#Royal Titans - First Look & Rewards
1854 messages · Page 2 of 2 (latest)
Accuracy is important one above zerker builds, at the very lowest it’s kinda arguable for zerker
It doesn’t matter on pures
“For pvp”
we almost made it to .1 dps that time
lmao im ngl they're crazy for making this happen more with the new prayer
[A player's Magic Defence is actually determined by both Magic (70%) and Defence (30%) levels, as well as magic defence bonus.]
Considering a pure has 99 magic that is enough magic defence to make a difference, especially calc'ing in boosts and prayer boost
i dont really see why they would make a move to make augury mostly relevant for pvp
like
i guess if they just want you to have more prayer to afk through in pvm
and to not need an arcane prayer scroll thats good
but like
why would they want that
lmao
Go ahead and say that in any high level pvp tournament
They’ll laugh cause on pures accuracy doesn’t matter….it’s throwing shit at each other to see what sticks with rng….on zerkers there’s less….so on so on
I think it's unfair of you to say they're making this happen more when it's they're initial proposal that most likely will be adjusted based on feedback...
idk if they're even going to reply to it
everyone just talks about chivalry and the poll questions
for all we know they don't even realize this is what it is lol
nobody else seems to really notice
the obvious play for them to avoid this was
to make augury not shit 4% is a hilarious number to pick for your top end mage prayer
especially considering that bonus does not triple with shadow
so its a safe place to put some strength
Sure it means less, I just wanted to be clear that it does matter a bit and small things can matter too 🙂
but they went with 4% and 2% making sure that between 45 and 77 there was effectively zero design space for mage prayer
It matters about the same amount he calc’d
Which isn’t worth mentioning
Well maybe it also leaves room for a higher tier mage prayer in progression and/or god alignments? 🙂 🙂
i mean yeah theres definitely room
you could go up 2% every 5 levels to 99 from augury and it wouldn't break the game
If you think 1% isn't worth mentioning then we just disagree on that scale
its not that 1% isn't worth mentioning
its that if the dps difference is 1% but the prayer drain rate difference is 100%
the lower level prayer is very arguably just better
In pvp it’s not, cause both will have it…..
ohh well I do agree that magic prayers doesn't seem as powerful as a boost as offensive melee or ranged does, but oh well we are going far off topic here since this is discussing a larger magic rebalancing
the obvious play here without changing anyones dps
is to just make augury the same drain rate
then you use augury if you have it
no questions asked
a zerker versus a med level both won't have it no
same goes for pure versus zerker
progression, see?
food chain
yeah but you're breaking progression in the other part of the game
to do this
our level 63 prayer is now better than our level 77 one
also much easier to obtain
you suggest to make that change to augury, but not rigour or any other tier 5 prayers?
yeah because its solving a specific problem thats afaik unique to augury and the other prayer
if they're gonna make almost the whole difference that actually does anything with the prayer a mostly useless stat for the majority of the game
somethings gotta give
augury either needs a dps boost or to have its drain rate lowered
because they're at the point of making it worse than the alternative
let's be clear, it's objectively not better by the proof you have provided of 1% increase in DPS, and sometimes that 1% will provide another max hit...
more drain if you're not flicking yes
I understand what you mean, but it's wrong to call it worse, though in practice one can see how mystic vigour would be a better choice
its not interesting gameplay or anything to say "let me just use this prayer that does the same thing for me because its half off"
then again there is a balance to be struck tho, I think it should be a decent option for lower drain, but shouldn't be close to identical dps of course
if they actually did something different from each other it could be seen as variety for example
but thats not how it is
then again that's magic issue again, which is a larger rework, not an issue with these prayers
i dont really think the drain rate decision is a good one
because the right answer, and this is why their dt2 prayers had lower drain rates, is to flick
not to use a different prayer
they talked about it a lot when they were designing ruinous prayers
how they couldn't just keep going up on drain rates because players would just feel the need to flick instead of change their inventory setups
untradeable items usually are allowed to be somewhat stronger since you have to grind them out yourself, ancient sceptre is another example, or fighter torso
i guess this kinda breaks down when it comes to irons who have to grind everything out themselves, but i as a main enjoy to have reasons to do a variety of stuff for unlocks
yeah but in this case you're talking about torso being better than torva
for an accurate comparison
Okay, I feel like this has gone too far off the relevant topic of discussion at this point. The takeaway here is that mystic vigour's dps difference is too low considering it has half the drainrate so it's often a better option (which is already the case for mystic might, so nothing really new here, but makes it even more of a weird progression, I think perhaps augury could have higher % damage, but I'd invite you to make a post in game-suggestions on this topic and lay it out for discussion there) 🙂
for like 8+ years it was torso vs bandos
yeah but at least in that scenario bandos was just better if more expensive gp wise
your bandos didn't eat more food in your inventory
or anything like that
yeah I really dig that they proposed it like this as well, it's really cool (and also it's a really good anti-bot technique 🙂 )
there was no cost associated with using either in that context
if anything
the torso consumed more of your supplies
so at the end of the day your bcp was low priority gear wise
but it was never actually worse
i guess, but it still has -8% accuracy and -1% damage, which could be important in some places
its not objectively better or anything
idk i think if you find a situation where you dont take damage and the difference in dps is less than two game ticks
it would be pretty hard to say augury is better
and thats pretty likely to happen in pvm
its just that the shadow is incredibly accurate really, with other mage weapons i could see it being a difference maker
if youre for example doing zulrah, its probably much more worth to be using augury
since you often noodle even with sang
if you dont have a saturated heart, it keeps you boosted for longer too
like this is sang for augury vs mystic might
so here the dps difference is larger but
put a prayer between those two
which is what the new prayer would be
and you're pretty much back with the same problem of like
why would i even do this for dps
thats the magma phase btw for zulrah
the range phase is a much smaller gap more like .06ish because it has - magic def
this is one of those scenarios where you can see the new prayer actually expanding on the areas where you dont care about augury lol
yeah, but is that really a bad thing? I think it would sit in the right spot if it does expand a bit, but obviously not covering all of Augury's use-areas
also worth noting that zulrah is capped at a max hit of 50
so it gets worse with better weapons or higher max hits
shortly after that sang example
since thats hitting a 47
yeah i think thats obviously worse
but both of those are same max hit in that setup so it wouldn't be worse than no max hit change
they're not prayers for different situations they're the same prayer with irrelevant differences for almost all of pvm
so you just click the one that drains less prayer
theres no reason for that kind of variety at all
they should just make a prayer that does something else at 63 if they want things to be like
interesting or different
But you do realize that the different prayers with different drain rates are a part of balancing and how we use the prayerbook and prayer-choices, yes? Like when I'm afking vyres I'm using the 10% strength prayer because of the low drain and that the 15% has a significantly higher drain for not that much more dps
like come on lol "oh boy i cant wait to lose twice as many prayer points while maging once i make it to level 77"
honestly outside of augury i dont see that as a valid gameplay decision pretty much anywhere
i understand it but
i care about active gameplay and the real result of that is flicking prayers more to make up for drain
not opting for another prayer
not everyone is in complete max setup where that 1% doesn't make a max hit difference at all times... Sometimes that 1% magic str diff makes a max hit difference depending on gear etc. in ADDITION to 8% magic accuracy which also does sometimes play a small role
you dont need a complete max setup
theres just no reason to go through and try every combination of gear in the game to identify each and every one of them where this happens
max is just easy because its an obvious standard to compare
i think that if it lowers it from .25 to like .15 dps difference in most cases thats totally fine, that's just me though
mostly because augury hasnt always been all that strong, and it incentivizes you to grind it out yourself
the gap is also probably bigger in a mid game setup and levels
yeah I feel like the difference of augury versus mystic might should at least always be 1 max hit for example so that the choice is clear, I guess perhaps it should always be 1 max hit from vigour as well.. hmm
wouldn't that solve it tho? If it's always 1 higher max hit?
