#TOOLBELTS

343 messages · Page 1 of 1 (latest)

cursive aspen
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QOL

full pine
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rs3 sucks for a reason man. a lot of us want reasonable QoL, not ezscape

weary wraith
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Also can you define "reasonable" qol for me?

bitter quiver
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the only way i would personally support toolbelts is if all 4 apply:

a) there's only the most basic items supported; hammer, chisel, pickaxe, axe, needle, pestle&mortar

b) there's a significant cost to it, e.g. requiring 92 herblore to have a toolbelt pestle&mortar or 92 mining to have a bronze pick in the toolbelt

c) the toolbelt is fully 1-way and lost on death; if you put a dragon pickaxe in the toolbelt and die, it's gone, even if you die in an instance with a deathbank

d) there's a decent fee to buy one. doesn't have to be too expensive, something like 5mil per toolbelt sounds fair to me

weary wraith
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Id more or less agree to all of those as well

bitter quiver
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the primary reason im so against toolbelts is - as much as most of the items used are 'basic' or 'low tier', it is still significant qol

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and it's not just qol, it impacts a core gameplay element - which is managing your inventory

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which is why currently-in-game inventory qol is extremely limited - such as the fish barrel which iirc can only be deposited/withdrawn-from in a bank, or how equippable rods take a solid amount of hours to save just 1 inventory slot

or how that prayer holy wrench item you get makes such a marginal difference if you're bringing even like 75% of your inv in prayer pots

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and it's why other suggested inventory qol i've seen, such as adding flasks (5-dose pots basically, from rs3) or in this case, a tool belt, would be so broken imo

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maybe less so for the tool belt part, but still

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like sure, items like the tackle box let you store many more items with less restrictions, but you can't use the items in it without taking it out, and it's obtained as an uncommon drop from something you have to go out of your way to do

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this makes it an item out of the meta - even for a lot if not most casual players, and solidifies itself as an actual "qol" item

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if a toolbelt is easy to use or access, it becomes part of the meta, not just a basic qol change

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not to mention iirc the toolbelt in rs2/rs3 did not take up an inv slot

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so it is guaranteed to save at least 1 space as long as it is being used for its purpose

wheat bolt
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Your message was filtered because you misspelled "fletching". The word you wrote is a very 18+ word.

Dont try to bypass the filters in the future by posting the message as an image and do put in the effort to figure it out.

weary wraith
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lol tf

wheat bolt
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Here is what you wrote but with the spelling mistake corrected so you dont have to rewrite it again.

hot parcel
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If it takes up an inventory space sure seems fine. It doesn’t need all these crazy restrictions. It’s just a container for a bunch of items that you’re likely not going to have on you simultaneously anyways. Stuff like axe/pickaxe/harpoon shouldn’t fit inside because they are to be worn. I’d imagine it would hold things like chisel, spade, hammer, knife, shears, tinderbox… basically everything a general store can sell.

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The only times I really think it would save you space is on like a birdhouse run where you have a chisel and hammer (but there you don’t really have inventory problem).

weary wraith
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(repost) Assuming your request here is just to copy paste rs3 tool belt, i think that my preference here would be to tie it in to the game via skills.

One way they've technically worked towards this is through barbarian training - barbarian farming where you don't need a seed dibber.

Another very simple, not entirely thought out, idea would be to create a "multi tool" through various skills such as fletching, construction, smithing, and/or crafting.

I would be in favor of either of these (or possibly other ideas) over just a "you now have the ability to hold this on your player" type of update.

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gah rip

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ty for the assist regardless i suppose

wheat bolt
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Ill delete my message haha

weary wraith
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❤️

hallow belfry
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Just going to mention that I think the condition for a hammer being allowed in a theoretical tool belt should require the player to have an Imcando hammer.

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As at least one of the requirements.

pine arch
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How about just no? bcaUltraChubShake

twin shoal
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like i think even a simple "cape slot that acts as a saw and a hammer" would be bonkers.

oak ginkgo
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A toolbelt wouldn't really work I think

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More equippable tools are the way to go

tulip sequoia
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Tool belt 🙌

errant mica
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Nope, I agree with what others said.

golden musk
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to all those who are advocating for toolbelt....
go back to rs3 we dont want you here

burnt magnet
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Downvote

fluid summit
golden musk
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that requires all diaries completion

fluid summit
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Diary Cape could be a reward space that it could fall under

hot parcel
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I really don’t understand how this would be a big issue if it’s like every other “container” item in game that takes an inventory or equippable space. In what scenario is someone typically carrying more than 1-2 tools?

hallow belfry
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I remember the tool belt in RS3 felt like it did change some things in a bad way. For example, the relationship between Mining and Attack is that you level up Attack so you can wield your pickaxe, thereby saving an inventory slot when mining. I found that a nice feature, and disregarding it in RS3 I think was bad.

