#PvP on the aggressor's side should entail actual risk

114 messages · Page 1 of 1 (latest)

main marlin
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[[pk skull]]

pulsar turtleBOT
austere flicker
scarlet pebble
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Add stronger attacks from boss monsters

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you can pretty easily slaughter a pker with the standard damage

austere flicker
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no, with the loot key mechanic PKers bring full setups

scarlet pebble
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stack vet'ion lightning or position callisto near them and they'll likely be gone (or better yet, vene webs leaving them without run, easily letting you escape)

main marlin
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they can balance loot keys by having only one place to open them, and put it deep in multi wildy

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instant hotspot

austere flicker
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but also idk if thats a good idea

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feels like it could be a toxic mechanic

signal raptor
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I feel like pvmers being "freebie" pinatas is the idea of them choosing to actively just use worse gear for the sake of risk mitigation, not for sake of combat power

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There's nothing stopping pvmers from also just using decent tank gear and switches especially with the existence of looting bags to mitigate inventory clutter

jovial crypt
# main marlin [[pk skull]]

Every conversation around this ends with some form of "I'm bad at pvp and don't want to learn how to fight back"

signal raptor
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They just choose to risk less and run away

austere flicker
signal raptor
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Most pvmers in pvp locations just don't wanna pvp

austere flicker
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if i was proposing helping escape you just push for defensive options

jovial crypt
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Something as simple as torag legs just boosts your survival rate dramatically

signal raptor
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The only thing that I can think of as far as free advantage besides gear choice is dealing with bosses mid combat

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Like if you do a wilderness boss and someone gets the jump on you while you're there

jovial crypt
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The only thing I've really wanted changed is the parchment system so people can pvm in void and not risk 4-5m a death

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That's perfect tribid pvm and fight back gear that's being held back by the stupid over 20 wilderness rule

opaque echo
jovial crypt
signal raptor
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I'm not exactly a fan of pvpers crashing my parade in wildy bosses but it's like most of the time they just chose to skull up and risk like 10 times more than I do to exist in the wilderness anyway

leaden burrow
jovial crypt
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Even if you don't kill them , just hitting back and making them brew does the job

odd zephyr
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like how is that not "actual risk"

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like in the end this discussion is always just "pvp is in favor of the pkers when they're pking people who can't pvp for shit!!!" which is like, no fucking shit

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jagex shouldn't balance pvp around people who can't play the game

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because then it trivially follows that it becomes completely impossible to pk anyone who is activating more than 2 braincells

swift phoenix
odd zephyr
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well they don't

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because pkers can only protect 1 item and pvmers can protect 4

swift phoenix
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in combat they have a huge advantage, and protecting 1 item vs 4 doesn't mean a ton when you have 28 inventory slots

odd zephyr
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yes it does mean a ton lol

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it means you have 4 free slots to take expensive antipk or defensive items you cant lose

swift phoenix
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4 antipk items does not make for a fair fight against someone with a full pk setup

odd zephyr
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if they're bringing a full pk setup they are risking a ton

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so yeah if they're willing to risk a ton they will get a bigger edge

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this is generally how the wilderness works

swift phoenix
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it's kinda like saying bringing a gun to a knife fight is risking a ton because the gun is more expensive

odd zephyr
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what do you think "risk" means

leaden burrow
swift phoenix
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i mean, i'm also an iron so the "costs" associated can be very different but that's less a wildy problem and more a gamemode thing

odd zephyr
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yeah well that's just an iron issue

swift phoenix
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and i'm not in favor of "turn of pking for irons"

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but you can imagine that it's extremely annoying when someone can walk up with 50M in pker gear, tblock you, bind you, and kill you in <10 seconds without even being able to retaliate reasonably

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like i think actual things that should be in place are like, items/techniques that counterbalance freezes/binds

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but people have gotten FURIOUS about that in the past

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like imo passives could be added to god blessings such that, for example, an ancient blessing would make you immune to freezes, but not the damage from a barrage, and not from normal bind spells, provided you are not skulled

odd zephyr
swift phoenix
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4 pieces of antipk gear is not really much to counteract a pker with 50M in gear

odd zephyr
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luckily for you your goal isnt to kill them but to escape

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which is, you know, another advantage

main marlin
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how often are you getting pked by someone risking 50m+

swift phoenix
swift phoenix
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even with gear

odd zephyr
swift phoenix
# odd zephyr tell me on which spellbook ice barrage is and on which spellbook teleblock is
Old School RuneScape Wiki

Entangle is a members-only spell that requires level 79 Magic to cast. Casting Entangle will hold your target in place for 24 ticks (14.4 seconds) and grants 89 Magic experience (in addition to 2 experience per damage dealt). A successful hit, without any damage boosting items, can deal up to 5 damage. When used on a player and the entanglement ...

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not literally freezing cold

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though, situationally, depending on where you are, a freeze alone is enough to fuck you over entirely

odd zephyr
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idk what you're doing if you can't survive a single freeze tbh

swift phoenix
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what if i told you most people freeze and then follow up with other attacks

leaden burrow
leaden burrow
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i dont see a problem here

austere flicker
swift phoenix
austere flicker
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to attacking someone in gear

leaden burrow
swift phoenix
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easier said than done, especially if you're already dead by the time you actually hit

austere flicker
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Something somewhat unrelated - but it'd be nice to have a "PVP" coffer for ironmen to drop coins on death over items that take significantly longer to grind without a GE

swift phoenix
austere flicker
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i mean coins are coins?

swift phoenix
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yeah but would it be the GE value? GE value +x%? who knows

austere flicker
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the real money would be protected on death anyways

swift phoenix
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iron + wilderness makes some things complicated bc irons have essentially no incentive to kill back

austere flicker
swift phoenix
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i'm also just not personally mean enough. i did DMM for cosmetics and did not have the heart to kill many people.

leaden burrow
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wattesigma

swift phoenix
leaden burrow
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well bones theres actually a 0 risk method

swift phoenix
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like if i'm geared for pvm i have a much better chance of living but it's also basically never worth fighting back

leaden burrow
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did you know theres a gravestone method for bones

leaden burrow
swift phoenix
leaden burrow
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it was pretty worth it

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ive also anti a guy without venge

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just from a dds

swift phoenix
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like i'm a sweaty gamer (2077 total) and i do not have venge

leaden burrow
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tbh most people will run

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if u fight back

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unless they are in like max gear

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risking over 500m

opaque echo
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pkers who risk dont even attack pvmers in revs anymore because its not worth it to get stacked from 90hp in one tick by a guy risking 600k

tribal veldt
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I literally was doing vetion last night, saw 3 pkers who all just ran away because I brought anti gear

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At revs you could camp a suffering, and bring venge, which is insane chip damage

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Having 4 items is massive if you’re able to put together a good setup

small elm
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You could just suggest that a pk skull makes all monsters aggro.

This would also make the skull cape and amulet of avarice have a use, allowing people to re-aggro without having to run out of range.

jovial crypt
brittle fulcrum
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take brews and learn to double eat. if you pray the right prayers your enemy shouldnt be hitting you so hard you cant out eat them as eating is 3tick while spells are 5tick and both melee and range are 3-5 tick and they dont hit everytime but you do heal everytime you eat.

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i think a better direction would be to focus on getting more out of bringing more risk for pvmer rather than pker which are in a good spot. averice is a nice item. need more of those to increase gp/h so the risk is worth it. maybe wildy ring or boots? wildy weps are amazing but only 1 item isnt risk since you always keep 3.

crystal bay
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give me a senario where a pvmer doesnt have the tools to survive in a 1v1.
even a 1v2...

cuz your post sounds like a skill issue all the way.