#TOOLBELTS
343 messages · Page 1 of 1 (latest)
rs3 sucks for a reason man. a lot of us want reasonable QoL, not ezscape
What is it exactly about a tool belt that makes the game ez scape and what is your definition of ez scape? Lastly, how is rs3 relevant besides the fact that it contains a version of a tool belt that you didn't even bother to confirm is what the op had in mind?
Also can you define "reasonable" qol for me?
the only way i would personally support toolbelts is if all 4 apply:
a) there's only the most basic items supported; hammer, chisel, pickaxe, axe, needle, pestle&mortar
b) there's a significant cost to it, e.g. requiring 92 herblore to have a toolbelt pestle&mortar or 92 mining to have a bronze pick in the toolbelt
c) the toolbelt is fully 1-way and lost on death; if you put a dragon pickaxe in the toolbelt and die, it's gone, even if you die in an instance with a deathbank
d) there's a decent fee to buy one. doesn't have to be too expensive, something like 5mil per toolbelt sounds fair to me
Id more or less agree to all of those as well
the primary reason im so against toolbelts is - as much as most of the items used are 'basic' or 'low tier', it is still significant qol
and it's not just qol, it impacts a core gameplay element - which is managing your inventory
which is why currently-in-game inventory qol is extremely limited - such as the fish barrel which iirc can only be deposited/withdrawn-from in a bank, or how equippable rods take a solid amount of hours to save just 1 inventory slot
or how that prayer holy wrench item you get makes such a marginal difference if you're bringing even like 75% of your inv in prayer pots
and it's why other suggested inventory qol i've seen, such as adding flasks (5-dose pots basically, from rs3) or in this case, a tool belt, would be so broken imo
maybe less so for the tool belt part, but still
like sure, items like the tackle box let you store many more items with less restrictions, but you can't use the items in it without taking it out, and it's obtained as an uncommon drop from something you have to go out of your way to do
this makes it an item out of the meta - even for a lot if not most casual players, and solidifies itself as an actual "qol" item
if a toolbelt is easy to use or access, it becomes part of the meta, not just a basic qol change
not to mention iirc the toolbelt in rs2/rs3 did not take up an inv slot
so it is guaranteed to save at least 1 space as long as it is being used for its purpose
Your message was filtered because you misspelled "fletching". The word you wrote is a very 18+ word.
Dont try to bypass the filters in the future by posting the message as an image and do put in the effort to figure it out.
lol tf
Here is what you wrote but with the spelling mistake corrected so you dont have to rewrite it again.
If it takes up an inventory space sure seems fine. It doesn’t need all these crazy restrictions. It’s just a container for a bunch of items that you’re likely not going to have on you simultaneously anyways. Stuff like axe/pickaxe/harpoon shouldn’t fit inside because they are to be worn. I’d imagine it would hold things like chisel, spade, hammer, knife, shears, tinderbox… basically everything a general store can sell.
The only times I really think it would save you space is on like a birdhouse run where you have a chisel and hammer (but there you don’t really have inventory problem).
(repost) Assuming your request here is just to copy paste rs3 tool belt, i think that my preference here would be to tie it in to the game via skills.
One way they've technically worked towards this is through barbarian training - barbarian farming where you don't need a seed dibber.
Another very simple, not entirely thought out, idea would be to create a "multi tool" through various skills such as fletching, construction, smithing, and/or crafting.
I would be in favor of either of these (or possibly other ideas) over just a "you now have the ability to hold this on your player" type of update.
gah rip
ty for the assist regardless i suppose
Ill delete my message haha
❤️
Just going to mention that I think the condition for a hammer being allowed in a theoretical tool belt should require the player to have an Imcando hammer.
As at least one of the requirements.
How about just no? 
like i think even a simple "cape slot that acts as a saw and a hammer" would be bonkers.
Tool belt 🙌
Nope, I agree with what others said.
to all those who are advocating for toolbelt....
go back to rs3 we dont want you here
Good feedback, nice
Downvote
I agree with this, any action that would require a tool should require level 92+ in that skill to be able to add it in, and for something that might be used in multiple skills, it would require both skills at that level to be usable in the belt
locked behind a grandmaster diary
that requires all diaries completion
Diary Cape could be a reward space that it could fall under
I really don’t understand how this would be a big issue if it’s like every other “container” item in game that takes an inventory or equippable space. In what scenario is someone typically carrying more than 1-2 tools?