Having said that though, I do think it's pretty weird to disallow any idea of a tool belt, when:

  • We have items that help us store certain stuff, such as the Tackle box, Gem bag, Forestry kit, and the upcoming Herb secondaries pouch.
  • We have Barbarian Training, which lets us do things like fish without a harpoon, plant seeds without a dibber, etc.
    And bear in mind, these are obtainable without high levels in skills.
hot parcel
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Yea just leave the three main harvesting tools out of the scope of this. Pickaxe, harpoon and axe. They should be equip slots

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But everything else, I mean you’re very rarely having more than 1 tool, generally just 2 tools maximum for any given activity. It would functionally just let you consolidate your bank slots into this tool belt

fluid summit
hallow belfry
# fluid summit Each of those is wrapped into a single skill focus, and of the items you mention...

Well, the first point was to point out that we have ways of improving inventory management for certain skills or activities (e.g. new Herblore secondary pouch).

The second point was to point put that sometimes, we have some QoL features which would have made sense as part of a tool belt (e.g. Seed dibber).

I think those are relevant to the question of the tool belt. But even if the tool belt does reduce a lot of items to a single slot, how damaging is this? Since it would ve most damaging in situations where you're multi-skilling - so something like Wintertodt comes to mind.

But, bear in mind, some of items are gated behind grinds. Maybe not large grinds, but still some grinds.

So if a tool belt existed that was gated behind some grinds, that weren't necessarily too long, but were long enough such that it would be seen as an upgrade rather than a replacement of the existing meta, how damaging would it be?

fluid summit
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Did you play RS3?

hallow belfry
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Granted, that might no longer be considered "true Quality of Life". But it might be "Quality of Development" as time goes past.

hallow belfry
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Or it might have been RS2, can't remember when exactly it was released.

twin shoal
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ok wtf thats so op

fluid summit
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Its just that in most aspects, osrs is built around having limited inv space and so that is always taken into consideration for various skilling/methods/etc. so by removing that starting with a toolbelt, then you start to change the base function

weary wraith
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I don't think that's necessarily true tbh.

twin shoal
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at full zoom out i cant fit it all in a screen

hallow belfry
fluid summit
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Also, in regards to farming and stuff, you already have 2/3 of the required items as reward spaces that you wont need to carry them anymore, seed dibber (barb farming) and rake (tithe farm)

weary wraith
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Just because there is a limited inventory doesn't mean that things you do are meant to limit your inventory, just that there was a spot needed to show the game/player that they have a tool they can use.

fluid summit
weary wraith
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I don't really think barbarian seed planting is insane at all though tbh

hallow belfry
weary wraith
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and i also would prefer unlocking things instead of straight up "here's a toolbelt"

hallow belfry
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As an example: what if we had "Barbarian Mining", where you "whack your head against a rock".

And to do so, you needed certain levels in Mining (and maybe Strength) to replicate certain pickaxes?

twin shoal
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If the toolbelt lets you: Go from doing a tree run, to a birdhouse run to a herb run.

Then its already uber broken

weary wraith
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how though

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or maybe a better example

fluid summit
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Toolbelt just shouldnt exist to reduce the slots needed for any skilling methods, as there is a balancing act in juggling inv space

twin shoal
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the game has 28 invent slots for areason

weary wraith
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sure but if you only really ever do one activity at a time, then there's not any difference right

fluid summit
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The instant you start going into toolbelts, you start going closer to pack yaks

twin shoal
hallow belfry
twin shoal
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And are very narrow focussed single invent saves

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Do a shit load of tithe farm. -1 rake.
Do a shit load barronite deposits. -1 hammer for when you have a hand slot
Do a shit load of tempoross. -1 rope for tempoross

fluid summit
weary wraith
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Yeah but are you saying you're going to go do a farm run, mine, and tempoross a tthe same time?

elder stump
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why does every activity or skill need an invent slot saver

