Camdozaal as an area has quite a sad lore and some unexplored potential. A mid-lategame quest where you aid the remaining imcando dwarves to restore a portion of Camdozaal(placed underneath the current area via stairs) sounds like it would be a very cool idea, perhaps related to how much barronite you've spent/deposited and utilizing higher level mining, smithing, and construction skills. Basically breathing some life into Lassar undercity after desert treasure 2
#The Restoration of Camdozaal
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[[lassar undercity]]
Wiki links found:
https://oldschool.runescape.wiki/w/Lassar_Undercity
put it above camdozaal then
or at least bring some life back into the cities
but yeah leading from desert treasure 2 into a restoration quest would be cool
i'd like to see some kind of activity in the lassar undercity but i dont think it should be restoration
if you mix it with Cam Torum in Varlamore you could probably get some neat lore combos with it to provide a hook
Still odd you can't tell any of the imcando dwarves about each other
Or tell keldagrim that there is another dwarven hold
that was/is definitely a big oversight
Or that you found Camdozaal
Ye
Would be down for a dwarf quest that gets some of the dwarves under the mountain to help excavate Camdozaal now that we've opened it up
exactly
also there's exactly one duo you can tell about eachother, and it's Ramarno/Thurgo
Might need to be a post DT2 quest due to the undercity
yeah, I'm thinking post dt2 for sure
And there's only the one interaction involving them
aye
there's a lot of potential there honestly
and a really melancholic feeling of the spot atm
probably post-dt2 and post giant dwarf at least
make it take that same 60 construction from dt2, toss in some stuff that takes mining and smithing at fairly high levels(60-80 range)
swing it right and it'd be a real nice long quest chain
i dont think the regular dwarves need to be involved, they have their own questline that's left unfinished
or at least I'd rather have their questline finished first before tying them into other things
I think you could do that and make it lead into camdozaal after
if you think big then it'd be a cool longer quest chain, which would honestly kinda fit the idea of a big restoration/excavation project
add archaeology to osrs
the fun part of brainstorming quests and such is spitballing ideas, I ain't tryna suggest a new skill though
Don't add the skill but add most of the mechanics to our already existing skills
I would love to get most of the archeology sites from RS3 with some changes
i agree
Without the absurd grinds
add the content but not the skill
thats how I feel about sailing
i dont really care about it being a skill but i want the content that will come with it
I'm game for sailing as a skill because that means it will get a lot more dev time
I'm hyped for sailing because it kinda has stated it'll have what I like in skills, visible progression that you can walk around in(upgrading your boat to dif boats)
another big perk of this questline could be expanding barronite gear so it's not just the mace, and maybe an upgrade to the vault's loot since atm it's very very sad
Anything to make camdozaal not dead content is a +1 from me
There's multiple interesting skilling ideas in there but it's held back by being f2p content. A members-only revival of that area would be nice
was talking about getting more content for F2P's with potential for either crafting or farming drops to earn bonds beyond the moss giant boss's super rare drop since even that is barely over half a bond now, adding a new f2p quest to work on camdozaal would be neat and then make another p2p continuation of the area post DT2 would also be fun
making some kind of new barronite drops could have potential there
especially if it went towards some sort of upgrade for barrows gear that members could use
since barrows armor is from the zarosian empire technically
Unfortunately connecting anything in f2p with decent moneymaking is going to be a bot nightmare and will never be added. Bond prices would just balloon out of control
yeah would have to be some sort of higher level f2p goal
something post dragon slayer with higher skilling reqs but just a thought
It would have to be something so high level that no player would even want to get to it
Because leveling in f2p is so slow
there are f2p players that would love the chance at earning a bond which they used to be able to do
any expansion to the mountain there could add more f2p content pretty easily at least but it's just a thought
I don't think bonds were ever for f2p players to obtain them, they were for players who can already afford them and grind another in those 14 days