but to get an idea of how much magic accuracy doesn't matter for stuff where people like to use magic
the actual accuracy of your spells drops by 1.35% on zulrah range phase
if you just unequip your ancestral top entirely
yeah if it were 1 max hit that would fix it
We have solved the issue, here is the proposal jagex take it, I'm done
Took a while to get through to that one ey xD
i dont think the solution is to nerf mystic might
just to replace it with whatever this item is
i mean the fix is to make augury a big enough number that you can put something below it
that also gives you a max hit if you turn it on
and have augury still give you more damage
they really just messed up by starting augury so low at 4%
anything that buffs augury would buff shadow though, which wouldnt be good
i dont think shadow is in a place where it needs a buff
thats the best part
shadow does not triple the bonus it gets from prayers specifically
so you're not adding more than a max hit or whatever to shadow which is negligible
I'd guess 1% is only sometimes a max hit depending on setup
offhands and the magic prayers are the safest places to avoid shadow power creep
i just dont think we need to jump through all these hoops to keep the arcane prayer scroll above 1m for another 6 months
conceptually jagex should be asking why arcane prayer scrolls are 1m to begin with
and a lot of this contributes to that
dexterous prayer scrolls, the literal most op item in the game is also 12 mil though
yeah thats kind of the perfect example though
its showing how much of a difference an item actually being good makes
identical drop rates etc
as for why dex is as low as it is compared to where it usually is
thats probably the big nono topic where you get banned if they read you out of context
or just give mid game players an unlock that finally doesnt last them about 5 minutes in mainscape
i mean they missed on that here but thats not fixable at lower levels
as a main if you're 63 prayer you're like a couple hours from 77 or whatever example
probably take you longer to get the drop than it would be to buy a scroll and bones then level up
which is why its nice that it actually has late game uses
like the torso and ancient sceptre
if they want that i feel like they should've gone the other way and made something respectable to do for a higher level prayer
kinda hard to design prayers when you know if you're not a restricted account you can basically be whatever level you want to be within reason in no time
if it was insanely hard then it wouldnt be mid game would it
yeah but why do you need a mid game prayer to replace your mid game prayer
it doesn't really add up the cox prayers are already available
the range prayer for example actually fits into iron progression nicely since you can get it earlier but its not as good as a dex
so it flows from one to the other
most people arent efficiency brained or want something fun to do inbetween skilling or training
yeah thats fine im not saying delete the boss
im just saying theres no reason to replace raid prayers with a fire giant boss for level 90s that already have the raid prayer
if it was just your average mid game boss like hueycoatl the items wouldnt be worth grinding after week 1
unless youre like an iron or something
yup and thats why they shouldn't drop prayers for mains if you wanted this update to work for them
i said it when they first put up the blog but
that boss is 100% for pvp builds and irons
not if the mage prayer is actually useful
they pretty much missed anything regular main accounts would really be wanting
yeah if you wanted a bunch of end game mains to swoop down on your med level boss
the average guy though wont even realize
thats the point, you wont care because youre getting the nice prayers
idk the guy with no idea what hes doing as far as dps probably just says
hey augury costs 1.8m
dont need magic prayer now
then they see rigour same thing happens
maybe one day when they get better/smarter when it comes to the game they come back around and realize like
hey maybe i need to go get that magic prayer for my 500 toa while i butterfly akkha
thats fine, but just like how torso exists instead of bandos, its nice to have an option
its also going to be better in some cases like you said
but generally speaking
i feel like this update is a total miss for the regular main player
they said it was going to "respect your time" in the qna, im not exactly sure what that means but im assuming it means a low droprate
its just gonna be a miss me with that shit while i go make money and buy generally speaking better things for little investment
unless jagex just juices the drop tables
you never know
they figure out drop tables than unfigure it out for themselves pretty regularly lol
oh yeah, also in the case of pvp accounts
its nice that you arent forced to get 77 prayer anymore
youll be totally fine at 74
so thats -1 combat level i suppose
idk why their drop tables are so erratic though
like
araxxor
pretty much nailed it perfectly
but thats sitting in the middle of a sea of crazy stuff like zombie pirates or original td drop tables
i agree, but ive always been a fan of barebone drop tables with some rare uniques
sorta like the gwd ones
yeah they just are weird about that like
araxxor drops aren't super great but they're respectful like you don't get a single guam leaf
for some reason half the time they try to do the bare bones thing its insane and actually you just get nothing lol
i feel like they really should retroactively do that with old things if theyd like to keep inflation in check
huey is another example where they come out so low its like
come on they didn't think this was good before it came out lol
probably were already typing up the hotfixed loot tables before we saw it
okay this is true
The “both will have it” is a pure vs pure build if they’re trying to optimize vs their own…if not it’s not a huge difference….cause of…..one deffence and all
Usually a pure vs zerk the last thing that’s a problem is what offensive prayer a zerker has……
Zerkers would also probly have the other two prayers like I said before man it’s 1-2 cb lvl for all these new prayers on any current zerker pvp build….
Yeah I think your first point here makes sense, tho I forgot to what the point or context of that was
When considering the balance of pures vs zerks and how new updates will affect that, I think we should look into it more closely than "ah well, the last thing that's a problem is what X a zerker has anyway.."
And yeah 1-2 cb lvls indeed, what was it you were arguing here, sorry, I can't really understand what you were trying to argue for/against here
The phrasing in this poll definitely needs to be adjusted. I would like the new prayers to be introduced, but I don't want them to be untradable. Currently, I have no way to make this distinction.
[[arcane prayer scroll]] [[dexterous prayer scroll]]
You may have been the first one I've seen say that you prefer tradeable versions. May I ask why would would like tradeable versions? Why do you think that would be better?
thats not really why anyone goes torso over bcp
you do it because you have finite gp and you're trying to buy the biggest upgrade for your money
so the odds of something else not being a better use of your gp is really low for a long long time
why would them being useful for mains be a reason for untradable to be better than tradeable?
them being tradeable would give mid levels a nice drop to go for when trying to make some gp and it allows high level mains to not feel ''forced'' to do the content. If I wanted to make myself miserable for an upgrade/sidegrade I would play an ironman.
you can always go back to vorkath to gpscape if fighting these bosses is going to be miserable for you
If you're a main and don't want to fight the new boss can't you just buy the rigour and augury scrolls and grind out 77 prayer in [however fast your wallet allows]?
I'll address it:
- It should have less of a negative impact on rigour/augury scroll prices.
- I think it's good game design do incentivize mains to do more of a variety of content and to have useful things to grind for rather than just grind GP one place then buy everything through GE, that feels less interesting and I think that's a big reason why Ironman mode is so popular (I've played iron too for this exact reason)
- I'd argue there are enough drops to go for to make gp in a variety of places, perhaps perilous moons may be a good option in these cases which was added not too long ago.