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in most cases you're talking negligible time save, or xp loss

twin shoal
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but yeah tbh can they also not have more. my banks already aids

weary wraith
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toolbelt would fix that 😛

hallow belfry
twin shoal
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Like if i want to get rope and search rope. Its in my huntsmans kit.

hallow belfry
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Depends on the item and skill though.

fluid summit
soft cedar
elder stump
weary wraith
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Yeah idk i still have yet to see a valid concern about creating it

hallow belfry
elder stump
twin shoal
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there are 28 invent slots. adding an item that is 75 items at once sounds stupid

elder stump
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this is ezscape

fluid summit
weary wraith
weary wraith
fluid summit
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Banking for one

weary wraith
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not sure how that matters but okay

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go on

hallow belfry
weary wraith
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the only reason we don't have unlimited bank spaces is because of tech + money sink

twin shoal
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invent management for the many quests that kinda mess with your invent

elder stump
# weary wraith if you provide me an actual definition then ill accept that

you want to save multiple bank slots for items that really dont need to be in a single slot, either because you cant afford more slots, or because you ran out of spaces on useless junk. If its because you cant afford more spaces, you are literally making the game easier by not having to grind that gp

twin shoal
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true, 80 slots of bank is like a solid chunk of cash

elder stump
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not to mention the fact that it's so entirely unnecessary to almalgamate this many items into one slot and say it's "QoL"

weary wraith
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I mean its just weird cause i neve rmentioned how many items should be added

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and i also never said anything about having issues about bank slots

twin shoal
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make it 700 mil then its roughly balanced sure

elder stump
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okay so you're just saying things... why?

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how many items should be added then?

weary wraith
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because its qol lol

elder stump
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at what point is it qol?

twin shoal
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"it'd be QoL if i could click on the map and just walk there"

weary wraith
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if you don't hold multiple items at one time, for different skills, then creating an item that allows you to withdraw it, without having to withdraw the specific item you are looking for, then it would be considered qol

twin shoal
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"it'd be QoL if my weapons just autoswitched style to match what im versing"

elder stump
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what skills require more than 1 or 2 inven slots taken up?

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other than hunter obvs since we have the kit now

weary wraith
elder stump
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???

twin shoal
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"It'd be QoL if you could just click inside a building and auto open doors" (but fr i hate some of the doors in mahog homes. why do they close the instant you open em sometimes bruh)

weary wraith
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if there are no skills that require this, then what is the difference between taking out a "toolbelt" and taking out the item you are bringing

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you're bringing 1 item regardless

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and at the point, 1 inventory slot doesnt' matter

elder stump
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okay if I understand correctly, you think ALL skills should only take up 1 slot in the form of a magic toolbelt that can store an x amount of items, and can be all used from 1 inven slot

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am I getting that right?

weary wraith
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not really but if it makes sense, technically yes

elder stump
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I wish you the best of luck man

weary wraith
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Again, please provide me something you would do in game that would require you to bring 17 tools to begin with.

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Sure, logically it doesn't make sense, i don't argue that

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but the game isn't really built on logic

elder stump
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neither is this discord

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thats for sure lol

weary wraith
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still avoiding providing a valid example of what you are saying is illogical

elder stump
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just need to scroll up 🙂

weary wraith
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ive read you're messages and fail to see an activity where you would actually "buff" it by having a toolbelt

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feel free to point them out specifically cause i must have missed them

elder stump
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i literally replied directly to you lol

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its ok though I understand how most of the people in this disc function. have a nice day 👍

weary wraith
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Okay so you're saying the "toolbelt" can't being an equipable item that still takes up bank slots?

twin shoal
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With the current way the current suggestion is worded. And the current way toolbelt is balanced. It would be insane for slayer. With basically saving invent for all the autokill items, all the mob specific items, all the things like Bonecrusher and Ectoplasmator. All the keys in the game for areas like Dungeons that need Keys or Axes. And it would be a rather nuts item for Ultimate Ironmen

soft cedar
hallow belfry
twin shoal
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wtf else can they mean

weary wraith
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i think its perfectly reasonable for someone to suggest something and have it not be rs3

twin shoal
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okay where he did he say that

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where. show

weary wraith
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where did he say it is rs3?