as it stands there's really nothing an f2p player can do after being bonded that would get them that kind of cash
they'd lose membership before affording another
while they were under 7 or 8 mill you could get one with some luck or grinding for long enough and then make cash doing p2p methods
there are some methods but they are super degen
or high risk
bond prices are definitely a problem though
ye
not as much f2p being the problem
camdozaal is cool, if it gets an update it would kinda have to be members
Ban all f2p users (jk)
bond prices rn making the minimum wage money making strat more and more viable lol
I genuinely think the wiki still has that as a money making method last I checked
just says to buy bonds and lists the federal minimum wage lol
tying it to dt2 is kinda feeling like it'd be the gating measure and I believe that needs members doesn't it
agreed, and more high level content is always nice, but I also think camdozaal needs a little facelift too
and they're kinda connected
but yeah I agree camdozaal really needs a facelift
something that'd work fairly well is looking at the questlines that the 2 imcando dwarves are tied to atm
which is giant dwarf, knight's sword, DT2
literally just adjusting the golem drops, maybe adding a new room with Death golems, buffing the regular mace, changing some rates with the fish->prayer method/adding new fish etc
it doesn't have to be an enormous new piece of content, that can be reserves for the post-DT2 idea
so if you continue the khelgarim dwarves to completion then tie those to DT2 you can mix it to be a nice way to expand the area
fair, just a glow-up would be nice for that aye
make the vault actually worth doing
some higher level fish options with better prayer exp for the fish
even slightly ffs, vault is so shit
the fact that right now the mid-tier casket is worth more on average than the ornates is kinda telling
it stops gear at adamantite and at that point you're still not even killing chaos golems very well
but yeah doing a f2p mild glowup that adds some higher peaks to what you can do there to coincide with pr as a precursor to a bigger imcando-themed post-dt2 glow-up would be awesome
I wouldn't even care if the f2p stuff was buffed, just low level members stuff in there would be nice
catfish exist but they really blow
they're honestly so bad they could add catfish to f2p
the lore for camdozaal and the last dwarf there are also really melancholic and sad
I think a direct continuation of the f2p entry quest is needed, maybe make that a mini quest along with a members mini quest to reunite the imcando dwarves
so it'd be nice for them to actually get a positive quest
do we even talk to the guy in camdozaal before going into the undercity
Then go into a members quest post DT2 with the undercity
don't we just run right past him and go into the city
yeah, it'd have to start with a post-knight's sword post-giant dwarf quest to reunite the two imcando
you talk to him usually once when you get in but idk if you have to bother hiim with dt2
Reunite them, extend the dwarven mines into the city and reconnect it with keldagrim
he does have one line of dialogue where he just gets even sadder after dt2
this divot here is just asking for a minecart or a staircase
Then go into uniting the misthalin imcandos with the varlamore survivors
some sort of transport to keldagrim would be cool
it'd fit really well with keld, as part of the reuiniting line
then if you do it right you could, with reuniting the varlamore imcando with the survivors you could make a way to get from mainland to varlamore minecart networks in the undercity
I probably wasn't paying attention to the cam torum stuff, are they actually imcando lmao
damn
this has GOT to pay off one day
aint no way they made Camdozaal, DT2, AND varlamore with imcando stuff
this has to be in the works
making an instanced undercity post dt2 that's a mix of varlamore imcando, the survivors, and kheldagrim dwarves that eventually can unlock minecart networks to let you go straight from camdozaal to either kheld or varlamore would be awesome
and would be a real nice way to see Ramarno and Thurgo get a bit of a win in their sad lives
call it New Imcandoria 
but yeah if it's not in the works already it'd be a huge missed opportunity
hence why I suggested it here, since it sounds super cool
Idk if anybody read the short story about the Imcando Dwarves original homeland
Old School RuneScape Wiki
Imcandoria's fall is a book found in the library of the Myths' Guild after completing Dragon Slayer II. The book can be used on Freja, who transcribed the original text, as well as Thurgo, one of the last known Imcando dwarves.
The book, written by Highseer Gulbrand of the Isle of Garmr, details the fall of Imcandoria. The text was originally in...