- Having incentives for content isn't "forcing" people to do the content, especially if it's not the best in slot upgrade. There is a balance to strike here which I think they've striked very well in their proposal here. Does anyone feel forced to grind out quartz for the ancient sceptre, or even the ancient sceptre itself, currently? I don't think so, especially not mains, and I think it's design is good and feels rewarding to engage with all at the same time.
"If I wanted to make myself miserable for an upgrade/sidegrade I would play an ironman."
- I'm sorry to hear that you feel miserable unlocking things and progressing your account and engaging with a variety of content. I don't think Jagex's game design here can be held responsible for that feeling in these cases... 🙂
yes but since the proposed prayers have half the prayer drain rigour, piety and augury have i reckon it will be usefull for afking so it might still be worth to get
1: Youre right about the scroll prices, but it would negatively impact the price of the staff if more people do it for longer
2: The way I see it is that people who want to grind out their upgrades themselves (ironman or not) can always choose to do so, if the drop is made untradable the choose is removed for people who dont want to do that and prefer to do content they find more enjoyable.
3: There could also be an argument made that there are already enough untradeables to go for.
4: yea that is why i put forced in quotes, I do think the prayers will be more usfull than the quartz tough.
5: hahaha truth to be told, i enjoy clogging for the most part. I just dont do content I dont enjoy and like a dirty main i want to reap the benefits of other people's labour 😛
I could be wrong but it feels to me like they are adding more untradable rewards than they used to.
How do you know you won't enjoy the content?
tbh
You might like it alot.
i know they refer to this as like "mid game" content
i feel like thats kind of an exaggeration this is really more like baby's first steps into pvm
theres so much of this content that its probably hard to actually go do all of it and still be the level where it even makes sense for you to go out and do it
idk its a really weird angle to shoot for the player that doesn't have piety yet is like
in what amounts to a very brief period of their account assuming they continue playing
It seems to be like the boss you do after scurry
But regardless of where exactly it fits in, the game does need an intro boss that teaches gear switching
I dont know and I will definingly try it out on launch
but with tradeable/untradable im not talking about just this boss but about all new content.
i agree with that idea in concept but im not sure that the game doesn't already do that
like there are plenty of still easy bosses where you might bring more than one combat style
This should be a step above Scurrius and Perilous Moons, but shouldn't prove too challenging for experienced PvMers
its exactly that, aimed at cb level 90-110
well its not really aimed at people much beyond 100cb
So, I'm expecting this to be like a place to get comfortable with switches before you go to zulrah etc
since they're going to have piety
etc like
if you're 110 combat you can get 77 prayer and have rigour etc
you're well beyond the point of needing to farm a low level boss for hours to get some prayers that are already irrelevant mostly for you
People be talking about dying to zulrah many tens of times to get their first kc, maybe they thought the jump was too much
zulrah is not the easiest boss with gear swapping
things like dks for example exist
or kq or like idk several quest bosses
right
just equipping a couple of pieces of gear for another combat style when you have a reason to do so is just
not really a big hurdle and you run into it enough that its not like some secret hidden tech to be taught by a boss
idk i just think they might be thinking a little too hard lol
i think the game already walks people into doing that as it is
While the focus is on shoring up your switches, there'll be some movement elements incorporated ) and you're naturally incentivised to swap your offensive prayers, but won't be expected to do a heavy amount of overhead Prayer switching.
As they are currently proposed, I don't feel they fit with the untradable prayer design space, this is historically reserved for quest rewards. Also, in my opinion it doesn't make logical sense to want a weaker untradable version of an already tradable best-in-slot prayer. I don't think players disliked the best combat prayers for ranged and mage to be tradable. They presumably moreso disliked the fact that they came from somewhat prohibitive content to the average player. I do agree with the sentiment someone else voiced that prayers can be a worthwhile drop to chase for mid-level players. Making it untradable would make any of those drops a one-and-done kind of deal and reduce repeatability of the boss for this reason.
I think it makes sense that a weaker version of a BIS is untradable. With the exception of infernal/quiver, all BIS are tradable.
There's just enough repeatability to grind until the prayers drop, being untradable lets Jagex add dryness protection, and being tradable would cause these drops to tank more rapidly than CoX prayers while throwing off gp/hour balancing.
I'd rather this design for midgame rewards than a repeat of the Hueycoatl drop table where the gp/hr is horrible because they added tradable uniques. But the tradable midgame uniques have such terrible drop rates ("chase unique") that they are simply not worth grinding for neglible gain (Hueycoatl hide vs god armor) or so niche that it is not useful for the hours needed to actively grind for it (Dragon hunter wand only good for metal dragons).
It really irks me that they didnt add a new defense prayer of the same tier as the Deadeye / Mystic Vigour prayers. Just seems clunky. Both of these proposed prayers now give 5% defense, while steel skin gives 15%. Imo they should just remove the 5% defense boost, and create a new defense prayer that gives 20%.
That way the new prayer tier would actually be complete.
I like the design direction too, I just don't see how making them untradable makes the content better. I like untradables, but in this context, I do not think they make sense.
i think theyre trying to avoid adding new prayers to the list, unless you mean an upgrade to steel skin, 5% buff to it feels seems underwhelming
They have done it this way so you can use these t60 prayers at half of the drain rate of the t70 ones, if you then choose to put on steel skin aswell as the t60 ones it puts your drain rate back up full as the other, essentially gives it a use to save prayer points if you choose to do good way of doing it
Yeah 15->20% steel skin upgrade prayer scroll on the same drop table would be a slap in the face to get, dead content on release, very few would be interested in grinding to get that. Imagine someone gets the range and magic ones, would they stay for the steel skin upgrade? Ehhh, no.
Also it ties in with progression actually since it bridges that gap of mystic might/eagle eye having 0% defence boost and rigour/augury having 25%. It makes perfect sense
I'd argue it makes good sense why these are better as untradeables:
**Let's imagine the case of a main character's game progression: **One would be considering whether to spend X (presumably less than rigour and augury's value) for these Deadeye and Mystic vigour, or spend Y amount of gp to get prayer up for 10 minutes to unlock the upgrades of Augury and Rigour (1,8m and 12m).
I don't see how it would ever be worth spending money for the scroll when that money should go to prayer exp for rigour/augury instead... Or well, it would actually be used for new account's progression in early game which could access them within first 30 minutes of their progression... (Buying on ge, get 63 prayer at altar lvl 3) - This doesn't seem like a healthy game progression... You see? It would just increase gp to win-meta, not even needing to engage in content for good gear/items/prayers doesn't seem like the best approach.
How would it not be super low price since it's just a sidegrade to progression for specific afk or niche scenarios?
I understand that's how it works. It just feels clunky to fill out the new prayer tier, but then not create a higher-level version of Steel Skin. Eagle Eye and Mystic Might become redundant with the update, but Steel Skin stays relevant. Just looks strange.
That would be the logical trajectory in terms of defense increase 15% -> 20% -> 25%. I did mean a new prayer, not an upgrade to the existing Steel Skin. It's strange to remove the defence level requirement for Chivarly, but then still give it a partial 5% Defence boost. Would make more sense to give Steel skin-like prayer a defence requirement and put the defence boost solely on those prayers. The only fully boosting prayers would still be the highest tier ones (Piety - Rigour - Augury).
This is an interesting perspective, I had not considered the fact that level 3s could be getting the tier 2 prayers really easily and early on that way. The drop rate would not be a lot more forgivable though it's untradable so that it can be realistically farmed and obtained at med-level range. The prayers should be useful before your account reaches the point where the player would skip them entirely and go for Rigour and Augury anyway. You wouldn't have that problem if the reward was tradable.