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please show

twin shoal
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okay why are you assuming a toolbelt store items at all then

fluid summit
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The inherent thought of a "toolbelt" is an RS3 concept by nature

weary wraith
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i literally didnt say that

humble light
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Yes true

weary wraith
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just because something exists in rs3 and someone who plays osrs has suggested it, does not mean it came from rs3

fluid summit
# weary wraith not true

It was added to RS3 first, so it will never be separated from RS3 in the direction that they take it

hallow belfry
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@twin shoal Personally, when someone provides a suggestion for something I know exists in RS3, I assume they are talking about "the concept of it for OSRS", rather than just porting over the RS3 version.

hallow belfry
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For example, WGS won't be a direct port.

twin shoal
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they didnt state anything of the sort. so youre just arguing as devils advocate for someone who hasnt even responded

hallow belfry
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That's the whole point; to discuss, right?

weary wraith
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Also I'd rather focus on making the idea better than degrading it into nothing.

humble light
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WGS is also RS3 content
It doesn't mean it will be bad.
It's just that's what it is.
If you ask for something that's explicitly in rs3 with no description of how it works how are we to assume he wants some reworked version that's not the RS3 version?

weary wraith
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Make the game better, not remove all updates.

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Regardless of if you agree/disagree tbh

humble light
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Nobody is saying "no updates" I think.
I just don't think a tool belt should exist in osrs.

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Period

weary wraith
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Okay that's fine, and I'm saying that the reasons provided for it not existing, are invalid.

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that's it, period

twin shoal
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If you were to actually make a more explicit statement for how youd want the Toolbelt to work, then thatd be a discussion.

hallow belfry
humble light
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LOL "It's invalid to not want an item" why are you in this channel brother
People disagree with something suggested and give their reasons, you can't just go "nuh uh invalid"

weary wraith
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They said "this has issues with inventory management" and then i asked to provide an example and nothing

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how is that not invalid

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if you simply don't want it because you don't want it then thats fine

twin shoal
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tbh i already hate that if i want an item i cant just search for it. id honestly be down to remove all things like Huntsman kits and Forestry kit storing clothing and tools and the sorts. Its just annoying

weary wraith
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but providing examples that don't make sense, make it invalid

twin shoal
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Especially with most, if not all, of the current item storages are just that, storages, so you cant even just use them. You need to withdraw the item

humble light
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There's several areas in the game where you'd bring several tools at once, inventory management for questing on release for example if you want a shitty one. Why worry if you've gotta go bank for something ever if you've got everything you need in 1 slot.

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Or blood rc?

hallow belfry
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If someone comes to a suggestion saying they don't want a RS3 thing added to OSRS, that's perfectly fair.

It's not really fair though to try and use that as an argument for players wanting to discuss an OSRS version of that thing. Because the point would be to capitalise on whatever good parts that idea had, and to not include the bad parts.

twin shoal
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many quests with bosses at the end

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many general areas with bosses at the end. many ways to extend trips simply by having access to stuff like a pestle and mortar. Or a knife and hammer and tinderbox and axe.

elder stump
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it's staggering how much I see you all in suggestions and STILL don't know how suggestions work

twin shoal
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They nerfed meat pouch ffs for being like, okay in like 2 places

weary wraith
elder stump
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unless people agree its a shit house

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its the whole point of the channel

weary wraith
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blood rc uses 1 slot, a chisel

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which would be the same if toolbelt also used 1 slot

elder stump
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everyone who has commented here has said why or why not if it should be added, why it shouldnt be added, or how it could be added

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and this guy straight up says it's "invalid"

weary wraith
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I just don't think its fair to come in and give reasons for something not to exist that aren't true

elder stump
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so what makes your point of view more important than theirs?

weary wraith
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there isnt

twin shoal
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If it saves 80 slots of invent, it should be equal to around 80 slots of invent of value. So around 700 mil+

fluid summit
weary wraith
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just the fact that im providng actual examples

fluid summit
elder stump
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what kind of complex is this, this is new to me

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I need a psych degree just to read suggestions for a 20 year old clicking game

weary wraith
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someone provided blood rc as example

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how is that ane xample of something that saves 80 inventory slots

twin shoal
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"but it saaaves 1 sloooot" "what about these 10 situations it saves many, and also is clearly broken in comparison to things they have nerfed recently"

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"nuh uh. invalid stinky >:C"

fluid summit
weary wraith
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we already went over that

humble light
elder stump
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questing, rcing, crafting, construction, farming

fluid summit
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Thats why I think it would be a reasonable reward space (if it were to be added) from diary cape, which requires about base 90s, and already has all quests done, among other things

twin shoal
elder stump
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thats literally off the top of my head

humble light
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And inventory managements is very important for Legend's Quest on low level accounts doing it

weary wraith
weary wraith
elder stump
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invalid