I remember the tool belt in RS3 felt like it did change some things in a bad way. For example, the relationship between Mining and Attack is that you level up Attack so you can wield your pickaxe, thereby saving an inventory slot when mining. I found that a nice feature, and disregarding it in RS3 I think was bad.
Having said that though, I do think it's pretty weird to disallow any idea of a tool belt, when:
- We have items that help us store certain stuff, such as the Tackle box, Gem bag, Forestry kit, and the upcoming Herb secondaries pouch.
- We have Barbarian Training, which lets us do things like fish without a harpoon, plant seeds without a dibber, etc.
And bear in mind, these are obtainable without high levels in skills.
Yea just leave the three main harvesting tools out of the scope of this. Pickaxe, harpoon and axe. They should be equip slots
But everything else, I mean you’re very rarely having more than 1 tool, generally just 2 tools maximum for any given activity. It would functionally just let you consolidate your bank slots into this tool belt
Each of those is wrapped into a single skill focus, and of the items you mentioned, only the tackle box actually holds tools, and you still need to take the items out to use them. Whereas the toolbox reduces all the skills into a single slot. So I dont think thats very similar at all to be honest
Well, the first point was to point out that we have ways of improving inventory management for certain skills or activities (e.g. new Herblore secondary pouch).
The second point was to point put that sometimes, we have some QoL features which would have made sense as part of a tool belt (e.g. Seed dibber).
I think those are relevant to the question of the tool belt. But even if the tool belt does reduce a lot of items to a single slot, how damaging is this? Since it would ve most damaging in situations where you're multi-skilling - so something like Wintertodt comes to mind.
But, bear in mind, some of items are gated behind grinds. Maybe not large grinds, but still some grinds.
So if a tool belt existed that was gated behind some grinds, that weren't necessarily too long, but were long enough such that it would be seen as an upgrade rather than a replacement of the existing meta, how damaging would it be?
Did you play RS3?
Granted, that might no longer be considered "true Quality of Life". But it might be "Quality of Development" as time goes past.
I did play a little RS3 at some point, so I'm familiar with when the tool belt appeared in RS3.
Or it might have been RS2, can't remember when exactly it was released.
ok wtf thats so op
Its just that in most aspects, osrs is built around having limited inv space and so that is always taken into consideration for various skilling/methods/etc. so by removing that starting with a toolbelt, then you start to change the base function
I don't think that's necessarily true tbh.
Yes. But as I tried pointing out, as time goes past, we're finding more ways of handling inventory management without a tool belt. To the point of slightly insane concepts, such as Barbarian Seed Planting.
Also, in regards to farming and stuff, you already have 2/3 of the required items as reward spaces that you wont need to carry them anymore, seed dibber (barb farming) and rake (tithe farm)
Just because there is a limited inventory doesn't mean that things you do are meant to limit your inventory, just that there was a spot needed to show the game/player that they have a tool they can use.
I would vastly prefer something like that, compared to a one item solution to all skilling
I don't really think barbarian seed planting is insane at all though tbh
But... then you end up with the same situation as a tool belt.
and i also would prefer unlocking things instead of straight up "here's a toolbelt"
As an example: what if we had "Barbarian Mining", where you "whack your head against a rock".
And to do so, you needed certain levels in Mining (and maybe Strength) to replicate certain pickaxes?
If the toolbelt lets you: Go from doing a tree run, to a birdhouse run to a herb run.
Then its already uber broken
That just sounds dumb, theres no reason to ever have that anyway as you can hold a pickaxe
Toolbelt just shouldnt exist to reduce the slots needed for any skilling methods, as there is a balancing act in juggling inv space
the game has 28 invent slots for areason
sure but if you only really ever do one activity at a time, then there's not any difference right
The instant you start going into toolbelts, you start going closer to pack yaks
Yes. Why do you think most of the current iterations are the way they are.
Granted, lore-wise, it sounds dumb. But the game sometimes has "weird dumb logic".
And my point was that a tool belt might makes sense after your ability to hold a pickaxe i.e. after a certain amount of grinding.
explain
And are very narrow focussed single invent saves
Do a shit load of tithe farm. -1 rake.