Let's be reminded here that it doesn't really make sense for prayers to have defence level requirements anyway. The thing is that the prayer boosts scale with your defence level anyway, for example, 1 defence pures get 0 defence increase with 15% steel skin prayer because the boost calculations is rounded down.. 🙂
But then again, since piety and the other tier 5 prayers do have defence level reqs for whatever reason, it could make sense for the tier 4 ones to follow suit with a 40 defence level req
I don't think there's any good reason to worry that these prayers will be retrieved too late in the progression to where one has 70 def and 74/77 prayer. Even if some would progress that way, the prayers will still have situational use-cases, so they are worth of an upgrade to get even after rigour/augury 🙂
Hence, that's not a problem in the way these have been proposed.
so you are asking for a Steel Skin overide too? doesnt need one imo i prefer the way they have done it with the 5% def being apart of Chiv/Deadeye/MysticVigour. Gives a tiny bit of defence if you want to keep steel skin off but want to flick the offensives.
Sharing this comment here from the #game-update channel to show it here too:
I would also like to note here and suggest again that I think a good optional route instead of Holy Grail could be Merlin's Crystal + One Small Favour = Unlock Knight Waves Introduction Training 0.5 of Knight Waves
This way would need no exp lamp changes, has a bit more requirements of questing putting chivalry reqs closer to mid-game, changes no legacy content except for adding a mini version of Knight Waves part 0.5 (which can have set requirements to whatever the best reasonable choice is for general account progression and account builds balance, especially balancing all legacy builds).
I think 1, 40, 45 or 50 defence reqs could be fitting, but this could be polled by Jagex if this approach would become a reality. 🙂
no to buffing pures
this is the reward we need from royal titans
for the ??? spammers, jagex buried this in their blog. They're polling making defense xp from holy grail optional.
based
no quests have had forced def xp since 2007 by the way, not much would change really
Yeah doesn't mean it's a buff? 31pray to 60pray is 3 combat levels, it's a trade off that usually isn't worth it unless you are maxed because you can gain 10str levels Instead with them 3 cb levels which is better then 3% increase chiv gives, this creates variety and a 1 click melee prayer if you choose to move up a bracket to face other stronger accounts
I think this post is the answer for the way forward, please consider this proposal, Jagex ❤️
I appreciate the effort you're putting in Swimz, but I don't think it's fundamentally going to change the poll results because the biggest portion of votes are more emotional than rational. That is to say, even if things were unbundled, quest lamps changed to an additional quest, def xp added, etc, like in your proposal to address some "stated reasons"... the end result is just going to be yes to a lower drain rate chivalry and no to everything else.
The "stated reason" is simply the most visible. You are getting a reason because the act of asking for a reason prompts a person to justify their emotion/instinctive response. (emotion informs their response)
The "real reason" is just that people don't like wildy PvP and are in an antagonistic relationship against those they see as PvPers. So seeing anything help those they perceive to be on the other side of the predator wildy PvP dynamics will provoke them to vote no (ie: spite vote or whatever you prefer to call it instead).
This is why chivalry for pures/zerkers (+3%) will continue to fail, just like how god dhide 1 def (+1 prayer) and mm1 skip xp option (+4 QP) failed.
This is also why I believe the range and mage prayers (which are more powerful than chivalry in wildy PvP) would have failed if they simply added "with no defense requirement" to the poll wording, plus you would also have people saying they need to "unbundle" the question so the no defense aspect can be polled separately.
Rationally, the mains of today's OSRS player base are not dying to pures in the wildy because pures are op. They would have died significantly faster to meds in the wildy (Rigour accounts) but the nostalgic connection of pures/zerks to PvP is stronger than that of meds, which have been the strongest wildy build for the past 7 years.
Trying to address surface-level reasons for chivalry won't change the underlying emotions against the brokenness of wildy PvP, and this discussion on chivalry for pures (and zerks) will continue to be a perpetually moving target.
Even if a change has no impact on PvP whatsoever, you'd still see a big number of no votes if that change perceived to only help "PvP builds" and along with a lot of farcical reasons popping up due to their anti-wildy PvP emotion.
Thats why the next poll should only have options about where chiv should come from etc.. or just force update it in.
If they forced it in (ie: "integrity"), it'd be a repeat of god chaps and mm1. Even if people forget since they don't affect that PvP experience, nothing will change about how polls affecting restricted accounts will get voted down.
If the goal is to change how these polls are voted down, Jagex will need to look at a wildy rework of sorts to make PvP more "fair" and "enjoyable".
I think that the problem with pvp is cheating...
Like wildycctv? Yea that definitely makes things worse
ye and clients
I appreciate the effort you're putting in, but you can stop lying.
"people don't like wildy PvP" is true, but because jagex has incentivized unfair matchups.
This poll was all about furthering the capabilities of a minmaxed tier of accounts that can already punch roughly twice as hard as their level indicates through gold from their main and skewed stats.
Don't act like there's no actual issue being furthered with this poll.
but fundamentally the predator v prey is broken, a 20 level discrepancy is hard to overcome and a 30 level difference is insurmountable
Why are you only talking about wilderness when bounty hunter and pvp worlds are still a thing
Please explain how 3% accuracy/damage is furthering that dynamic in any "meaningful" way. Are you seriously dying to a pure when you can be hit by a med in the wildy?
Because people aren't forced into those holes like they are the wildy.
3% is more than 0%. math.
The only item “forcing” you into wildy is ma2 capes?
Nothing else is
Its risk vs reward
There's a real tradeoff of combat levels that makes Chivalry not always worth taking in BH
Combat achievements, pet farming, gold farming, MA2, Achievement diaries, Niche weapons, skilling.
Again, "meaningful" is the key word here. Who would seriously would die from that 3% that wouldn't die to a med account or wouldn't have died anyways without that 3%?
Of what you just said, 1(arguably 2 with diaries) forces you into wildy
Pet farming is a choice to make, same with pvming for gold, thats part of the risk of it
Nothing other than ma2 and pontetionally diaries is a requirement to progressing an account
It still sends you into the wildy against an unknown danger.
combat achievements are progression too.
Progression that is not required nor does it lock you out of anything
None of these things force players into bounty hunter or a pvp world.
Tbh u aint risking bank at those wildy bosses
They force you where people can attack you. Among the people attacking you will be pures.
Ive never been attacked by a pure when im doing wildy bosses as a zerk, its always been a med with piety etc
And ofc at scorpia, i dont even loot the boss because there is always maxed mains coming to get my monk robes and i just accept it and run back for the pet hunt
#1305859803981025320 message It's why I talk about how meds have been the best wildy PvP build for the past 7 years but people are still nostalgic about pures/zerks
"I've never" -> you're pushing for a change despite a poll and falling back on your personal experience instead of what's possible.
Go away.
There's more players than you if all you care about is your own experience.
It's like calling for a drop rate nerf after you get spooned rares.
ffs
It's moronic
I didnt know that telling about my experience hurts anyone? I thought you could say almost anything today
You are also falling back on personal experience lmao
No, I'm highlighting it to show the range of possibilities.
You are not forced into wilderness
In 50 wilderness
Where a level 126 can hit a lvl 80
That same level 80 hitting a level 30 would kill the level 30 regardless of being a pure or not.