But I do find it ironic that the new home they settled after they fled south ended up being in the stronghold where the same relic that destroyed their original homeland was relocated to
Zarosian forces at some point after the Imcando fled their homelands but before they had joined the saradomian forces in the 3rd Age relocated the Blackstone pillar and started researching the same corruption that destroyed the far north
Would love to get more lore on this and tie it together with more Fremminick and Zarosian quests
Agreed
oh wait, you're right, a quest like this would effectively be a p2p expansion of camdozaal... that'd be awesome
Would be neat to add a tier 60 golembane weapon with an expansion, add a Barronite Maul. To make it, maybe combine the Barronite mace with Barronite shards and Mind, Body, and Chaos runes to make it charge based, like all the cool weapons. Also update the Barronite mace to actually have a mace's combat styles, that stab bonus isn't doing anything(not that it'd be really worth using if it gained it anyway)
I would say use the golem cores to make the maul and then runes to charge it. Maybe add another couple golems with it
Yeah golems are already an existing enemy type with a -bane weapon, I see a place to expand existing content without reinventing all new ideas
Could even do a neat rune-fueled barronite golem armor
I think a f2p expansion/update along with a members version would be quite nice
Not too hijack the suggestion ofc, I still love the Idea of a continuation from beyond the discovery of the Lassar Undercity
Imcando were known to be different from normal dwarves because they used runes and magic with their smithing
I mean if you’re going to add more golems, more rune themed golems would fit really well with the quest
they used magic in their smithing and were/are particularly religious individuals
They said pretty clearly they're avoiding charged weapons but anything would be fine by me
I think a mace with prayer bonus and some innate charged spell could be cool
Aye, they were allied with Saradomin during the god wars
Nevermind you Said melee weapon with a spell option, please make a new charged weapon like this jamflex
If you make the upgraded mace into a prayer boosting maul that’d give it a cool niche as a 2h prayer boost with a charged effect
even after that they are decently religious and have an heir of tradition to their smithing
I'm still sad about blue moon being a pvp exclusive (for viability) thing
ngl the staff is super cheap
and a decent mage weapon if you don't have an offhand
it auto casts everything with a 5% magic damage boost
Ofc, it's not useless, but it only really shines in pvp
Rune infused smithing would honestly be a cool thing to weave into a mix of runecraft and smithing skills at the same time
I wanna see another melee mage weapon
it's a cheap and better alternative to ahrims staff imo until you get a mage book or 80 prayer for elidinis ward
but yeah they could do some cool stuff with imcando weapons
Price? (Btw)
It’d fit perfectly with a camdozaal expansion too, few step process to runecraft golem cores you harvest into special barronite or Imcando weapons
was under 600k last I saw
Including Barronite shards in the charging process of a potential new weapon/armor would also give players something useful to use mass quantities of shards on- you get so many from mining and breaking deposits.
I mean Ironman lmao, but I get it
Like how the fishing leads into prayer
Buffing the vault would need to be part of the f2p part of this theoretical expansion quest line
Yeah I love the Idea of using runecrafting and smithing
Vault is aggressively depressing
I need to try vault again, I don't remember if the mechanics were even any good
I just know the rewards are sad
Could do rune infused rune armor with 90 each runecraft and smithing 
Joking aside take the smithing tier you need from the given armor and runecraft from the rune of the golem core you’re using in it
Mix some pure essence in there and a quest that “unlocks the secrets of Imcando smithing”
Barronite in place of coal
Idk about that part though, coal is already so plentiful, the price would tank
I’m not saying make bars
Oh for an activity huh
Yeah
So say you want to make a steel sword of mind or w/e they call it
You take a mind golem core, an iron ore, some pure essence and maybe 1k barronite shards in the forge
Like a giants foundry without the minigame, giving more XP and splitting it with runecrafting?
Kinda, though you could easily make it more of a mini game
But think like the fishing loop
You take fish but then prep with a knife and get prayer exp
I think just making the upper floor that is already f2p accessible have it's own miniquest that can also be sped up by a members only quest could be neat
like you can still use the f2p training methods there to rebuild and then there is a members quest that either gives you the resources you need faster or gives alternate member skill locked methods along with an expanded p2p only area
along with delving back into the undercity
You’d definitely want to tie the new quest into the existing loop there and barronite shards
Supercharging the forge maybe
It already has a few permanent upgrades and one loop able one
So you can work new stuff into that
Yeah the most disappointing part is the mining so barronite should get a lot of love
Camdozaal also ties into a lot of the zaros/mahjarat stories, potentially varlamore part 2 and more
Aye, that’s why I think it’d be super easy to tie in to existing lore threads
if we get an updated barrows like in RS3 due to sliske being a little gremlin and we get to make barronite infused barrows armor I could see the city and imcando being important in that
Do something with the pit and the ghosts. Idk
And why having it be a way to make it so you can take a kheld minecart to camdozaal, then a camdozaal minecart to varlamore would be cool
idk if we can make a tunnel all the way to varlamore
Not the same network but as a midway point
Underground boat launch
dwarven cargo ships and submarines
I forget the name of the water pressure operated lifts but that’s a thing that exists
if dwarves get subs then we need a russian style dwarven sub commander to help us fight the penguins
just saying
Also, change the rune essence to pure essence on the chaos golem drop table lol.