Do a shit load barronite deposits. -1 hammer for when you have a hand slot
Do a shit load of tempoross. -1 rope for tempoross
So then being level 92+ in any skill that would have a possible use case from a toolbelt seems reasonable 
Yeah but are you saying you're going to go do a farm run, mine, and tempoross a tthe same time?
why does every activity or skill need an invent slot saver
in most cases you're talking negligible time save, or xp loss
but yeah tbh can they also not have more. my banks already aids
toolbelt would fix that 😛
So, I don't mind a grind for certain parts of a tool belt.
Though, I think 92+ is a bit high, to be honest.
Like if i want to get rope and search rope. Its in my huntsmans kit.
Depends on the item and skill though.
Thats only halfway to max, seems entirely reasonable for the insane QoL/buff that would be condensing all skilling into 1 inv
wearable skilling tools r qol enough honestly
agreed. Dont see the point in this
Yeah idk i still have yet to see a valid concern about creating it
"only halfway to max" sounds a bit extreme for some things, in my opinion. Though I think we'll just have to agree to disagree on that.
we're trivializing things for the sake of trivializing and making the game easier for literally no reason
there are 28 invent slots. adding an item that is 75 items at once sounds stupid
thats what qol is lol
incredibly
QoL is just making things smoother, its not an inherent buff to everything
if you provide me an actual definition then ill accept that
what is this actually buffing
Banking for one
I'd say smoothing is ultimately a buff to some extent.
the only reason we don't have unlimited bank spaces is because of tech + money sink
invent management for the many quests that kinda mess with your invent
you want to save multiple bank slots for items that really dont need to be in a single slot, either because you cant afford more slots, or because you ran out of spaces on useless junk. If its because you cant afford more spaces, you are literally making the game easier by not having to grind that gp
true, 80 slots of bank is like a solid chunk of cash
not to mention the fact that it's so entirely unnecessary to almalgamate this many items into one slot and say it's "QoL"
I mean its just weird cause i neve rmentioned how many items should be added
and i also never said anything about having issues about bank slots
make it 700 mil then its roughly balanced sure
because its qol lol
at what point is it qol?
"it'd be QoL if i could click on the map and just walk there"
if you don't hold multiple items at one time, for different skills, then creating an item that allows you to withdraw it, without having to withdraw the specific item you are looking for, then it would be considered qol
"it'd be QoL if my weapons just autoswitched style to match what im versing"
what skills require more than 1 or 2 inven slots taken up?
other than hunter obvs since we have the kit now
thats my point
???
"It'd be QoL if you could just click inside a building and auto open doors" (but fr i hate some of the doors in mahog homes. why do they close the instant you open em sometimes bruh)
if there are no skills that require this, then what is the difference between taking out a "toolbelt" and taking out the item you are bringing
you're bringing 1 item regardless
and at the point, 1 inventory slot doesnt' matter
okay if I understand correctly, you think ALL skills should only take up 1 slot in the form of a magic toolbelt that can store an x amount of items, and can be all used from 1 inven slot
am I getting that right?
not really but if it makes sense, technically yes
I wish you the best of luck man
Again, please provide me something you would do in game that would require you to bring 17 tools to begin with.
Sure, logically it doesn't make sense, i don't argue that
but the game isn't really built on logic
still avoiding providing a valid example of what you are saying is illogical
just need to scroll up 🙂
ive read you're messages and fail to see an activity where you would actually "buff" it by having a toolbelt
feel free to point them out specifically cause i must have missed them
i literally replied directly to you lol
its ok though I understand how most of the people in this disc function. have a nice day 👍
Okay so you're saying the "toolbelt" can't being an equipable item that still takes up bank slots?
With the current way the current suggestion is worded. And the current way toolbelt is balanced. It would be insane for slayer. With basically saving invent for all the autokill items, all the mob specific items, all the things like Bonecrusher and Ectoplasmator. All the keys in the game for areas like Dungeons that need Keys or Axes. And it would be a rather nuts item for Ultimate Ironmen
the next raid megarare is just a toolbelt
I don't think the suggestion was to have the RS3 tool belt. Rather, to look at the concept of a tool belt for OSRS.
i think its perfectly reasonable for someone to suggest something and have it not be rs3
okay why are you assuming a toolbelt store items at all then
The inherent thought of a "toolbelt" is an RS3 concept by nature
i literally didnt say that
not true
Yes true
just because something exists in rs3 and someone who plays osrs has suggested it, does not mean it came from rs3
It was added to RS3 first, so it will never be separated from RS3 in the direction that they take it
@twin shoal Personally, when someone provides a suggestion for something I know exists in RS3, I assume they are talking about "the concept of it for OSRS", rather than just porting over the RS3 version.