Skilling in wilderness is a personal choice
And not having gear to protect urself is a personal choice
Not a forced one
That has never been a problem. Just dont take ur bank into lvl 50 wildy
Again, just disregard everything that feeds into the no-vote for piety
fuck off
Ur initial reasoning for no vote was because you misread the blog and then passed it off as a sneaky poll situation
Let's all take a breather
And once people disagreed, you changed ur claim
Yea. People crushed the question worded to involve the 1 defense.
Should every jagex poll state one thing in the question, include "as described in the poll", and then do something completely different because the poll blog had details buried?
Poll: "Should we ban regular chat spam at the GE as described in the poll?"
->
Blog: "we would like to implement vesta's longsword available throughout the game, and add a basic repeat chat filter to grand exchange"
LOOl
I agree, I believe the mage and range prayers would have failed if they were worded to say "no defence req" instead of "as described".
That's the malice. They knew 1 def was a hot topic and partially buried it.
Same as any dirty politician would.
Welcome to the real world
I'd say you see it as malice because you hate all PvP builds as you associate them with the predator v prey of wildy PvP.
Hiding something sensative is always malice.
They could have snuck by EOC in the same manner.
"Should we improve pvp as described in the blog to require more skill?"
Thanks to eoc, we got better version of osrs
They did this one with so much malice they put up an aggro dummy right next to it to distract from it.
Fuck every jmod involved in that poll.
But lets be honest. Does the prayers make your gameplay worse or will u benefit from em?
It will be neutral to the players that want it.
Honestly, the mage and pray are mostly geared towards ironmen who can't do cox yet and also can't just buy the rigour/augury prayers off the GE for cheap.
outside of the neutral ttk decrease in pure pvp, it will increase the griefing potency against those that don't.
3% is just a feel-good upgrade that ironmen get along the way, while PvP builds have to decide if they're worth the combat level gains.
you think terminator bots won't be using this prayer to farm wildy?
or gold
I want the chiv just for pvm on my zerk, just as i wanted the mage and range pray. Maybe some day i start pking but thats most likely bh.
if you want the 3% feel-good, the buff should've been applied to bh.
Your problem is with bots that have insta 8-way switches, not with the account builds
its more about the 1 click melee pray
both. 3% increase in damage does nothing when both ppl use it.
But this won't be used in simply pure vs pure
How does the account build matter meaningfully here compared to the insta 8-way switches?
especially when it's 3%?
pures already punch roughly double their weight via expensive gear and optimized stats.
you go up against a main your level with cheap gear, theres no chance already.
Ok, tell me what pure will punch double their weight in combat levels?
Most of the pures that does pvp are not going for 63 pray
what's standard, 52?
or less
The standard varies on combat level
okay you're gaining 2 combat levels? for 3% damage/acc increase
well
over the previos prayers
That's the thing though, a "main your level" is often going to be level 80+ and will be absolutely destroyed by meds who have Rigour and Piety in 20+ wildy. Unless you're talking pking at rune ess mage or something, which is pretty dead. Unless somehow this "main" you're talking about is also under 80 cmb.
what were they
Its not a 3% dmg increase
Its a 3% str increase
Which is 1 max hit depending on gear
its barely 1 max hit in a specific situations for pures
As i said its mostly for being 1 click melee pray
3
50s?
a level 79 main will be in dragon hitting 20s
The only thing hitting 50s are special attacks and lucky bolt procs
This level 79 main you hit 6-7-10 years ago?
He's voting now.
He's ruled out pvp.
and you're complaining about dead pvp.
and ppl spite voting
Personal experience
that's an experience ppl screaming with joy over this malicious poll are ignoring.
you want to make niche accounts more potent to deter new pkers.
You cant use your personal experience and then disregard other peoples
Thats not how that works
Not everyone pure will be using said buffs
Maybe those who already have +60 pray but most of em arent going for 60
who it really affects are those that get caught up by it and aren't equipped with the same power creep.
and those who have +60 are around 89-100cb
Unless the pure is maxed, +3% is not worth +10 prayer levels.
If the pure is maxed, it'll get beat by zerks in the same combat level. And the pure gets utterly destroyed by a med (lvl100 with Rigour).
Wildy pvp has changed since 2007, meds have been the best builds for the wildy since 2017 (especially with most of the content in 20+ wildy nowadays).
^
so why cheer stealth and forced 1 def changes to benefit them?
Any med between 100-112 destroys every other build
because I've highlighted the fkn cons of it
No one wants to activate 3 seperate prayers over and over when doing bosses that require 2 or more combat styles
you're asking for "integrity" changes that naturally kill off an aspect of the game.
What aspect is it killing
I didn't cheer the mage/range changes. I talked about how they are mostly benefitting ironmen. I was also just describing the situation/describing you when I talked about why chivalry failed the poll earlier (#1305859803981025320 message).
And the reason I talked about why chivalry failed is to address Swimz. The guy is trying hard to get chivalry to pass (at least for zerks).
I'd be all for chivalry on zerks, the prayer is pretty much there for them. The issue (and crushed poll) is 1 def.
But we have god alignments coming. I'd imagine bandos would have something to cater towards zerkers.
That's another reason these prayers shouldn't have even been polled.
stop touching the standard book when a dozen other books are going to be possible, and will need tweaks like this to have a reason for existing.
Just out of curiosity, why zerks and not pures?
That would just bridge the dmg gap between zerks and mains and widen the gap between pures and zerks, which zerks were made to bully to begin with
43 prayer offers 40% mitigation against players. 43 defense doesn't even come close to that. 99 magic provides 74 defense levels worth of magic protection. The fact that two stats other than defense actually provide better protection than defense itself turns pvp, at low levels, into an insider knowledge game, where defense can be written off as a useless stat for a decent amount of power.
A new player on their main stepping into pvp for the first time will have a low budget, balanced defense and lower prayer, literally no match for someone building a 1 def pure from the top down.
The new main steps into pvp and will see that they were hit like they may have seen in 126 pvp vids, and avoids pvp or quits entirely.
Accounts that haven't entirely skipped out on defense water down that desparity.
Thats only for magic though
40% dmg reduction from overhead prayers
40 defence is huge when overhead prayers only reduce the incoming dmg and not the chance of the opponent actually hitting on you
My view, is that this ever-increasing gold and knowledge gap makes quitters, not learners.
Primarily at low levels that might not even know ancient magic exists.
The problem is watered down with every defense level a tier has, that's why zerkers are not as big of a problem as pures.
Okay i see where you’re coming from with that view point
It makes the entry into low level pvp harder kind of
Low levels like 40-50 most of the time wont be above 31 prayer though
You're right about the prayer Fuji, 63 pray or even 43 pray is bad on a low level pure and most pures at the 40-50 bracket would be 1 pray. Only until lv70+ would 43+ prayer start being worth the combat level gains, and it would be closer to lv80+ if a pure decides to go 63 prayer (at which point you're getting into zerker and med wildy territory).
But knowing that requires a deeper knowledge of the pvp brackets, which goes back to the point that the "real reason" for voting no is that people don't like wildy PvP (emotional based and not rational based).
Still, it is nice and helpful that you're engaging without resorting to insults, and trying to shift opinions with information. Really, it does help.
The problem is that the reach of chat engagement like this is minimal, and Jagex needs to start talking about the underlying emotion (ie: talking about fixing what makes wildy PvP unfun to the prey) to really bring a shift in the number of no votes. Otherwise, Jagex is stuck with doing 'tegrity change all the time like they did with god chaps and mm1.
