There's two issues that may be intended in relation to run energy.
-
While running, you cannot queue a high alchemy OR it very frequently gets cancelled.
-
While running, a high alchemy can actually delay your movement for one tick
(see sepulchre video, my movement is paused between tick 5 and tick 2).
This does not occur for actions such as fletching amethyst darts which I also have in my inventory as a downtime activity.
Both of these serve as nothing but a nuisance to players, and should not be the case.







