PvP revolves completely around freeze/holding effect, because of how strong it is to prevent your opponent from moving. Whether in a PvP minigame like Soul Wars or PvP/Pk in the Wilderness, if you dont have the option to freeze or holding effect, you are at a major disadvantage.
I feel like it is not a problem that this mechanic exists, but I do think the counterplay to it feels very lacking, as it comes down to just RNG if your opponent doesnt catch the freeze, and you do. This issue is exacerbated by the fairly extreme duration of the holding effects.
Of course you can lower the chance of getting frozen by wearing high magic defence gear, but such gear is very heavily tailored to ranged gear, and doesnt make the chances low enough. Mithril and adamant seeds also exist, but their effect is mostly useful only if the opponent steps underneath the frozen player.
I would like to see increased counterplay in any form. Maybe we could get an antifreeze potion that either lowers the duration of the holding effect, or simply breaks you free. Maybe there could be a new specific piece of gear that protects you by either lowering the chance you get afflicted by it, or by lowering the duration. Maybe even both gear and a potion, with the ability to stack like the antidragonfire shield and the antifire potion. Maybe protect from magic should halve the duration of holding effects, like it does to teleblock. Maybe someone else can post a better idea below.
I know id be more likely to enjoy PvP in this game if I was allowed to move more.