Without shifting those feelings, what you end up with is mostly a variety people forming a variety of justifications to that negative emotion. Trying to address all those reasons is unproductive compared to Jagex themselves putting out information about restricted accounts doing non PvP stuff while finally addressing wildy PvP dynamics.
exactly
im not sure why there are people who think you can pass pvp polls if you're being reasonable
the reality is that it will only pass if there is something in it for the people voting no, that's it.
it wasn't because jagex bundled 3 polls into one, it wasn't because it doesnt fit in with the lore, all you need to understand that is to go back and look at recent polls that have failed in the past, all pvp related, it's pretty obvious there's an underlying problem in spite voting and im not sure why people are acting like it's some other pointless agenda
because it happens
it did fail because of the bundled question thing it almost passed despite it
if they didn't piss those people off it passed
theres not that many people voting on the poll that they can't mess up and lose 5%
you can examine the same poll to see just how much the "pvp bad" thing impacts the decision making of players
look at the twinflame staff vs the pages vs the other two prayers
you can tell it does something
but then you have to figure out why it was so much worse on chivalry
theres a couple of reasons
the first is that other account types can also benefit from the magic/range prayer so thats + votes despite being a larger pvp buff
the second is that they chose to die on a stupid hill of pissing off a couple thousand people extra people with their bundled question stuff
third is that chivalry is honestly irrelevant to almost everyone
you stack those three things together and almost pass the question anyways
that means a lot of people were going to allow it but jagex managed to find a way to upset just enough people to fail the question
honestly if their presentation and reaction to the feedback had been positive the question passed
they just egoed themselves
i guess its debatable if jagex should try to manage the narrative around questions and the player sentiment or just let it be what it is but
they could've influenced the poll enough to pass it
the main thing though is that almost all of the pvp updates we have in the game passed a poll
some were integrity changes but its not true to say that people won't vote in pvp content
Yeah if they split it up it would have passed I think.
When they poll eg leagues rewards they have one question for each individual cosmetic so it’s not like it’s an unreasonable request. They just had a very specific package they insisted on rolling out and if you disagree with any one of the three things in the bundle, or disagree with the bundling itself, you’re likely to vote no.
and tbh im afraid for them now with this topic in general
because now its just going to be the "fuck off we keep saying no" type of thing
where people wont even read future adjustments
and just say no so it goes away
Yeah the “no means no” mentality takes over.
tbh that was also probably a factor this time
idk they really just played the situation poorly
if they split it out the part where it was a buff to pures would have just failed
you have to manage people better than this if you know its gonna be close to begin with
like
You can’t split that out, because that was a function of the bundle, not of any one of the three subquestions.
i bet if you took the exact question that failed this time
and polled it before they tried the zombie pirate saga
i bet it passed
they're just doing too many things to collect various no votes on something thats going to be pretty close to begin with
you'd think they would realize you have to be really careful with anything involving any sort of restricted account or pvp
can you explain to me how you wouldve liked it to be split up?
and not trip all over themselves
im sure its just standard question breakdown like
should we change the prayers stats should it come from a different quest and should we change that quests other rewards
because they are three different topics at the end of the day
- change chivalry drain rate and def req
- Change chivalry unlock requirements
- change holy grail def exp rewards to lamps
ok, so the last part would fail and it would still be a garbage prayer
i don't see why they should do that
I don’t think it would fail actually
idk it wouldn't be garbage but it would have some
unfortunate consequences for some accounts
Lamps from quests is completely standard nowadays
and of course it wouldn't be for 1 def
letting pures use blessed dhide chaps when it was a 1 prayer bonus buff of black dhide chaps failed with a 30% yes vote
this is way bigger than that
people havent magically changed their minds
theyve gotten even worse actually
idk if you look back players vote yes to things like
bounty hunter existing
and thats only for pvp
so people can be persuaded jagex just has to not do a terrible job
pretty sure the bounty hunter rework wasnt a poll
I also don’t think people hate PvP, they just hate getting merced in the wilderness.
but idk
if players don't think chivalry should be for 1 def thats a choice
ultimately it doesn't matter
like half the items in the bounty hunter which would be pvp only also failed
what it would really suck for would be the zerks that could probably fit it in but they quested before any of this happened
meaning they need a new account
also the pvp arena poll
literally everything failed and we got the most barebones minigame of all time
that's pretty understandable because they tried the same thing actually
"hey should these rewards come from pvp instead so people can skip the quests and have different builds?"
people apparently dont think so
which is fine but idk
they just gave up on the pvp arena
they would be pvp only, literally affecting nobody else
and the people who are voting no have no intentions of engaging with pvp outside of clues
which is what im talking about the whole time, its just spite voting
PvP arena…
Like I’ve said elsewhere just copy the lms rewards to the PvP arena shop and it would be fine.
yeah but ultimately if you're going to be in pvp to get attacked doing stuff like bosses or prayer or whatever i mean
they get a say too
its easy to fix that issue as well but
jagex refuses to talk about it
sometimes other times depending on the levels and situations they might be stronger than normal
makes sense that blue team votes no to buffing red team conceptually
i think the new void robes were slightly stronger
which is why they shouldnt be polling this, as it's akin to asking people to vote to nerf themselves
the trick that jagex tries so hard to not acknowledge is that if you put up pvp content that is good and it doesn't pull in unwilling participants
it seems to pass every time
they just really hate that
if you put up pvp content where pvmers have something in it you mean
yeah
it makes sense that they're gonna say no or not want to buff the guys killing them etc
which makes it pointless to try and poll anything thats a change for pvp builds alone
because they dont even want to be involved to begin with
since there is nothing in it for pvmers
they should just start by releasing all of the pvmers from ever wanting to or needing to be involved in any of it to begin with
and then they'll be fine
Well there is, they’ll be on the receiving end of it.
they won't be fine
like the bh stuff
jagex did a great job not putting it on the collection log
they dodged a ton of boosting and complaints
wilderness is also as optional as it gets currently
nope
one of the best spec weapons in the game and the unquestionably best prayer method is not optional
you've locked in a shit load of irons voting no forever
choosing to play ironman mode is optional...
with just those two
you can buy a voidwaker from ge
yeah and they're gonna say no and they're gonna be included in the polls because it impacts their gameplay
Eh
Clogs, bis training, no reqs moneymakers, combat achievements, bis mage cape…
tru true
idk you'd think they would recognize what is happening
the spite voting? i agree
Isn’t like 30% of players rn iron? That’s a very large percentage of your revenue.
there is a reason most games just have pvp and pve fully divorced from each other
you just create friction by combining those two groups
they had a time around 3 years ago where they added pvp updates as integrity changes which was going well, i dont see anybody complaining about pures getting blessed dhide chaps
but then after that for some reason they started polling things again, which believe it or not just brings back the original issue of spite voting
i just wish they'd accept that these dudes shouldn't be lumped together
like if they stopped putting pvmers into pvp content they could stop allowing them to vote on those questions
there is a wall that warns you from going into the pvp zone
my favorite osrs content combines the two, where I can pvm or skill while also ccompeting for those resources with other players and whoever tries to kill med while doing it, it's like playing 4D chess instead of 2D or 3D when it comes to the variables of how to optimize your gameplay and setups and how to play etc.
