#Bulk High Alch

54 messages · Page 1 of 1 (latest)

barren jungle
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Title is work in progress.

I would like to see a new spell similar to high alch that does multiple items at once.

Example Bulk High Alch, Alchs 5 items at once but reqs 10x the runes of the standard High alch spell.

Open to further balancing ideas/suggestions.

zinc plover
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Alching is already one of the most utilized money makers in the game (especially since it can be done while training other skills). It doesn't need to be faster

barren jungle
zinc plover
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Allow me to rephrase then

Coming from an ironman, no, this isn't necessary

I agree that shopscape is bad. This is not a good solution to that problem, this is a workaround that'll cause problems elsewhere

barren jungle
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Interesting, I don't understand your perspective but all feedback is good. Would you be open to high alch working similar plank make or enchanting jewelry spells?

zinc plover
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I could be convinced for autocasting, but to a limit- I don't think clicking twice and then waiting twenty minutes is good either

barren jungle
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Yeah I agree, as much as I'd personally love to 25 min log high alch it would not be good for the game lol

barren jungle
queen stump
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even an option to autocast with a limit similar to making arrows would be incredible over spamming 5 on the numpad

formal bough
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That'd be like a mass low alch

barren jungle
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Mostly want to remove shopscape from the ironman meta. Currently if I need gp I go to rogues den and sell a minimum of 4 stacks at once 5 per stack. Now I do lose money compared to high alch as the shop price goes down. I'd like to be able to high alch instead with similar results. I was thinking the increased rune cost would be the way to balance it but I'm open to less gold output aswell. It would have to be close to current high alch price or shopscape will stay the meta.

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Im open to other ideas/solutions as this so far has not been well received

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Alternatively they could be no cons to a bulk high alch and just release it with a grandmaster quest or something, I'm just thinking the no cons could be bad for main game economy with alch bots but also I'm pretty clueless when it comes to the main game

main token
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I’ve never sold alchs to a shop on my iron and been completely fine forever

barren jungle
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It might only be an end game problem still annoying to shopscape lol

main token
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The later I got in the game the less I felt the need to use shops idk what you mean there

barren jungle
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It's the only shopscape I do now, so overall they have done a good job of creating alternatives, but after finishing agility ( 99 and pet ) it's been a struggle to find time to alch and with me being able to sell idk 10-50x more items in the same time it's to hard to justify alching

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I'm open for other solutions if you have any ideas

formal bough
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I think a npc service is better than a spell for what you're asking.

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Like they introduced an inefficient blood rune supply

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You could do an inefficient bulk alch

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There's dozens of wizard groups around the map that can be the site of a mage who will alch a bunch of stuff for a greedy cut.

barren jungle
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i don't like that at all, as I can see it being used for stuff that currently isn't sold or alched and if the cut is too big, would not solve anything :/

subtle sandal
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I'd like to see a high level item you can put in your house to do this that requires high lvl construction, magic and smithing or something. Even with this you'll earn a fair less amount of money then normal high alchemy

formal bough
twilit python
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imo they could do something that's golden-god like as varlamore diary reward. Like a sun spear that lets you alch continuously. make it cost two natures instead of one for hard, one at elite? Bots aint ever gonna do an elite diary.

twilit python
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There was also a NPC in rs2 after summer's end quest (rq Summoning, hence not in this game port) that had a rogue available after a miniquest that bought unenchanted jewellery for high alch value. Could be a decent reduction in shopscaping after crafting grinds.

main token
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Old School RuneScape Wiki

Grum's Gold Exchange is located in Port Sarim and operated by Grum. The store sells many kinds of unenchanted jewellery, though it does not deal in dragonstone, onyx, or zenyte jewellery or bracelets. It is the only jewellery store in RuneScape that has an automatically closing door.

twilit python
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the rogue from the quest just bought noted, unlimited at alch value

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it was initially at min GE value but that was nerfed as it resulted in merch clans abusing it

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so they changed it to high alch value instead

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plus, that shop doesnt buy bracelets either

main token
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Yeah that’s not a good addition

zinc plover
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"Bots won't do (blank)"

Yes, they will. If you make it worth their time, someone will make a script specifically to do (blank). Quest lines, diaries, whatever.

Would continuous alching be worth making a bot script to do an elite diary for? No, probably not, bots can already continuously alch anyway. Just pointing out that high requirements are not as good of a bot repellent as you may think.

twilit python
faint finch
barren jungle
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This isn't compareable to that.

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Fountain of rune had no additional cost and encouraged ragging is why it failed

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You can sell nature runes too a store for 108 gp gp each and i want this spell to have an increased cost per alch. In general all alchables will get alched in main game if profitable enough if anything this change would lower the total amount of gp entering the game.

low lion
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the cost of a single high alch is negligible to begin with

barren jungle
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The idea of this spell is to make alching a viable alternative to shopscape maybe expensive alchs with rough buy limits the gp per hour would go up on a main slightly but this also has alot of draw backs #1 it's less gp per 4 hours of buying #2 requires alot of gp so most likely not bots
#3mains can shop scape for extra profit just like ironman

barren jungle
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It gave alchs stupid profit because of the lack of cost

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People were concerned about people alching rune arrows and stuff

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Your not gonna alch a rune arrows with this spell as it costs 218 gp at minimum per alch

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Which is 22 profit per rune arrow compared to 240 per rune arrow the fountain of rune offered and this is assuming you already have the runes and would sell them to a store anyway which realistically isn't the case

lethal sinew
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You dont have to look at "per item" when you are talking about bulk. You think about the total profit per cast, which if you are able to alch like 10, or 20, or whatever, is more than a standard alch would be, leading to higher gp/hr for 0 extra effort

rough coral
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I wish they'd add this. My only suggestion is to make the spell level 99.

barren jungle
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I don’t think the level really matters I don’t want Ironman pre 99 mage doing shop scape

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The per item was referring to the fountain of rune concern because that was the issue with it. I’m not opposed to a higher then 2 nats per alch but I want to keep this viable as shop scape will still be faster assuming you have multiple stacks so I’m not sure how high you can really go.

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Either way this has not been positively received owell