That's not true at all.
For example, WGS won't be a direct port.
they didnt state anything of the sort. so youre just arguing as devils advocate for someone who hasnt even responded
I think arguing as devil's advocate is perfectly fine when discussing a suggestion.
That's the whole point; to discuss, right?
Also I'd rather focus on making the idea better than degrading it into nothing.
WGS is also RS3 content
It doesn't mean it will be bad.
It's just that's what it is.
If you ask for something that's explicitly in rs3 with no description of how it works how are we to assume he wants some reworked version that's not the RS3 version?
Make the game better, not remove all updates.
Regardless of if you agree/disagree tbh
Nobody is saying "no updates" I think.
I just don't think a tool belt should exist in osrs.
Period
Okay that's fine, and I'm saying that the reasons provided for it not existing, are invalid.
that's it, period
If you were to actually make a more explicit statement for how youd want the Toolbelt to work, then thatd be a discussion.
how is this invalid lol
You can't assume they want a reworked version, that's perfectly fair. But I also think it's wrong to assume that they want the exact RS3 version.
LOL "It's invalid to not want an item" why are you in this channel brother
People disagree with something suggested and give their reasons, you can't just go "nuh uh invalid"
They said "this has issues with inventory management" and then i asked to provide an example and nothing
how is that not invalid
if you simply don't want it because you don't want it then thats fine
tbh i already hate that if i want an item i cant just search for it. id honestly be down to remove all things like Huntsman kits and Forestry kit storing clothing and tools and the sorts. Its just annoying
but providing examples that don't make sense, make it invalid
Especially with most, if not all, of the current item storages are just that, storages, so you cant even just use them. You need to withdraw the item
There's several areas in the game where you'd bring several tools at once, inventory management for questing on release for example if you want a shitty one. Why worry if you've gotta go bank for something ever if you've got everything you need in 1 slot.
Or blood rc?
If someone comes to a suggestion saying they don't want a RS3 thing added to OSRS, that's perfectly fair.
It's not really fair though to try and use that as an argument for players wanting to discuss an OSRS version of that thing. Because the point would be to capitalise on whatever good parts that idea had, and to not include the bad parts.
many quests with bosses at the end
many general areas with bosses at the end. many ways to extend trips simply by having access to stuff like a pestle and mortar. Or a knife and hammer and tinderbox and axe.
it's staggering how much I see you all in suggestions and STILL don't know how suggestions work
They nerfed meat pouch ffs for being like, okay in like 2 places
again, not an example, just saying that they exist without any evidence
blood rc uses 1 slot, a chisel
which would be the same if toolbelt also used 1 slot
everyone who has commented here has said why or why not if it should be added, why it shouldnt be added, or how it could be added
and this guy straight up says it's "invalid"
I just don't think its fair to come in and give reasons for something not to exist that aren't true
so what makes your point of view more important than theirs?
there isnt
If it saves 80 slots of invent, it should be equal to around 80 slots of invent of value. So around 700 mil+
Its the same people with the same brain removed takes in all the suggestions threads. I think its a blessing that Jagex will never read any of these posts because the game would be worse from it
just the fact that im providng actual examples
literally 99% of suggestions
You havent once, you just say "nuh uh" and keep spewing bullshit
you have literally used the word invalid multiples time lmao
what kind of complex is this, this is new to me
I need a psych degree just to read suggestions for a 20 year old clicking game
someone provided blood rc as example
how is that ane xample of something that saves 80 inventory slots
"but it saaaves 1 sloooot" "what about these 10 situations it saves many, and also is clearly broken in comparison to things they have nerfed recently"
"nuh uh. invalid stinky >:C"
yes, what situations
.
.
Questing, which has been mentioned at least a dozen times
.
no1 said it has to contain literally every item
we already went over that
If you want an example of a quest, how about Legend's Quest?
