To preface this: If you are against Awakened DT2 being more rewarding than normal DT2 bosses on an hourly basis, then you are fundamentally against ToA, Corrupt Gauntlet, Hard Mode ToB, Colosseum, and CoX Challenge Mode rewarding as good or better at higher difficulty.
Currently, Awakened DT2 bosses are only done for Blorva (a cosmetic) or if you're Noobtype/Port Khazard making a 27+ Awakened Leviathan video in a row.
This is because the Awakened versions have more HP and the drop rate increase is less than how much the HP increases. At the same time, you cannot reduce the defense of Awakened bosses, meaning the expected time to see any unique is worse than just doing the non-Awakened versions.
Currently, it is 2x - 3.5x the HP of the boss and only 3x the drop rate. 2x is Awakened Vardorvis, but due to his defense draining mechanics, it is easily 3x the HP due to his heals + his passive defense drain is slower due to more HP.
It is silly to make a piece of content that can be easily adjusted to be repeatable by those who are qualified, while also fixing a decently long grind if you are skilled enough to do so.
Imagine if you had to do 2000 normal difficulty Gauntlets for 1 Bowfa.



