#Lets pets run

10 messages · Page 1 of 1 (latest)

echo frost
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That way they stay by your side

deft anchor
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Couldn't agree more.
And before anyone chimes in with the obligatory "but the precious dev time" (for making pets' running animations), pets themselves are (usually) just a downsized sprites for already existing NPCs. Keeping the same time-saving logic, speeding up the walking animation wouldn't take as much time as creating new content

echo frost
sacred hound
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While we're at it, remove the restriction where you can't bring pets to certain locations.

You can take them with you trough agility obsticles even though there's no way they'd makenit past, but you can't bring them on fishing trawler, the impling minigame or underwater. It makesnit punishing to have a pet out

sour stone
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And if not running, use the smart pathing that already exists so they stop getting stuck behind a bush, crate, terrain.

small tree
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Nex Pet stays on top, only running pet

sour stone
echo frost
gusty bison
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There's a specific glitch that allows you to metmorphosise Babi into another ToA pet while keeping it running, but that's an annoying workaround