#Rework to Hunter Rumor assignment table

25 messages · Page 1 of 1 (latest)

tight escarp
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EDIT:
UPDATED LIST PROPOSAL IMAGES HERE
#1232691515604598824 message

The current player experience with deadfall traps, razor-back kebbits, and to a lesser extent, pitfall traps, can be abysmal. Leads to an awful experience for anyone without Master tier rumors.

I would revamp all of the assignment pools for every master, so the player experience isn't as miserable (For Adept+ at least). Images attached are for a proposed new assignment list. Some more adjustments to these lists can be done, but this is just an initial draft for them.

For an overview:

The size of the novice pool has been significantly downsized, so it's only lower level targets instead of a free for all for everything.

For Adept and Experts, the lists for both masters have been unified so both have the same pool of assignments, and you have a choice of who you want to undertake.

Adept has been trimmed down to remove the undesirable kebbits, a lot of the lower leveled tasks.

Experts have also been trimmed down in a similar manner. With the addition of removing saber-tooth kyatts, the addition of sunlight moths to the pool.

Masters remain untouched, barring the removal of red salamanders from the pool.

I do see how these pools can also be heavily abused by the current blocking system, especially Experts (Can be curated to be 4 super quick assignments). So in order to balance that out, all rumors offered by every master will be now also reset upon the completion of any rumor. Changing masters to try for a better assignment will now be the way to go. And with the pools being made less miserable overall, there isn't that much to lose to switch over to the other master of your tier for a better one (For Adept and Experts) or stepping down a tier (For Masters).

feral breach
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Blue is removed?

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I'm mostly giving this a thumbs up as it seems well thought out and put together, I haven't fully dived into the details yet

astral bay
# feral breach Blue is removed?

no green is removed, all novice task is removed so every time you go to novice, you get rewared instant as you alredy did the rumour "do nothing"

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master is all removed to be changed with "do nothing" so that from 91-99 you can gain 200m xp an hour

feral breach
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Huh? Instant skips on novice? What about if you're only high enough level to do novice contracts?

ionic snow
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I don't think they need to be removed, but the rates for the rare parts should scale with higher rumors + the hunter level requirement.

Likewise, the rewards should scale better too. 1/500 pet chance per Master while Elite remains 1/1000.

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Look at why people were Falconry spamming and see what you can do about deadfall, tracking rates for rare parts.

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Or rather than leave the pity rate at approximately 2x base rate, make pity rates 1x

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Potential example of how you can make Master Rumors better, while addressing the shittier tasks

pale oak
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The point of hunter rumors was supposed to be making dead content less dead, they should either buff the base activity or make rates better

ionic snow
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Without nuking the entire purpose of the Rumors, which is to force you to engage in various hunter activity

pale oak
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Instead of making people recognize that the tasks suck so much they never want to do them ever

ionic snow
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Falconry skip was pretty busted because it let you bypass slower rates.

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Deadfalls should almost be gauranteed at 5 kills because you can only do 1 at a time.

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Elites maybe 10

pale oak
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Alternatively, address the base activity. Let deadfalls have multiple traps, keep the rate the same.

ionic snow
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But rewards and rates absolutely need to scale if you want folks to stop spamming lower tier rumors

ionic snow
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Also completely acceptable

tight escarp
# feral breach Blue is removed?

Only those highlighted in green are on the list. It also helps balance out the type of tasks. This task list was my initial idea. I have cooked up something new.

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Each tier having 8 possible tasks each with a nice balance and mix of the types you can get