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invalid

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invalid

fluid summit
twin shoal
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in my head cannon it does exactly what youre saying, but also not at the same time

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"oh i never said it stores those item. it stores these items"

humble light
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Underground Pass needs a rope, spade, bucket, and tinderbox

twin shoal
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refuses to elaborate specifics and says everyones elses specifics based off of OP's post is wrong

weary wraith
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but like what about those quests is actually beneficial to have those inventory slots saved

twin shoal
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big smort

weary wraith
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and how is it OP

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especially if it can have requirements

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like what if the reuqirement is literally to have legends quest done

twin shoal
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fuck it, just remove quests needing items. let me just walk through brainless.

weary wraith
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nobody is saying that

twin shoal
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fuck getting any raw drops and having to think about my invent on certain tasks. all food is just sent straight down my throat and bones as exp

weary wraith
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no one said that either

polar ruin
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think ppl have said it all pretty much. this is a nty from me

twin shoal
hallow belfry
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Going to prematurely <@&385422009930219520> here since I think there needs to be moderation on the chat to make sure players aren't insulting others and are focusing on the suggestion.

fluid summit
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So @weary wraith if it were to say be added to the game, but require diary cape to use, what exactly would be the point then? Other than just "I want all my skilling reduced to clicking one item instead of having to pick out different items for different skilling methods"

weary wraith
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many things are added in with requirements that would be considered qol features

weary wraith
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the main example i can provide is (although its not as bad as it was previously) MTA lumbridge elite for no dramen staff

fluid summit
# twin shoal where did op say that

Real, you are all arguing random stuff that the OP never mentioned once. We can only understand their suggestion to be what Toolbelts are in a runescape context, which is the RS3 version. Which is inherently stronger than anything we would want in osrs @weary wraith

weary wraith
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so i would argue that requiring a diary cape to use a toolbelt would be completely fine, its not like after diary cape yo unever use your items ever again

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if you are interpretting "qol" as an item ported directly from rs3 then i cant argue with that, however, i think making that assumption degrades the ability to provide constructive ideas for a suggestion

twin shoal
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then state a reworded specific item of a ToolBelt and what it does

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cause currently there is ONE item runescape related with the name toolbelt

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and it stores 75 items and has the ability to use all 75 at a time, no removing needed.

weary wraith
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Correct, and that's what should be being discussed.

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What items are in it? What are the requirements? etc

twin shoal
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not in any constructive way

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Just say what you think it should be. not ask about something everyone is already oppossed to

weary wraith
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well it sort of matters because if they are opposed to something that can be remedied, that can be part of the suggestion

twin shoal
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Cause, as ive also said, if it was to have a cost and was to be similar to storing 80 items that would be like 700 mil of value of bank spaces

weary wraith
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Okay so then your suggestion is that "It shouldn't save bank slots"

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very constructive feedback, i love that

hallow belfry
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I would not want the RS3 tool belt copy and pasted in directly, since I know it is way too overpowered, and ruined some of the grinds like Attack + Mining for wieldable pickaxe mining.

However, I am interested in the idea of a tool belt, given that we have had some updates which might have made sense for a theoretical tool belt. So I am interested in seeing what items players feel could be within a tool belt, and what grinds they'd expect for such a QoL/buff/thing.

twin shoal
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It would also trivialise: Tithe farm rake, Barronite hammer, soul angler, just to name a few

twin shoal
weary wraith
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don't think we should lock things behind gp just because of the iron/main differential

hallow belfry
twin shoal
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yep, and this would also trivialise most/all of those

twin shoal
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Its clear they dont want the storage devices to have large overlap and to be niche

weary wraith
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and what if the portion of the toolbelt that "holds a rake" has pre-req of the tithe farm thing

hallow belfry
# twin shoal .

Then you gate those particularly items behind those grinds.

weary wraith
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does that count as trivialization then or no

twin shoal
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Look at: Meat pouch, only removing near bank

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That is a pointless thing to add then. It would just have to not include things that already have slots saved

hallow belfry
twin shoal
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No need to have rake at all in it. No need for and tools that can be barb used.

twin shoal
weary wraith
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Okay so maybe rake was a bad example but the idea still stands: if you're concerned about trivializing things, those things can be part of the requirement

twin shoal
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mind you the meat pouch also really wasnt that good. it was so overhyped

hallow belfry
twin shoal
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There are so many items with so many cases you would need to go through every item that could be used for a tool pouch. And then that also inherently restricts future updates.

