#QoL focused on Ironman (Especially hardcore)

22 messages · Page 1 of 1 (latest)

ocean knoll
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Non PvP Wildy World
If there are worlds where everywhere is PvP, where are the worlds with the good wilderness. Back when the wilderness was enjoyable with the fun little rev's wondering around scarying the penguins.
There is no reward for hardcore accounts to go into the wildy, just playing russian roulette with the players who get there fun by ruining someone elses.

Damaged Monster Don't Aggro on Ironman
The number of slayer tasks that send you to multicombat creatures such as daggonaths for you to only find that you first need to kill half the cage with no experience or reward because someone else has hurt them. Only to then get less than 10 minutes there because someone rocks up with a cannon and now you are back to searching worlds.

We choose to be ironman because of the challenge it presents, but we would still like to actually be able to play the game at some point.

buoyant arch
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No

winged crystal
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No PvP in the wilderness but its just a sightseeing tour and you cant actually access any of the content. There are plenty of hardcores who have done wilderness content and survived. I think you also need to learn the meaning of Quality of Life. These are extreme buffs, not minor changes

worldly heart
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Man, it’s hard being hardcore.

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I’m not opposed to this idea because it benefits Ironman, im all for quality of life suggestions (I have my own as well). That being said, the wilderness is and always has been pvp. I think it should stay pvp even though it makes the game hard for hardcore Ironmen. To change it would de-incentivize pking.

I feel your pain man. It’s gotta be rough spending hours, days, weeks, months or even years playing a hardcore Ironman only to get pk’d but that’s what the account is all about. No risk, no reward.

CORRECTION

I forgot that in RS2 the wilderness was made non-PvP and replaced by PvP worlds and bounty hunter for a while.

wanton flame
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Also killing pvp is what doomed RS3 the most. I can’t ever in good conscience remove PvP from the game in any sort, especially for hardcore Ironman who have so many warnings about it before hand

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Suggest removing*

hearty island
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As a hc, there is a lot of benefit to going into the wildy… and it’s fsirly easy to escape from most places.

timber drift
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Absolutely no to this suggestion

granite compass
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The suggestion was to make 1 world non-pvp.
Id want to vote yes for my hc. but really no... because as an iron you said so yourself cant get loot if someone else hits.

You know how many players and bots will be on that single world?

Youd be lucky to complete a task in a weeks time single combat zones.

Multi youll never get loot

hearty island
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Not to mention all the wildy content is balanced around the risk

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Unlimited wildy agility making 3m/h at 52 agility? Unlimited revs/wildy bosses/zombie pirates? It’s just not a balanced suggestion

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As much as i’d like to not have to worry about pkers on my hc, this update is just not a good idea

granite compass
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Can not cater a major update as this to only HC.

Not like its profitable to jagex to make 1 world only for HC.

daring nebula
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Wildy balance is ridiculously terrible but making it risk free would require a drastic decrease in rewards from basically everything

the only wildy content that feels like an actual mistake relative to the intent is chaos altar, because making max xp a wildy-only thing is bad design compared to gp

I guess MA1 and 2 are poorly done but realistically the risk is minimal

granite compass
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There are loop holes to current system. If youre fast enough.

Level up an alt in the same combat bracket as the hc.

Anytime another player is near who may be a pkr.

Attack yourself.
Just be sure not to k.o yourself

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Only works in single+1 areas

lament sierra
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Just for you they should enable PvP everywhere

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I once again recommended my Rust Man account type

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They're like an ironman except they can only gain items by killing and looting irons but have access to a PvP bounty system that works everywhere in the game to hunt down irons