Smokers are passive cooking IRL, and interesting enough to be a game mechanic.
Gameplay Loop:
- Travel to smoker
- Set a smoker's temperature (insert/withdraw fire runes)
- cut logs into wood chips (fletching)
- Add wood chips to smoker
- preheat the smoker
- Add evil dave spice to a raw meat
- add spiced raw meat to smoker
- For safe passive xp, pay a chef to watch and preserve your xp from the meat
- As with IRL Smoker BBQ, several hours timer.
- Large amounts of meat may be cooked to perfection with zero burn rate upon collection.
As with in-person smoking, numerous factors will go into optimizing XP.
- Special request multiplier; assistant chef will allow you to deposit and cook a significantly higher amount of food if doing their random request. This should make that request the uncontested best XP/h option.
- Certain wood pairing with certain meats will give a +- multiplier.
- Certain spices pairing with certain meats will give a +- mutliplier.
- Being present to withdraw the meat at the exact optimal timer, indicated as internal temperature.
- Being present to withdraw the meat at the exact internal temp will give more xp if the cook was not paid to watch your meat.
The activity will serve as high risk, high xp passive skilling where you have.
The attractions:
- Players may manually attempt to cook meats higher than their level permits.
- Precise and active gameplay should result in up to double the xp/hour and allow you to turn a profit
- The choice to insure your xp for a cost of gold and xp
- The ability to attempt manual cooks ~20-30 levels higher than your current level.
- After completing a cook, you have the choice to keep your cooked food or donate it for random xp.
- Manually cooking cheap meats for a special request can grant higher xp than expensive meats.
The risks:
- Failing a cook can result in the loss of food entirely. To preserve rarity, only one burnt fish can be collected.
Requirements:
- Recipe For Disaster
Loc:
- Witchaven