#Gravestones

228 messages · Page 1 of 1 (latest)

steady crest
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They were introduced when jagex was losing a war against some sweaty teenagers sat in their bedrooms, the servers are more stable now. Remove them.

Fed up of easyscape and meaningless deaths. The game was always balanced around risk and reward, now there’s no risk.

Either uncap it and make it 50% of the lost items’ value (EDIT: if claiming from death not running back to the gravestone) or remove them entirely.

EDIT2: following discussions on the thread, i concede that my earlier punishments were probably a little extreme given the nature of recent pvm releases so i think uncapped 1-5% of gear value would be more reasonable

cunning osprey
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good luck to everyone getting blorva , going to cost you 500m per death 👍🏿

wooden urchin
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People will never agree to this anymore, game is overrun by new players who started after removal of unsafe deaths. I agree though, safe deaths remove a lot of the thrill and everything just melts in to same boring grind.

steady crest
steady crest
wooden urchin
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Removal of unsafe deaths was supposed to be temporary anyway but ppl got used to it and started crying because they can't camp any boss in max gear 🙂

steady crest
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Yeah, everyone just wants an easy game these days. That’s why there’s so many suggestions for more wt-esque content/afk content 😴

magic fossil
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I think the current system with the tombstone storage is a bit redicilous, wouldn't mind then changing thatb

steady crest
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Ooh, 3 downvotes, found the people who die everytime they try pvm 👀

lunar thunder
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Nah, I just wanna keep my stuff cheaper because it's less of a hassle to spend less gp (and therefore have to make less)

simple as

cunning osprey
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i mean no shit people want to use the gear they spent hundreds of hours getting to do bosses. this suggestion in the current economy is just silly

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it aint gonna make any part of the game better, it just leads to people doing content slower with less gear or playing like a HCIM who only does content with safe deaths

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no player who actually does late game pvming / bossing regularly would want this

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if people want high risk then play hcim or uim and actually do the dangerous bosses

steady crest
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This suggestion would benefit the current economy and slow the untameable inflation

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Also, i do late game pvm, on a hcim and main, i want this

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Just die less 🤷🏼‍♂️

cunning osprey
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hcim name?

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because im pretty sure last week you were saying you dont do content like that

steady crest
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Ah tob and colloseum are the only endgame content? Interesting

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My bad, i don’t do endgame content then

mild igloo
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you should see what people consider midgame

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it's so funny

cunning osprey
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but right now it just sounds like someone who doesnt do the hardest content asking for death fees to go from 500k to 500m

steady crest
steady crest
cunning osprey
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not saying awakened , im saying normal bosses for rings/axe

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or what are we calling late game bosses?

cunning osprey
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people call CG mid game content now

steady crest
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On main i’ve done dt2 bosses etc, hc cg is the most i’ve done so far

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Need to get a bowfa before i push further

quick tangle
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imagine doing inferno/Col, going for grandmaster CAs with black d'hide cause you don't want to risk 500m on a death, this makes no sense nowadays, if you want the thrill play HC and drop all your loot on the ground without picking it up and be done with it

Do you really think that most casual players (which i tend to believe are a biggest part of the community in counterpart to the sweaty-ass gamers with no life) would be able to grind for countless hours to get the gp to enjoy endgame to just lose everything in one death? (being it due to connectivity issues or even a mistake on a raid) nowadays the removal of gravestones are not practical

tame wasp
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There are so many more rare and expensive items now than there ever were under the old dangerous death situation

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Then again, I'm pretty sure this guy is just trolling

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This game is too easy
ToB and Colo are too hard for me

magic fossil
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the old death mechanics were from the time when the game was more similar to rust/dayz, where you could get back bis gear in a day easilly

cloud sigil
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having to pay more money for dying is not an engaging gameplay mechanic nor does it make pvm more interesting

celest barn
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There is no way this suggestion would pass. It would just piss people off

tame wasp
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On the contrary, the fact that we can have difficult encounters that people aren't terrified to try allows for far more interesting PvM content to be made

magic fossil
tame wasp
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PvM is interesting when you can do PvM instead of having to grind for hundreds of hours to re-acquire the gear that you lost when you died

celest barn
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Yup

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If death was that risky, I’d sell all my gear and just do full time merching

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But that would be boring and I’d probably just quit

tame wasp
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I still remember losing a set of armor while doing lost tribe as a kid because I went into the cave without a light source :(

eternal olive
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Problem is we are too deep in for the death system to be changed this much.

