 16 yrs and have tried to do dangerous pvp and i am just not good at it and i tried countless times so i just gave up due to some physical dificulties . I found that it was not worth the effort and was just waisting gp. The one thing that always gets forgotten are the safe pvp mini games and the communitys . A couple of safe pvp wildy worlds would be really cool .

swift bloom
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Lms pvp arena castlewars and soulwars are very good options to learn basic pking.
Why change the entire wilderness because some are adraid to lose xx gold.

You get to keep 3 items +1 if use the prayer efficiently.

Anti pk has the advantage at the cost of a few inventory spots.

queen plover
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This was clearly not a serious post. The OP isn't even trying to defend his argument. And he made his name "removewildypvp" soley for this thread.

buoyant pivot
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Making PvP worlds the only worlds you can access wildy could be neat

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Condense that shit, real fish in a bucket, absolute chaos

bold turret
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no thanks 😭

buoyant pivot
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I mean but at least that’s an actual valid suggestion IMO

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But yeah wildy has different issues imo. Mostly my gripe is Dpick is BASICALLY wildy locked

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Give it to the other spider boss

bold turret
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volcanic mine is ez content

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not wildy locked at all

buoyant pivot
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Quick calc the d pick time estimate there xd

worthy knoll
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Can also get from kq while this entire post is ridiculous. I will say the wildly should not be meta for example prayer altar is bad it’s too op and forcing people who would happily be less efficient to go into the wildly because it legit saves 2x the time for 99 prayer on Ironman

buoyant pivot
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Calc it for KQ as well

worthy knoll
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Oh it’s horrible I tell people to go to calv idc how bad you hate the wildly suck it up

buoyant pivot
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Bone shards are good. And also it’s already so safe

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Oh yeah for sure, wildy is op. Wildy altar is a must. And ironmen kind of have to interact with it for VW or dpick

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Thankfully all the wildy rings are useless

worthy knoll
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Lmao I forgot about the rings which says enough

buoyant pivot
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And thankfully same with the odium nonsense

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Rotg is kinda useful I guess

worthy knoll
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Yeah I think we should get a new set of bosses for voidwaker and remove d pick from drop table aswell, wildly boss’s for GP is fine. I’m not a big fan of how much better the wildly is for clues aswell but also I don’t want to lose my rates lol

buoyant pivot
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Yeah wildy slayer is also op apparently, but I haven’t touched it so I have no stake in that

worthy knoll
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( I enjoy wildly stuff but I know others don’t and are forced to interact and as Ironman even with loot keys there just isn’t much incentive to fight back)

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But idk at same time people who generally pk pvmers are horrible at pvp and are free bonds lol

worthy knoll
buoyant pivot
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Despite being excessively out of scope on this post. I think the “fix” I have is: Wilderness worlds are separated by an enforced gear limit and entry fee. Higher bracket better rewards

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But obviously way too drastic

worthy knoll
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Ironman really hurt pvp what we need tbh is let us pick what items we lose ffs

buoyant pivot
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Cause someone in full max pking Mr monk robes is funny

worthy knoll
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Tbh I’m gonna make that as a game suggestion was a thing pre eoc pker gets more money person dying loses less valuable item to them kinda a win win

buoyant pivot
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Already been made a ton

sage lotus
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This entire suggestion has been written by someone who has gone in to the wildy expecting to be safe and has been killed. I hate the wildy but it's a big part of the game and should be there regardless of who dos and doesnt like it. If you don't like it either take minimum risk, learn to pk or avoid it simple as that

restive raptor
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Might be a win-win, yeah, thought it does consider considerable balancing of item's value set prices and development work, a lot of game development hours just to make wildy a little easier or less painful to die (at same gp cost)

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An optional approach could be to make some sort of "blighted" gear setups easily available through LMS shop/emir's PvP arena.

Imagine blighted black d hide, blighted rune crossbow etc., only useable in wilderness for example

worthy knoll
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I’d vote yes to that in a heartbeat but no I’m just saying I could protect a lesser he valued item as one of my protected items for example when they nerfed the occult it sky rocketed in price over taking the price of black mask. I have 40 occults and 2 black masks let me protect my black mask and pker gets occult which at the time means more money for the pker

buoyant pivot
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Nah would need to be raw gp

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No coffer for wildy stuff too jank

restive raptor
buoyant pivot
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Yee that’s fine

restive raptor
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And moreover irons' loot keys could be allowed to be sacrificed to Death's coffer I think (perhaps also even for this wildy PvP death coffer if it wouldn't be broken)

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then irons PvP issues and incentives issues would be solved

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You could see irons using masori with venator bow etc in wildy and even risk black masks++ and not care because they have so much GP stacked up anyhow

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And they could anti-pk with dark bow, dragonfire shield/ward etc. +++ items that are rare to get because they'd just cost rare gp to lose

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Hmm maybe I should organize this into a post and post it in #1022203837265756231 🤔

worthy knoll
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Removes the hassle of anti pking for bonds