Would it be possible to put in a "phantom" roll at the end of the current max hit to bridge the gap between using max str gear etc and using only what gives you a max hit. Say my new ferocious gloves, they dont give me max hit currently so are "usless" with the current setup. If there was a chance based max hit say my 2+ strength over my current max hit gives me a 2/10 or 20/100 chance to get a plus one extra hit each time i hit that would mean bringing the ferocous gloves does have a dps increase that will increase my average dps rather than not using them till the rest of my gear bolsters my melee str to the next max hit.
Edit:
Thinking it would be something like this:
True Max Hit: 35 w/ Overclocked: 35.25
Overclocked Str: +1 /4 to next Max Hit
Damage Roll on Npc : "27" + (25% roll chance of +1)
Max Hit Npc's round up or down