Canal locks
I'm a firm supporter of death golem
That’s what it is
im +1 but idk how you would do a quest like this
if its mid-lategame that means it'd be a solid bit harder than dt2
There's a lot of loose threads about imcando, the ore would be hard
We’ve got so many spitballed ideas on how to tie it in lol, content of it is a bit weird
and idk if you can make a quest as suggested of that kind of difficulty
The conversation also turned into mid-game pre-dt2 Members expansion of camdozaal
I think the idea is having it be more skilling-y than combative , so it’ll be grindier but easier overall due to not dealing with a ton of bosses
Well the issue is DT2 is hard
idk if that'd be mid-lategame for me personally
cuz dt2 is like, borderline midgame
and unless we're introducing tick manip levels of click intensity i don't think you can make content harder in a skilling-esque quest
Taking dt2 as a prereq would kinda feed difficulty in that sense vs the quest itself being super hard
e.g. a pickaxe that can mine death or blood or whatever cores, but you can only use this specific pickaxe, and it's like 30 ticks per roll with a 20% success rate
so completely inviable if you try to afk
The point is more after you’ve done the hard thing
but add a 1 tick stall to the 'first interaction' of the rock, and people can 1.5t it
This is a less hard not quite victory lap but very playing into a new area unlock
I think a major post DT2 quest that dives into the zarosian side of things along with making a p2p expanded area along with the undercity would be the best idea and make an intermediate quest that focuses on the dwarven politics and reconnecting the imcandos in varlamore with the ones here in Asgarnia
that one can be pre dt2
With mini quests all over to help rebuild while playing into what camdozaal already does with mechanics and also adding runesmithing
Aka runecraft and smithing skills used together, not a new skill
just odd that we didn't get any content connecting Cam Torum with Camdozaal
Unlocking some cool shops, cart network stops, etc
you can make one that ties more into the dwarf story that is seperate from the undercity
and honestly
Dwarven version of singing crystal equipment- kinda
Yeah, it could honestly be a dwarven equivalent to song of the elves
That comes with finishing dwarf quest lines up
Just themed with a rebuilding of glory style as opposed to a discovery
slot in the camdozaal and cam torum connection into the build up for the end of the dwarven questline
go from there
Aye, and use camdozaal’s existing barronite and forge system to help fuel part of the quest line and some of the mini/side quests
I'm wary about making this too complicated, because it stops being feasible as an update and starts to become an entire expansion
Fair
Depends on how heavy to go with it really. If jagex thinks expansion is cool then cool, if they think lighter update is cool the cool
I’m just having fun thinking of ideas you could shove into it at this point
I think just connecting the imcando dwarf settlements and getting the dwarven storyline done should be enough
Could also come around a time if/when they rebalance metallic armor smithing so you aren't forging godswords and singing some of the best ranged armor and weapons before you can touch rune.
Camdozaal levels of interesting skilling loops involving normally unconnected skills, similar to how underwater thieving levels two skills at competitive rates but slower on their own, but it requires DT2
and then any content involving the undercity can be done with the continued zaros storyline
We kinda have some of that already with how fishing feeds into prayer. Smithing and rune rafting would be the natural fit
Exactly
True
That's what I mean, camdozaal is a good idea, just make something like that but viable and connect it to the imcando continuation and it's a big win 👍
Any way you slice it really it’d be awesome to see camdozaal getting tied into more stuff but also getting an actual retrofit and new spot added in as a new city
Even if it’s small
If you wanna go full elves tier with it, making special Imcando gear that uses Runecraft the way Crystal uses agility sounds dope
Unironicly I crave dwarf content
But yeah just generally the spirit of this quest idea is just to give a bit of a glow-up to camdozaal and make some more use of it
A dwarf priff would be best case scenario
Agreed
That’s kinda my hope with the eventual end point that this would tie into, even if this quest specifically isn’t it
Corrupted Gauntlet? Where's Corrupted Vault?