maybe people should learn to read
its not that they can't read
or anything like that
its just that they get so heavily rewarded that they go do content that they don't really like
so when jagex suggests more
what do you think they say
they feel entitled to all the reward without wanting to be subject to any of the risk?
no they say no to the rewards and content existing to begin with
so they dont get put in that situation again
If this is gonna turn into the “if you don’t like it, don’t go to the wilderness “ and “entitlement “ arguments then I’m done, that argument has no end.
its super obvious jagex just
really doesn't want to let go of it
so the battle continues
they're basically running an experiment to see exactly where the tolerance level is of content people don't exactly like that much but will find it rewarding enough to go do
and people who really like pvp are just getting shit on because of it lol
that was happening way before they made wilderness this rewarding
im not sure if you guys remember or not
even the og revenants rewards a bunch of things failed
the easiest way to see thats whats really going on
is go look at the lms rewards that didn't pass
people didn't even want to see cosmetics that made their normal gear look cooler come from a pvp minigame because they wanted to make sure
they had no reason to ever do it
despite fully voting for lms existing
they dont hate pvp content they hate being included in it lol
but you can tell in that example that people just dread doing it themselves for any reason
if it were just spite they'd say no to lms to begin with
it may have been because jagex polled VLS earlier in that poll and everyone voted no to that
are you talking about the LMS rework?
idr exactly when the poll was i just remember some lms cosmetics and stuff getting shot down
even though people said yes to lms
when stuff like that happens it really makes it clear what people actually think about it
was lms rework even polled
they dont poll reworks
those were all the biggest wilderness updates, LMS rework, ferox enclave, wilderness bosses, revenants rework
pvp arena was the same type of deal
all unpolled because they were just reworks
"sure pvp update is fine leave me out of it though"
is basically what those results mean
and jagex cant stand it
they always try and add in a little something so people who don't pvp might want to play lol which makes sense
but thats how you lose poll questions and content
and that really is a hard situation to be in tbf
if that was the case then polls that were small changes or qol for pvp accounts would also pass
like the blessed dhide chaps poll that failed with 30% yes votes
the people who feel basically that it would be an advantage for people who are killing them are gonna say no when they see those
thats why i was saying the first step should be getting those people out of the wild/pvp/whatever
which jagex has done their best to do by making most items optional
ya they just need to finish the mission
im sure this is why they actually wanted to nerf vw
they just didnt say it out loud
there are other options for voidwaker too believe it or not, youd just be slightly worse off, which makes sense if you want to be excluded from content
but that failed since people like their vw
and yeah ik i have claws and vw you have to use a dps calc to figure out which is better
on any given boss
im not sure why enjoying both pvm and pvp is this crazy thing to pvmers
i mean it happens for a lot of people like i was a maxed pure back in the day and i spend most of my time in pvm now
i dont really hate pvp anything but
a lot of people aren't like that and just slay dragons
and apparently lose their mind if they die at the chaos altar
i've also played other mmos to witness basically
the exact same reaction in wow for example when they had to win a couple of regular bgs for a pve questline
people went crazy and complained endlessly
something about some people and pvp goes really wrong and its best to just not get them involved at all
jagex should double down and just ignore those people
thats what i think
just like any other changes they've made to pvp unpolled, its mostly just forgotten about but is a great change for pvp
stuff like that though is why if you ever play wow
you'll notice pvp is 100% a separate game
you just login with the same ui
lol
and the only mixing of those two things is like
irrelevant world pvp thats entirely opt in
they basically realized that you can't make both groups happy and they're both big enough that you dont really want to upset either
so they just split them apart
i honestly wouldnt mind if they limited wilderness worlds
but make like half of them a barebones verision of wilderness without any teleports, or uniques, with garbage loot
so people could be referred to that if they have an objections
i guarantee you if you could do wilderness bosses with 50% of the normal drop rates
those worlds would be absolutely packed
i mean for just the bosses not really because the meta for those is using another account
and never being at risk to begin with
since you can teleport before they enter the boss room
i know the perfect loot table for the content in the safe wilderness, sarachnis
they should make the loot basically the same as that
like my irons vw for example
when i went for that
i had 0 deaths
you cant beat the second account outside scouting
obv jagex is pretending they've never seen this in their lives though since it got them a second membership payment
yes, but you have to pay attention, and its a good measure against bots since people looking to farm them just ignore scouts and hop to the worlds without them
tbh i would fix that if i were just trying to make the wild better pvp wise
even with 50% loot, the bosses would still be insane money with low reqs
its super fucked up that the scout is just 100% protection if you aren't sleeping
lmao pkers should be allowed to login inside of the caves or something
the only issue i have with that is the boss ganging up on you alongside the pker while youre frozen
if it was like revenants where the boss just gets off of you
itd be good risk/reward
on other accounts thats actually been helpful though
like i've killed several people with an anti because spindel kills them for me if they protect against me
its kinda random though since depending on the boss
you dont really know who the boss is gonna try to kill
artio seems to jump on the nearest player a lot more or something
its just really annoying honestly
i mean yeah if im gonna pvp i'd rather it just be like
bh or a pvp world
i dont think its super fun to try and anti some guy with a partial inventory meant for killing a spider or whatever
makes sense though since originally
i would pk in edge or whatever a million years ago
i agree with that, but it still like to see some more gear come from wilderness, the wrathmaw rewards seemed great
Og edge pking, i miss it.
i sort of kind of hate that bh/pvp worlds killed all of that
although if you tried to do edge today it wouldn't really be the same
you'd have to like
make bh rules apply to the first 10 or so levels of the wild
i love damions crater personally
for it to be more accurate to how it was back then
since people didn't really nh much
tbh now that i said that im almost surprised
i've never seen them suggest something like that lol
yeah and overheads
tbh the overheads thing is probably enough
some people did barrage back in the day but if you tried to like
pray melee or something
that sounds like itd be annoying, since people at zombie pirates only have to escape for 3 levels
dudes would just leave and not even fight you
i get why they did bh though
it would just be more confusing stuff for people if the first x levels of wild worked that way
i still dont understand why that rule with anglerfish overhealing is there
they're probably just trying to make it more likely that people actually die
if youre overhealing with anglerfish youd still be at a disadvantage since youre eating hard food instead of brewing
yeah i think they just didnt really think about it too much and just said it doesn't work
I think I've found the best solution and approach for Chivalry rework now:
https://discord.com/channels/324132423636090880/1312269466369003570
I present; 'Rivalry' to fill Chivalry's slot until unlocking and upgrading it to Chivalry after the classic unlock path 🙂 (See details in the #1022203837265756231 post I linked to above^
I hope this message reaches Jagex's attention some way or another:
Please see all the proposed options from the community for Chivalry going forward that have been discussed in the last week (since the Chivalry Rework proposed in the Royal Titans poll failed) in the OSRS Official Discord in the #1022203837265756231 channel:
https://discord.com/channels/324132423636090880/1312269466369003570
https://discord.com/channels/324132423636090880/1306794223294484541
https://discord.com/channels/324132423636090880/1305875483673497650
https://discord.com/channels/324132423636090880/1312298556295614534
https://discord.com/channels/324132423636090880/1317752564204179456
Please let me know if I missed any and I'll add them to the list.