Needs a pickaxe, lockpick, rope, machete, axe
again, where
questing, rcing, crafting, construction, farming
Thats why I think it would be a reasonable reward space (if it were to be added) from diary cape, which requires about base 90s, and already has all quests done, among other things
.
thats literally off the top of my head
And inventory managements is very important for Legend's Quest on low level accounts doing it
i bring a spade on my farm runs, 1 item
crafting is jsut a chisel
contstruction maybe valid but its just hammer + saw
rcing is invalid cause its just chisel, 1 item
but if it has requirements then why does that matter
Please continue, I want to see why you think it doesnt matter at all for questing, the first of the mentions levi gave
in my head cannon it does exactly what youre saying, but also not at the same time
"oh i never said it stores those item. it stores these items"
Underground Pass needs a rope, spade, bucket, and tinderbox
refuses to elaborate specifics and says everyones elses specifics based off of OP's post is wrong
but like what about those quests is actually beneficial to have those inventory slots saved
big smort
and how is it OP
especially if it can have requirements
like what if the reuqirement is literally to have legends quest done
fuck it, just remove quests needing items. let me just walk through brainless.
nobody is saying that
fuck getting any raw drops and having to think about my invent on certain tasks. all food is just sent straight down my throat and bones as exp
no one said that either
think ppl have said it all pretty much. this is a nty from me
op didnt say it has requirements
Going to prematurely <@&385422009930219520> here since I think there needs to be moderation on the chat to make sure players aren't insulting others and are focusing on the suggestion.
So @weary wraith if it were to say be added to the game, but require diary cape to use, what exactly would be the point then? Other than just "I want all my skilling reduced to clicking one item instead of having to pick out different items for different skilling methods"
many things are added in with requirements that would be considered qol features
where did op say that
the main example i can provide is (although its not as bad as it was previously) MTA lumbridge elite for no dramen staff
Thank you friend
Real, you are all arguing random stuff that the OP never mentioned once. We can only understand their suggestion to be what Toolbelts are in a runescape context, which is the RS3 version. Which is inherently stronger than anything we would want in osrs @weary wraith
so i would argue that requiring a diary cape to use a toolbelt would be completely fine, its not like after diary cape yo unever use your items ever again
if you are interpretting "qol" as an item ported directly from rs3 then i cant argue with that, however, i think making that assumption degrades the ability to provide constructive ideas for a suggestion
then state a reworded specific item of a ToolBelt and what it does
cause currently there is ONE item runescape related with the name toolbelt
and it stores 75 items and has the ability to use all 75 at a time, no removing needed.
Correct, and that's what should be being discussed.
What items are in it? What are the requirements? etc
not in any constructive way
Just say what you think it should be. not ask about something everyone is already oppossed to
well it sort of matters because if they are opposed to something that can be remedied, that can be part of the suggestion
Cause, as ive also said, if it was to have a cost and was to be similar to storing 80 items that would be like 700 mil of value of bank spaces
Okay so then your suggestion is that "It shouldn't save bank slots"
very constructive feedback, i love that
I would not want the RS3 tool belt copy and pasted in directly, since I know it is way too overpowered, and ruined some of the grinds like Attack + Mining for wieldable pickaxe mining.
However, I am interested in the idea of a tool belt, given that we have had some updates which might have made sense for a theoretical tool belt. So I am interested in seeing what items players feel could be within a tool belt, and what grinds they'd expect for such a QoL/buff/thing.
It would also trivialise: Tithe farm rake, Barronite hammer, soul angler, just to name a few
no im saying, "if it stored 80 items it is equal to 700 mil"
don't think we should lock things behind gp just because of the iron/main differential
Don't we already have items that end up inadvertently saving slots?
yep, and this would also trivialise most/all of those
.
Its clear they dont want the storage devices to have large overlap and to be niche
and what if the portion of the toolbelt that "holds a rake" has pre-req of the tithe farm thing
Then you gate those particularly items behind those grinds.
does that count as trivialization then or no
Look at: Meat pouch, only removing near bank
That is a pointless thing to add then. It would just have to not include things that already have slots saved
I don't know how strong this argument is. Some players think this fix was actually a bad one, or too harsh.
No need to have rake at all in it. No need for and tools that can be barb used.
exactly. and they still did it. cause they want to keep the bank in the bank.
Okay so maybe rake was a bad example but the idea still stands: if you're concerned about trivializing things, those things can be part of the requirement
mind you the meat pouch also really wasnt that good. it was so overhyped
For the Tithe Farm rake one, sure. But for something like the Imcando hammer, that can be useful in e.g. Mahogany Homes with Amy's saw, etc.
There are so many items with so many cases you would need to go through every item that could be used for a tool pouch. And then that also inherently restricts future updates.