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Or well, reverted back

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It's been like what? Over a decade now?

grave maple
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This has gotta be a bait post right?

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Theres 0 chance anyone would do pvm if you lose all your gear when you die learning new content or whatever

celest barn
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You’d think it is but I get the feeling OP is being serious

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It’s just another ridiculous suggestions that OP didn’t think much of before making the post

cunning osprey
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bro really said just die less when never doing the hard content

celest barn
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So true

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Talking logic with an illogical person is a waste of time

magic fossil
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it's the same guy that made a "just stop sailing" thread earlier where the entire premise of his argument that anyone commenting on the thread is supposed to prove that sailing needs to be added, and failiure to prove it proves that sailing needs to not be added

celest barn
sage axle
celest barn
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"just be good and don't die"

sage axle
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simply know how to do the content without learning it

celest barn
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Exactly

sage axle
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oh 500m death? just buy bonds off jagex to pay for death fees

celest barn
sage axle
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400 dollar deaths

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holy heck

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more expensive per death than a AAA title game

celest barn
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Imagine learning colosseum and paying this kind of fee for every death

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Or tob

cunning osprey
celest barn
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Who needs learners when you should just know how to do it already? kekw

sage axle
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scy is now 14b cause nobody wants to tob anymore to risk it

celest barn
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^

quick tangle
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as of now hating sailing is the same as complaining that a house has no roof while under construction, but i'm getting offtopic, the fact here is that this wouldn't pass since its unpractical

sage axle
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to cut down on cost

celest barn
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So true

sage axle
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yea sorry to have me teach you raids ur gonna have to leave me a 800m deposit

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otherwise its not worth my time

celest barn
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Can't imagine how quick the game will go to shit if this dumb suggestion is implemented as it currently is.

cunning osprey
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it would be disgusting

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people would be getting people killed on p2 and ice phase repeatedly

celest barn
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Tbh nex wouldn't even be that terrible. If your teammates plank, you just teleport out.

cunning osprey
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you would legit have to do all content in void just to avoid this

celest barn
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LOL

pale breach
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All pvm with any risk/danger becomes unprofitable unless in full rag gear, pvm drops skyrocket in price

sage axle
pale breach
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Further spiraling the issue because it costs even more to reclaim

sage axle
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bloodfury is now at an all time high

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95m for bloodfury or more

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oh sorry we recommend the blorva grind when you have a 32 trillion gp bank

pale breach
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Just never die anywhere ;)

steady crest
sage axle
steady crest
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If you’re not good enough to take 5b gear to dt2 bosses, don’t 🤷🏼‍♂️

celest barn
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Or we can use our gear as we want without having to risk spending hundreds of mils.

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If you don't enjoy this game because its becoming easyscape, feel free to find another game to play. You represent a very tiny portion of hardcore players who only want these needlessly risky mechanics added back in.

steady crest
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Orrrr, you could play warframe if you like pvming with 0 risk, whilst we’re suggesting eachother go to different games

cunning osprey
celest barn
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I'm not the one complaining that the game is bad and suggesting a terrible idea that will ruin the game so I will keep enjoying the great game that is osrs and you can keep crying about it.

steady crest
celest barn
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If all the discussion above in this thread has not already made you realise how ridiculous this suggestion is, I see no point in continuing to talk to you.

sage axle
cunning osprey
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if they really think the game is better this way , show us

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liquidate the bank for every wipe

steady crest
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I’d rather have to do that than do tob endlessly with 0 risk and challenge

cunning osprey
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and when you have blorva, hmt scythe , infernal and quiver

celest barn
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You have demonstrated that you have no interest in engaging in a meanful discussion and instead, only keep saying "my idea is good and anyone else that disagrees is bad".

cunning osprey
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then suggest this

celest barn
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Seen too many of your kind so I'm done with this discussion.

steady crest
steady crest
sage axle
steady crest
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If anything suggesting it AFTER i done the content would suggest i just want to punish others

steady crest
cunning osprey
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nah it would show you fully understand what it takes to learn content

steady crest
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Out of interest, which of those items you mentioned do you have?

cunning osprey
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because this suggestion is so unreasonable its either trolling or you dont understand what learning end game content properly requires

cunning osprey
steady crest
sage axle
steady crest
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Where’s the middle ground?

