#Pvp QoL and Incentives for Ironmen/New players

26 messages · Page 1 of 1 (latest)

untold orchid
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PvP Worlds Rejuvination

  • New PvP Worlds where all deaths are considered a pvm death (Excluding the wilderness)
  • Permanent Goading Potion Effect
  • Increased spawn rate for superior slayer monsters.
  • New exclusive Slayer master. Ghostly npc||(After MM2 revealed to be vengeful spirit of Nieve).|| Allows you to pick region you want slayer task in.
  • New "campsite" locations provided as safe zones around the map near hot spots and raid entrances.
    In normal servers - unlocked through the fire making skill; provides heal over time and over heal by adding logs to campfire.
    (resting option available to restore run energy)
    Gives value to pre-pot device adding QoL to raid prep.
  • Bounty Hunter equipment work on these worlds to include slayer creatures (not raids).
  • Player kills grant points for new shop
  • Npc kills have a chance to drop new pvp gear
  • New pvp gear includes more variants of Ancient Warriors' equipment at different defense levels
  • Pvp weapon amplification upgrades originally proposed for wrathmaw
  • After a pvp kill grant pvp immunity to earn ability to train slayer and combat stats for a set duration safely without interruption. (rock crabs will be interesting)
  • New points shop includes same rewards from BH shop to give access to ironmen the same cosmetic rewards/weapon upgrades.
  • New unique cosmetics to more equipment like barrows armors and the freminnik helmets etc.
  • No death grave. Collect items for a fee. Always respawn in deaths office located in Lumbridge grave. (Preventative measure against greifing/grave camping.)

Goal: Provide opportunity for ironmen and casual players to partake in pvp activities in BIS gear without fear of losing equipment.
** NO** advantages to pvm (this is not a seasonal server like DMM) just QoL for playing on competitive/scarce servers

fluid mural
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Your self contradictory. You say the goal is " NO advantages to pvm"
But we clearly have several.
the first 6 bullet points. Also improved drops.

Furthermore this incentives killing your alts/buddies same basic issue as BH.

untold orchid
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True, but having it be pvp enabled would probably not see much pvm. Trying to find a balance without being over powering.
That's a ban offense in BH.

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Truthfully the closest thing we have to something like this is soul wars.

fluid mural
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Yes I know it's bannable in BH. They could make it bannable in this aswell but this really just seems like diet BH with potent PVM buffs.

untold orchid
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Bh you lose your items. Its more like soul wars.

pseudo umbra
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How is this at all QoL? Just wondering.

shadow vine
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isnt this a straight up buff

untold orchid
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Theyre just suggestions, for incentives. QoL as in bh equipment usable and pvp accessible to players.

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The "buffs" being slim at best. Nothing that great that you cant already get from something like CA's

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Specifically giving players like ironmen access to pvp content because they cant get player loot

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Outside of places like soul wars and that other bot infested location with set gear and levels.

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IMO i think people are scared of pvp and its heavily frowned upon. Just thought id give a suggestion in the game suggestion thread. I think if more people tried it they'd actualy like it. It's just a scary hurdle to get over because of fear item loss.

fluid mural
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Perma goading potion, and BH weapons are not slight buffs. Neither is increased superior spawn rate. Way more powerful that CAs.
I compared it to BH due to the reward being from kills. And yes you keep your items hence diet BH.
QOL is stuff that doesn't affect balance apart from removing unnessisary clicking/menus/waits.

pastel pond
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If you want to revive pvp, you have to bring more non-pvpers to tge table as bait... and there are only three ways to do that:

  1. more xp
  2. more gp
  3. something that simply MUST be experienced

They're trying option 3 with Wrathmaw and such, but I actually think an xp modifier / multiplier while training in a pvp-susceptible locations would bring a lot more bait to the feeding frenzy.

stone hull
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perm goading potion is so stupid, no grave fee is stupid

stoic solar
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Do lms and then practice in the wildy/bh

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Basic pking gear whether for venge and or nhing is cheap af

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This is useless for the most part and buffs pvm which goes against the original point of the post

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Can even use the wildy portal or duel arena to practice in max gear

outer coral
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bro wtf

vague nacelle
hidden bone
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This can't be a serious suggestion.

Its basically dmm + leagues , but it impacts the main game.

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Castlewars , lms , soul wars and the pvp arena kind of already cover the safe pvp environment

If people aren't gathering there it's because they feel the rewards are not worth their time or they just never will care about pvp

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Flip side , if you think this kind of world can work then make it when project private server comes out