#Farming Errors?

72 messages · Page 1 of 1 (latest)

lyric torrent
#

Why can we not dig up something that we have just planted?

Current experience, I've planted a seed I didn't want to plant so I've tried to use my spade on it to get rid of it so I can plant the seed I wanted to seed but you can't because you get a dialogue from yourself saying why would you dig up this healthy plant?

I want to correct my mistake!

shadow otter
#

ive wanted this as well

#

itd be very nice for contracts

#

i think it fits well with the theme of barbarin farming

#

and also mistakes happen like u said might plant wrong thing^

#

u can already do this with anima seeds (dig up early) but nothing else

lyric torrent
#

They could definitely add it in with barbarian farming, just makes absolutley zero sense why you couldn't dig up a plant lol. It's my own loss if I do it, even give me a warning to make me confirm my action.

plucky merlin
#

its because planting seeds give xp
if could remove it then it would be abused.
as little as it is... you can plant dig up replant much faster then waiting 40mins for your cabbage to grow.

#

maybe if put a soft cap on premature uprooting.
say 10x uproots per day.

#

or... disable uproot for low tier seeds.
enable uproot for seeds lv25+ but take away the initial xp given on the planting.

earnest cipher
#

You can dig up herbs and some plants immediately by using the spade on them but I agree that it should just include everything

lyric torrent
#

I'd be happy if everything was like that tbh, would make sense

toxic ridge
#

Lol I love though when you try to do it and your PC is like “dig up healthy plants? Why would I want to do that?”

#

Because I fucked up, is why

earnest cipher
#

I think there might be a point where they've grown enough that you cannot but at least initially yes

shadow otter
#

i dont see planting xp as a problem feel like itd be very low

#

and if u want active farming tithe prob will be faster then that

#

not to mention gp burnt

earnest cipher
#

Yeah I mean tbh with Tithe existing

#

It's not like there aren't active xp training methods for farming if that were the concern

#

The planting xp is token and seeds already have costs

shadow otter
#

i think theres that construction meathod for farming to

#

but noone does it cuz it burns money and is slower xp anyway

earnest cipher
#

Garden plants yeah

shadow otter
#

ye i found a way to do it or a decent purpose

#

firesale in leauges no supply con xp/farmez

shadow otter
lyric torrent
#

I'm going to assume if you get xp for planting a seed, at the point of actually planting it, then you cannot dig it up straight away. To avoid the abuse of gaining high amounts of exp.

With herbs you don't get exp at the point of planting the seed, you only get the planting exp when you harvest the final herb. Someone told me this was a change made because of the abusing it as a training method.

IMO they should make all patches the same, take the planting exp away until the final harvest or make everything that you can't dig it up until it's grown or dead lol stop having it all half and half.

plucky merlin
#

ok then how do low levels gain the first few levels.

#

put yourself in a new players eyes.
not knowing you can put compost down in all patches to gain a few levels.
not knowing you can do the rfd goblin q for 1k xp.

its not a good change to take away all initial planting xp just because you want faster contracts

as i mentioned above if were to leave the low level seeds alone.
and change the higher tier seeds to no xp in exchange to dig them up i think that poll would pass.

coral nebula
#

Itd be better to just have it take like 20 ticks or something

#

force the xp/hr to be dogpoo

plucky merlin
#

even 20 ticks.. how many can you plant in a 40min time span.

coral nebula
#

200

#

Maths

#

actually how long does planting take

plucky merlin
#

you forget bots have nothing better to do.
and seeds are 1gp each for many.

coral nebula
#

ok but how much xp do you get from planting

#

like 100? at most

#

20k farming xp/hr isnt good

plucky merlin
#

20k xp per hr at farming.

#

doing that inbetween trees.

coral nebula
#

just do tithe 😭

#

better xp and ur not flushing money away

#

as little as it would be

plucky merlin
#

cant enter tithe until 34

#

again, low lv seeds should not be able to be uprooted.

coral nebula
#

you get 8xp for planting a potato

#

similar probably for low lvl seeds

#

1600xp/hr isnt a problem

#

wouldnt be, rather

plucky merlin
#

cant enter the guild until 45. why are you advocating for low lv seeds anyways ?

coral nebula
#

you said they should be restricted

#

Im just saying theres no point

plucky merlin
#

lv 34 is 20k xp. can get it in a day and unlock tithe

#

id rather keep it the way it is, but if were to change things. im pointing out areas where can be abused

coral nebula
#

If people want to plant potato seeds for 12 hours to unlock tithe.. I dont have a problem with that 😭

#

Not that it would be meta

#

😂

plucky merlin
#

asuming they implement the 20tick delay

coral nebula
#

tbh i cant think of any better ways

#

Im not a fan of arbitrary restrictions like "10 a day"

#

thats not fun

#

nor does it make sense really

wooden flicker
#

If they are going to do this, they'll have to remove seed planting XP

ember meadow
#

For herbs, we did move the seed planting XP so that it'd be given only when the herbs had been harvested, so that you couldn't burn through cash by planting & discarding crops for XP. And we could well do the other patches too, as the thread requests.
It wasn't an entirely popular change when we did it for herbs, btw, but it might still be preferable to the status quo.

lyric torrent
#

When I wrote this post the reasoning was I planted a limpwurt seed instead of a white lilly seed, rookie move. That is when I discovered using your spade on the patch to try and remove the plant didn't work, which I guess is understandable to avoid the abuse of gaining exp rates through seed planting/digging up etc.

To me, it makes complete sense to have planting exp removed at the planting stage and rewarded at the final harvest or even when removing a dead plant because you still planted the seed so you shouldn't be completely at a loss. This way if you dig up a plant that isn't fully grown or dead then you don't receive anything, you're making that choice.

It allows us to correct our mistakes rather than having to wait for the plant to grow or die. None of this causes any disadvantage to new players, if they don't know they could compost seeds etc then they should read about the skill first. Also, the low level seeds are very low cost so I can't imagine players getting very upset over losing a few gp.

ember meadow
#

I was surprised how many comments came up about "but if the plant dies I won't get the XP anymore OMG!!!" when we did it for herbs. Anyway, that solution's expandable to other patches. I get that it makes more sense to you too.