#The Vet'ion Bot Problem

14 messages · Page 1 of 1 (latest)

dry patio
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TLDR; Why are you not considered in-combat while fighting Vet'ion, and can we fix that?

Keeping Voidwaker unchanged was imo a good call, and I applaud Jagex for postponing that issue. But I hate that scripters are the ones benefitting from this. The wilderness rework was overall amazing, I love the new design of Vet'ion, Callisto and Venenatis, bot mecanically and how the new instances mix up the PK scene.

But there seems to be a mistake, or a slip, that Vet'ions new attack is an area and not directed attack. Which leads to players (or bots), not being considered in combat for most of the fight.

This leads to people with lightning fast reactions, or more likely bots, 1-tick logging out when a pker appears in the cave. I've tried Vet'ion a lot myself, since i considered it a fun boss fight, and I'm rarely if ever able to log out before pkers can tag me. The bots on the other hands, do this flawlessly every time I try to enter Vet'ions rest. This leads to every world being infested with bots, whom are close to unkillable, unless u are lucky enough to enter during their dog phase.

Is this an intentionall design, if so, why? and if not; could we have a quick fix? This mechanic seems to reward bots and nobody else. Resulting in the blade from vetion being only 6m, while the other pieces are 40m+...

It feels bad that bots are ruining this boss fight and its rewards to such a high degree.

cunning belfry
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Why are you not considered in-combat while fighting Vet'ion, and can we fix that?
i believe this isn't considered a bug, you're not in combat because it's a 0-damage fight

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i do think it should be changed for wildy specifically though

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outside of wildy it's fine to keep, i don't think it really causes problems

dry patio
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There are plenty 0-damage fights, giant mole, alchemical hydra and zebak to mention a few. but you are still considered in combat for the entire fight, not that it matters much in non wildy situations.

But its such a crucial part of the wilderness bossing scene, that u should be taking higher risk.

and in this scenario I can only see bots as the big winners, so why not send a easy but huge obstacle their way.

Honestly feel like this is a oversight to begin with.

novel eagle
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If you don't get hit, you aren't considered in combat.

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It's not the zero damage part, it's the not getting hit part.

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That said, it does seem silly that it's possible to just instant log while actively doing a fight in the wilderness. It's just your examples weren't correct.

cosmic wagon
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i agree 100% you shouldnt be able to log out in boss rooms in the wildy. should be like fight cave delay to log or simply flee to thru the escape caves.

cunning belfry
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But I hate that scripters are the ones benefitting from this.
strange words coming from someone who tried merching 60 voidwakers

little gorge
echo lichen
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I like being able to log out:)

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Logout pretty easy imo only time I get caught is if the dogs make me be in combat

wheat roost