#Lets pets run
10 messages · Page 1 of 1 (latest)
Couldn't agree more.
And before anyone chimes in with the obligatory "but the precious dev time" (for making pets' running animations), pets themselves are (usually) just a downsized sprites for already existing NPCs. Keeping the same time-saving logic, speeding up the walking animation wouldn't take as much time as creating new content
Right, they dont need to create new animations. Just speed them up a bit. Sure it'll be a little janky at times, but not as janky as your pet constantly getting caught behind objects and teleporting back to you.
While we're at it, remove the restriction where you can't bring pets to certain locations.
You can take them with you trough agility obsticles even though there's no way they'd makenit past, but you can't bring them on fishing trawler, the impling minigame or underwater. It makesnit punishing to have a pet out
And if not running, use the smart pathing that already exists so they stop getting stuck behind a bush, crate, terrain.
Nex Pet stays on top, only running pet
I'm surprised Bloat pet isn't a runner tbh.
I would be cool with that! a pet's pathing can be like if you use an item on/trade with someone vs following someone
Babi also runs
There's a specific glitch that allows you to metmorphosise Babi into another ToA pet while keeping it running, but that's an annoying workaround