Jagex, please go through and consider these options against one another **and if they are all good options, perhaps poll them all against each other as alternatives then implement the one that wins with highest amount of votes? **
(Considering a tier 4 melee prayer is a part of integrity for game balancing reasons, especially for PvP brackets to fill help gap of the tier 5 prayers that all have 70 def req and has made a big imbalance for years - this is well known in the PvP community - and balancing changes don't need to be polled in the first place, so without exp lamp changes it shouldn't be necessary to poll this Chivalry/T4 melee prayer further)
idk if this has been brought up or is already in the blog
but i feel like these bosses should drop tome of fire/water
imo its really wierd for skilling bosses to be only source of it. and its quite rare to
if goal is to make elemental spells more pouplar in progression then making them drop tome of fire/water is important imo
When is this supposed to release?
February I reckon, just hope they give us some update about the prayer situation before then, if they are adjusting the Hill & Moss giants key system to be included with this update could take a little longer.
Those prayers..... Finally, after years, we have a solution........ 
5th February
Hopefully they’ve considered these options for the release..
What stats do you want for these guys? I have 70/77/65 melees and 60 magic/ranged but my gim duo partner has like 50s
He's much more of a skiller lol
He just finished grinding out 82 fishing for sharks
I couldn't see anything about recommended stats in the blog so do you think he could do the boss with like 60s?
NVM saw it said 90 to 110 combat
Jagex, will you address/discuss or propose a solution for a tier 4 melee prayer on the release of the Royal Titans next Wednesday?
Or have you already decided on a solution to implement along with the update?
It's been 3 months since the Official OSRS Twitter/X account tweeted: "We will discuss Chivalry in the near future as we delve deeper into the poll results..." and we have heard nothing of it since then..
Here is another link to see all the suggestions and discussions on T4 melee prayer/chivalry by the community since the Royal Titans poll launched: #1305859803981025320 message
Hope they didnt keep the loot only one boss per kill if your solo, because thats dog
they want it to be done in duos so it probably will be suboptimal to do it solo at the very least
Like with other group content, you could solo and charge one other player to leech.
But I think Jagex is actually secretly trying hard to force players to make friends. I mean, 2 dudes in a dungeon, anything could happen.
Its going to be valentines day soon 😄
awful design, idc if its duo boss or group boss. if its not soloable then whats the point of ironman
i mean you could just not do a duo locked boss on ironman if thats how you feel
i think most ironmen do group content but nobodies forcing them to
As a midgame boss it will be soloable for sure
Do we know if slayer tasks/helm work on the giants?
they probably do
ye i think they said tasks were gona work but not 100% sure
What's this new staff going to be good for? Anywhere it's better than ibans/warped Sceptre?
Barrows for sure, most likely better than trident anywhere theres a 50% or more ele weakness
zulrah
zulrah and nex spirtual mages are only 2 places imo with salts/ovls/just power of trident/thralls i doubt its gona have use case outside of that
hey it's not a bad thing at all to have a strong stepping stone staff to farm a boss that gives a stronger staff at least
at barrows its worse still 6t weapon on low magic def prob not ideal either
perfectly fine for a early/mid game boss, unlike wand from huey where it's useful at basically nothing atm
plus it's more like a bonus, they prayers are way more substantial of an upgrade
better rewards then delve mokha
lmfao for the tier of content they definitely seem better relatively
wonder how the common loot will look like on titans though
its 6t but it hits twice, so its baically 3t
Wish the staff auto casted normal spells without being on normal spellnbook
that woulda been a sick niche
it just auto casts at anything with elemental weakness
It’s still straight up worse than using fire surge with smoke battlestaff on anything with elemental weakness
Not on frozen naguas with negative flat armor tho?
^I’m really disappointed Jagex didn’t even mention the promised chivalry discussion in todays update blog.
It's been almost 3 months now they said "in the near future" and no mention of it since...
Probably can calc for dps, according to wiki 100 def lvl +12 stab/slash def no crush def
You can get dupe Giantsoul amulets but they're untradeable and dont break down into anything - maybe a dismantle option for big bones or dessicated pages?
What's the new staff price rn anyway? Is anyone interested ina 6 tick mage wep?
It's a mostly a cosmetic, 10m and dropping
Smoke battlestaff is better than Twinflame once you can cast Fire Surge.
Hey Jagex, the new prayers move around the ones on mobile and it's really off-putting. I'm so used to the muscle memory of how it was. Could we maybe get prayer reordering on mobile similar to how we can on Runelite?
Glad this update is not for my account type
Fun
Ohh wow they didn't add a "vorkath's head" mechanic?! 😮
I feel like it would make sense for them to be guaranteed drop at like 100 kc
456kc atm without scroll
Hahaha, christ.. How long are your average kills? How much time have you been grinding for that kc ish?
2 days and from 56 sec to 2min as 60 attacker
The rarity on the scrolls is hella annoying, it'd be one thing if they were at least tradeable so the people who want the Prayers could pay big money to the people actually grinding the content for them, but to be this rare and untradeable is crazy work by Jagex. No consistency at all, prior prayer scrolls are tradeable.
And also why are we able to get dupe Ammys that can't do anything lol
I think they are going to do something for dupe ammys, like charging.
I think the untradeable part is a really cool design, it's kinda comparable to like the Ava's Assembler is in account progression, tho that one is guaranteed at 50 kc tho..
Yeah they'll definitely find a solution for the dupe ammy's at this rate, I'd expect them to have a solution for that on next week's update on wednesday, mark my words
Uuu over 10 hours and no scrolls.. 😮 I hope this is just unlucky and not average, I feel like they should be guaranteed after max 4-8 hours of grinding them efficiently
how are they rare?
1/125 is pretty low especially with how fast they are to kill
its more for irons
if ur a main account u can prob make gp faster for rigour/augury then grinding these prayers
or just as fast
prayers are not for mains really unless your a pure/zerker
I'd still want to get them on my main because they're quite good to use for when you'd want to save prayer usage
(especially in cases like butterflying Akkha in ToA if that 1% doesn't give the setup a max hit difference from Mystic Vigour to Augury)
They're 1/250 and if you're lucky enough to go on rate it'll take at least 500 kc to get both.
Or if you're like me and go past rate everywhere, you can be over 300 kc with no scrolls like I am on my Zerker
I'm not doing it on a main, doing it on my Zerker.
this breaks down to 1/125
There's no way that's right lol
zulrah has same thing
When you get an amulet it replaces both drops
I'm assuming a prayer scroll does the same
Then again I'm 300 kc no scroll so what the fuck do I know about it 
why not?
.
rng is a factor
theres gona be outliers but in general ive seen most ppl get scrolls pretty quickly
like atleast one
there might be other factors though ppl are considering
like dmg contribution if ur giga leeching u might have worse odds we dont know if thats a thing
cuz nex has that sort of thing
Yeah but that's cuz Nex gives loot to up to 60 ppl
ye but its split by contribution
Either way such a variable doesn't affect me since me and my duo are easily running sub 50 second PBs
Scythe ZCB etc
like if u do 10% of dmg ur gona have a very small chance compared to someone that does 50% dmg in like nex 4man
but ye basically what im saying is rate is true but it may not be true for you if ur dps is hella scuffed
but its not even confirmed if it works that way
It's not true for me cuz Jagex has my shit shadow banned
u could simply just be unlucky
rates in general are kinda of a lie
afaik hitting rate only nets u like 65% chance of recieving drop
and going 2x is like 80-85% approx
but we base alot on rates and odds u should have it unless there is dmg contribution mechanics and ur getting out dpsed by main on pure
You’re missing a pet :)
Saving it for when i can du with some nooby iron friends to help them get their scrolls
gz ammy spoon