What kind of rewards would they add to something like a crafting minigame with multiple jewelery if we already had a toolbelt
I suppose some players could see it as a restriction. Feels more like streamlining to me.
and for me streamlining = qol
and as stated previously, i do think qol make the most sense as rewards rather than just straight up "you can now hold everything"
Automated combat is also streamlining, but botting is not QOL 😆
Its: Restrictive to future design space for niche rewards, that are clearly sought after. Its dangerously over centralising for many things like quests. It has many broken edge cases depending on what its given, like slayer. It has heinous overlap with already introduced item containers.
It would need to be overly restrictive, prohibitive, expensive, and the list of items it wouldnt function with would just be more confusing
i think its fair to say nobody is suggesting this lol
Just saying that streamlining != qol
I dont like the idea of removing items one-by-one just because some people find it "annoying".
We technically don't even need spades if Jagex just adds a left click option to dig for Master Clue spots, so does that mean we should remove spades?
You should be forced to interact with reasonable design, that includes hammers, saws, etc.
I think that games evolve and that removing things that people find annoying do end up leading to exactly what you're describing, and I think that's okay.
OSRS is doing fine as is and doesn't need to copy other games where they try to resolve every little thing the laziest folks find annoying. It's better for a game to have standards and that's why this game existed.
I can understand that, but, we've also got things like Barbarian Seed Planting, and quests and activities where the necessary items are nearby.
I don't really play any other games so I'm not sure what games you'd be referring to but I don't think that a suggestion about creating a toolbelt has anything to do about standards and how the game existed.
Maybe I'd need an example of some standard you're referring to, not sure.
I like what OSRS is doing with wearable tools, rather than a tool belt that you put everything in and forget about it.
If you can't remember to bring something, go bank for it. Like people have said above, there is almost no activity where you need 10+ tools so it's just lazy people wanting to be lazy.
Barb Seed Planting is probably the only decent barb skilling method that skips over a tool. The only other decent skilling is barb fishing and the rest are awful.
Barehand fishing is garbage, lighting logs with a bow is dead content, u smith for hasta task and nothing else, barb potions are dead content until they remove the eat delay.
yeah bare hand fishing reqs are crazy high. it is kinda nice though. good in Temp
and yeah barb pots are just for Barblore exp. which is crazy men content.
I think my argument would be that, yes it's good to have wearable tools, but as time goes by, this can be awkward to maintain. For example, I know the Imcando hammer would be useful for a number of activities, but only truly useful in the off-hand slot.
And to me "there is almost no activity where you need 10+ tools" is actually an argument in favour of having a tool belt, since it means the idea of a tool belt wouldn't be that overpowered in each of those activities.
You would gain TWO slots at duke because you no longer need to bring a pickaxe and pestle&mortar if the toolbelt would function the same way it does in RS3. If its an actual item in your inv it would still save an inv slot.
I don't think most people who have suggested the toolbelt have thought long enough about it
It does sound cool yea, but so did coinshare lol
or the item lend system
Moral of the story is, people are pretty shortsighted when it comes to updates like this
That's part of why players make suggestions; to get feedback from discussion as to what issues the suggestion might have.
Has anyone mentioned UIM yet or is this just a suggestion that ignores them (I’m not a UIM)
Because there’s another example of where it would be legitimately overpowered and a bad idea
To put it bluntly, I don't think anyone's mentioned UIM with respect to this suggestion.
But a good point to make
I read about half the recent messages then stopped reading but wanted to mention it
it would be pretty significant on a uim imo but mainly as qol
atm you just get saw/hammer/whatever from poh if you need
but one aspect of uim which this would save a lot of time for would be for example, clues
stash units are already a decent deal of time on a uim if you choose to go for them even if trying to be efficient
toolbelt + plank sack would null so much time spent running around it's kinda unreal
The fun in UIM is finding weird ways to stash stuff outside of your inv
this isn't a weird way though
I won't speak for UIMs but they're a different breed. they didn't click UIM because they enjoy ez mode. They like a challange
it's just a straight up buff all round
No thats what im saying xD its incredibly powerful for UIMs
not to mention i can picture the outrage on reddit when they find out uims get to touch something like a toolbelt given how they reacted to spice rack
ah alr
And personally don't think they're waiting on a change like this
indeed
I mentioned UIM :c
.
Ah fair. Apologies, missed that.
Go back to rs3
Today I learned the spice rack exists
Here I was storing all my spices in my bank like a dumbass
lmao