PvP Worlds Rejuvination
- New PvP Worlds where all deaths are considered a pvm death (Excluding the wilderness)
- Permanent Goading Potion Effect
- Increased spawn rate for superior slayer monsters.
- New exclusive Slayer master. Ghostly npc||(After MM2 revealed to be vengeful spirit of Nieve).|| Allows you to pick region you want slayer task in.
- New "campsite" locations provided as safe zones around the map near hot spots and raid entrances.
In normal servers - unlocked through the fire making skill; provides heal over time and over heal by adding logs to campfire.
(resting option available to restore run energy)
Gives value to pre-pot device adding QoL to raid prep. - Bounty Hunter equipment work on these worlds to include slayer creatures (not raids).
- Player kills grant points for new shop
- Npc kills have a chance to drop new pvp gear
- New pvp gear includes more variants of Ancient Warriors' equipment at different defense levels
- Pvp weapon amplification upgrades originally proposed for wrathmaw
- After a pvp kill grant pvp immunity to earn ability to train slayer and combat stats for a set duration safely without interruption. (rock crabs will be interesting)
- New points shop includes same rewards from BH shop to give access to ironmen the same cosmetic rewards/weapon upgrades.
- New unique cosmetics to more equipment like barrows armors and the freminnik helmets etc.
- No death grave. Collect items for a fee. Always respawn in deaths office located in Lumbridge grave. (Preventative measure against greifing/grave camping.)
Goal: Provide opportunity for ironmen and casual players to partake in pvp activities in BIS gear without fear of losing equipment.
** NO** advantages to pvm (this is not a seasonal server like DMM) just QoL for playing on competitive/scarce servers