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Would uncapped 5% be considered reasonable to yourselves?

cunning osprey
# steady crest Where’s the middle ground?

500k should be the standard for late game content, which jagex have begun to do for things like toa and by not making collo cheap to die , because when doing content thats hard you will die multipe times

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i dont think every single boss should become like awakened bosses on release where its 4m per attempt

steady crest
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500k to someone risking 5b and earning 15m/h at colosseum is nothing

cunning osprey
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they aint just dying once and moving on

steady crest
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Yes, but the strategy is known now

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A learner now does not die at the same frequency

cunning osprey
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sure , but they will still wipe a significant amout of times

steady crest
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I’d be open to grace periods on new content release

cunning osprey
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feel free to prove us wrong and clear it in 1 go

steady crest
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And so they should, even if they wiped 20x at 5m a death, they then unlock 15m/h moneymaking and make it back in a few hours

cunning osprey
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but 500k per death is fine as long as its hard / profitable

cunning osprey
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then you're just that unreasonable then. gl

steady crest
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I’d drop 500k on the floor and not notice, 500k = meaningless deaths fpr late game

sage axle
sage axle
steady crest
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Solely from death fees?

cunning osprey
sage axle
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yea 500k per death

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45m in vard deaths

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cause i learned with sra

steady crest
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Profit from vard since?

sage axle
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130m

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cause i got lucky

cunning osprey
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with varrocks system you will have a lovely 300m loss

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for all your effort learning

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great game

steady crest
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Hmm, i’m willing to concede thst my earlier suggested mechs may be a little high given the more challenging content that’s come out since gravestones were introduced

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But i’m sticking firm on currently deaths are meaningless

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And should be more punishing to some degree

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Somewhere in the middle seems fine

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It should be more than 500k, because quite frankly i could die 1000 times and it wouldn’t matter

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Atleast with awakened there’s an additional cost associated with the orbs, that’s fine

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But i don’t like that you have to grind for an orb to kill a hardmode boss

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Just the associated higher risk

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Also, money is easier than ever to make. You can grind colosseum wave 1 resets with 3m gear and make 3m/h

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Death fees need to account for the ease of making money to effectively combat inflation

pale breach
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Death fees were never meant to keep up with inflation, just to make death not completely free

steady crest
mild igloo
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nowadays it's low enough for me to not fear going out and doing the content that would cost me death fees to learn

steady crest
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Or would you go in thinking “eh, if i die i’ll just claim it back for 500k, it’s nothing”?

mild igloo
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Yeah
If i die i’ll just claim it back for 500k, it’s nothing
It's in a good place

steady crest
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And that’s my issue, death is meaningless in it’s current state

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Death used to be feared, now it’s “eh, whatever”

mild igloo
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Or tab out actually

steady crest
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It removes the risk, challenge and excitement from pvm encounters

mild igloo
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If it cost more I'd probably be learning it in cheaper gear which could be more exciting honestly

steady crest
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My main has been neglected for way too long because it’s just too boring to play now. I have to play HC to actually enjoy pvm

steady crest
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It’d be better for the economy, make blorva, quiver etc more rewarding and make pvm risky again

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I admit my earlier “remove gravestones entirely or make it uncapped 50%” was probably on the extreme side given the nature of recent pvm releases though

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So i think somewhere in the 1-5% range would be more reasonable

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Plus it’d give more reasoning to doing lower level pvm

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You’d need to bank up cash reserves if you wanted to try a challenging new piece of content

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Instead of just throwing yourself at it until you succeed once and automatically pay off your entire learning curve with 1kc

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Updated original post to say 1-5% instead

tame wasp
steady crest
tame wasp
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Respectfully, I still think that's a very bad idea

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And I am glad Jagex has moved in the opposite direction of that

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Actively punishing people for going out of their comfort zones and trying new, more challenging content just seems awful

sudden umbra
steady crest
sudden umbra
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I'm just saying
If you have an internal why not do colosseum?