Imagine we just get a gun
true
Articifer gaming
heck the imcando made the shield of arrav and another legendary sword
Give the Imcando hammer an invisible smithing/runecraft boost while equipped in the city
Bowfa? Check out Bowfa deez barrels on this magic shotgun
and the powder is made of crushed runes
barronite shards for ammo
own a barronite cannon for home defense
barronite shard+pure essence=magic imcando blaster
3 grave robbers break in

it'd be a good use of the new heavy ranged defense stat
make it a 7 or 8 tick ranged weapon that just blasts
ooh, imcando upgrade to the dwarf multicannon
maybe a side grade
take a granite cannonball and infuse it with barronite
like if it could cast magic instead of shoot cannons
so you just change it's damage type
maybe
Move over tbow
or just an ornament kit for it honestly
but that could be super powerful
This gun rolls against mage
an imcando cannon skin would be super cool
an earnable non event dwarf cannon ornament could be cool
the only one they have rn is the shattered realms dwarf cannon skin right?
the spooky ghost one yeah
An Imcando themed skin for the cannon would be sick
you could totally do an imcando themed one that makes it look like it's shooting barronite blasts for purple with the hammer's color scheme on the main cannon
oh man, all of these ideas would be amazing
imagine if we combined the imcando runesmithing techniques with the stuff from the Elemental Workshop, too
forge mind runes into the Mind equipment to power them up, or infuse the Elemental equipment with specific elemental runes
it could also merge in with future Elemental Workshop quests if they ever port them back from RS3
porting the other elemental workshop quests
okay now I might vote no
yeah, it was just a random idea
not "do this as part of the whole thing"
i would love more golem types, more uses for barronite shards, maybe an upgrade to the barronite mace...
I kid lmao
etc
oh
elemental workshop would very much fit with the theming
and maybe give a chance for that gear to actually get an upgrade to being useful
idk about raw porting from rs3 though, I just don't know what they got in there
Elemental Workshop 3: Workshop Harder
Elemental workshop 3: this time it’s good
I wonder what a good way to expand the mining would be, or would it kinda just be more veins
I mean they could tie into how the cam torum dwarves hint at how they have their own unique form of runecrafting tho imo I think that might be tied into the new While Guthix Sleeps storyline since we know that the stone of Jas has been in Xeah at some point due to the rune crafting in Arceus
make some sort of new alternate RC and Mining activity with the golems
hmm, possible
making those golems into a mining version of ents could be cool
but instead of ores giving some kinda of essence and barronite
I just want a different RC training method and some non tick manip mining
and this 100% fits both
altar runs and GotR are just not very fun
ig ZMI is decent afk but idk, feels like they could make a more interesting RC training method
agreed, and that's with liking gotr
gotr and tempo are fun but they're pretty attention-intense
I enjoy solo tempoross more than grouped
It's way more chill for like double the XP and more than double the rewards
Ngl RC could use more of an overhaul than others
bump, need some dwarf imcando skins
Ngl I would be down for a master or GM quest about the shadow realm and getting maybe a mini raid or group focused Gauntlet type event where we have to invade the plane of shadows via the undercity
Could get some Imcando inspired skins via that @glad parrot

Honestly even just introducing them into the vault would be nice
That's a nice idea. Rebuilding and restoring a part of the game world always feels impactful, especially when it ties into the lore of the game so well.
Exactly, the lore hook is what really helped me get the idea, especially since it can tie into varla due to the dwarves there
Rebuilding old ruins as a sort of lore version of mahogany homes would be super fun too
people keep asking for skilling slayer masters and I think this could be a cool way of implementing it
sort of like a work around to add some of the dope ruins we see in archeology from RS3 without adding the whole skill and all the new junk items
we help NPC's rebuild their ancient homes and ruined corners of the world to get some new unlocks, QoL improvements, maybe a new skilling area or two
Camdozaal already sorta has that where we have to source items from inside the ruins, expand that to the undercity and ice mountain
source local wood, maybe we need to import special items from Cam Torum that can't be made by Ramarno and Thurgo
not quite a miniquest, not quite a permanent mini game. Say as a reward you unlock improved versions of the prayer/fishing and runecrafting with the golems, maybe a new section of the undercity opens up
same idea could be used in other areas like Burgh De Rot, have us rebuild more of the town by engaging with the surrounding content in the area to collect resources instead of just mass buying stuff from the GE
You also have some houses with visible doors in camdozaal’s main floor already but they don’t have interiors
We also have the unlock UI for the forge already which is stated to power the entire city so getting more uses for barronite shards would be easy integration
Blastfurnace but for Runecrafting
all I'm saying
we gotta power the forge and the forge is magical
might as well get a new RC method out of it that isn't 300 hours of GotR or ZMI
Yes please!
it'd definitely be the right place to put it
I was thinking this as I played through DT2 recently. Lassar undercity is such a beautiful and well crafted area with great history and so much potential! I'd love to see some content that involves rebuilding it in some capacity
Just stay out of the Cathedral and you'll be okay, right?