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What kind of rewards would they add to something like a crafting minigame with multiple jewelery if we already had a toolbelt

hallow belfry
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I suppose some players could see it as a restriction. Feels more like streamlining to me.

weary wraith
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and for me streamlining = qol

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and as stated previously, i do think qol make the most sense as rewards rather than just straight up "you can now hold everything"

strong socket
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Automated combat is also streamlining, but botting is not QOL 😆

twin shoal
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Its: Restrictive to future design space for niche rewards, that are clearly sought after. Its dangerously over centralising for many things like quests. It has many broken edge cases depending on what its given, like slayer. It has heinous overlap with already introduced item containers.

It would need to be overly restrictive, prohibitive, expensive, and the list of items it wouldnt function with would just be more confusing

weary wraith
strong socket
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Just saying that streamlining != qol

weary wraith
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botting isnt streamlining

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its cheating

strong socket
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I dont like the idea of removing items one-by-one just because some people find it "annoying".

We technically don't even need spades if Jagex just adds a left click option to dig for Master Clue spots, so does that mean we should remove spades?

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You should be forced to interact with reasonable design, that includes hammers, saws, etc.

weary wraith
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I think that games evolve and that removing things that people find annoying do end up leading to exactly what you're describing, and I think that's okay.

strong socket
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OSRS is doing fine as is and doesn't need to copy other games where they try to resolve every little thing the laziest folks find annoying. It's better for a game to have standards and that's why this game existed.

hallow belfry
weary wraith
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I don't really play any other games so I'm not sure what games you'd be referring to but I don't think that a suggestion about creating a toolbelt has anything to do about standards and how the game existed.

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Maybe I'd need an example of some standard you're referring to, not sure.

strong socket
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I like what OSRS is doing with wearable tools, rather than a tool belt that you put everything in and forget about it.

If you can't remember to bring something, go bank for it. Like people have said above, there is almost no activity where you need 10+ tools so it's just lazy people wanting to be lazy.

strong socket
twin shoal
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yeah bare hand fishing reqs are crazy high. it is kinda nice though. good in Temp

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and yeah barb pots are just for Barblore exp. which is crazy men content.

hallow belfry
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I think my argument would be that, yes it's good to have wearable tools, but as time goes by, this can be awkward to maintain. For example, I know the Imcando hammer would be useful for a number of activities, but only truly useful in the off-hand slot.

And to me "there is almost no activity where you need 10+ tools" is actually an argument in favour of having a tool belt, since it means the idea of a tool belt wouldn't be that overpowered in each of those activities.

polar ruin
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I don't think most people who have suggested the toolbelt have thought long enough about it

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It does sound cool yea, but so did coinshare lol

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or the item lend system

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Moral of the story is, people are pretty shortsighted when it comes to updates like this

hallow belfry
dawn iris
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Has anyone mentioned UIM yet or is this just a suggestion that ignores them (I’m not a UIM)

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Because there’s another example of where it would be legitimately overpowered and a bad idea

hallow belfry
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But a good point to make

dawn iris
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I read about half the recent messages then stopped reading but wanted to mention it

bitter quiver
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it would be pretty significant on a uim imo but mainly as qol

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atm you just get saw/hammer/whatever from poh if you need

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but one aspect of uim which this would save a lot of time for would be for example, clues

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stash units are already a decent deal of time on a uim if you choose to go for them even if trying to be efficient

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toolbelt + plank sack would null so much time spent running around it's kinda unreal

polar ruin
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The fun in UIM is finding weird ways to stash stuff outside of your inv

bitter quiver
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this isn't a weird way though

polar ruin
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I won't speak for UIMs but they're a different breed. they didn't click UIM because they enjoy ez mode. They like a challange

bitter quiver
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it's just a straight up buff all round

polar ruin
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No thats what im saying xD its incredibly powerful for UIMs

bitter quiver
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not to mention i can picture the outrage on reddit when they find out uims get to touch something like a toolbelt given how they reacted to spice rack

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ah alr

polar ruin
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And personally don't think they're waiting on a change like this

bitter quiver
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indeed

twin shoal
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I mentioned UIM :c

hallow belfry
inland hearth
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Go back to rs3

oak ginkgo
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Here I was storing all my spices in my bank like a dumbass

twin shoal
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lmao