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Too expensive?

steady crest
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Not really played my main in a while, focusing on cg on the hc atm. Pvm on main just feels uninteresting due to the reasons i set out in this post. I pretty much only log into if i need a scout for my hc or to test content i’ve not done before

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My hc won’t be at colluseum for a long time yet

sudden umbra
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You could just let your stuff go to deaths domain of you want it to cost more
Or always bring a pet along for the +1 mil

steady crest
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I could… but seems pretty pointless when i could just play a hc until death isn’t meaningless anymore

sudden umbra
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You should play realm of the mad god
It's a perma death MMO

steady crest
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Ill check it out, thanks for the recommendation

pallid nymph
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Sailing will kill this game but this is a top tier suggestion and will boost the playerbase. 👍

steady crest
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And yes, sailing will be the start of the downfall of this game

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We’ll come back here in a couple years time to analyse playercounts if you want, but that’s off topic for this thread

summer cedar
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I’m lost in the reasoning behind wanting the removal of gravestones.

If we punish players for dying then we establish that we don’t want them engaging with content “above” their skill level. If we do that then we reduce the amount of endgame pvmers who are already a fraction of the currently player base in half.

Based on the information gathered by the wiki:
6.5% of the players have a trio nex kill,
3.5% of players have a single KC at HMT.
3.8% of players have at least 1 kc at fortis colesseum.

Hell less than 14% of the players have even made it to magers in inferno.

Of these % how many of them died multiple times to get their Kc? You’re talking about removing the one mechanic that encourages people to reengage with content over and over for the small price of some GP, vs forcing players to pay for new sets. It doesn’t make any sense to me but I mean I guess my name fits I guess.

bitter leaf
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stop feeding the trolls, just ignore them

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mods wont do anything about ppl constantly making troll threads so theres no other option

steady crest
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@summer cedar I’ve updated the post, i don’t think removal entirely was a good idea, 1-5% sounds more reasonable when taking into account the increased difficulty of modern pvm encounters.

But personally i don’t enjoy mindless wealth building sims where there’s no risk. It’s the same reason i don’t play tap tap or idle mobile games

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Numbers going up with no risk just bores me

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Hence why i can only play hcim atm

fading jungle
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Idk, I think there’s a certain threshold of risk that should be applied to deaths potentially, but going back to the old lose everything but 3 items system doesn’t even solve that.

People used to just loot their friend’s gear and give back, or you’d run back to your own death pile depending on where you were.

I could see adding some kind of a death tax for sure.

Maybe make supplies and stuff get taxed too, instead of an individual item tax. Currently if your gear is below a certain threshold, your death is free.

Instead, add it all up and apply the tax there. Allow death’s coffer to be used to pay for it, adding back potential item sinks. Also allow putting an item in death’s coffer from your current death to be used to pay, so people aren’t locked out with an untimely death.

Also an autopay feature and way to manage it from the items lost on death screen (sacrifice an item from grave to pay if needed).

soft gust
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Game has deviated so far from what that era of RuneScape had for gear. Would be a huge step in the wrong direction and wouldn’t help with engage with learning content properly. Many already do the content barebones and somewhat inefficient so this would just completely alienate them. If you want to pay a higher fee for some odd reason, go to deaths domain every single time you might plank and reclaim your gear

cunning osprey
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I only agree for slightly higher death fees if it's very profitable content and it's not expected you die. Shit like Hydra or muspah

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But anything over 1m is taking the piss

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The existence of a few highly profitable options shouldn't mean the game suddenly becomes overly punishing for all deaths

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And punishing people for upgrading their gear is counterproductive

floral gorge
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maybe they should made a gamemode like dis.....hcim w no trading n ge restrict but on death, all item is dropped and lootable!!!