#Include Dusk and Dawn in Project Rebalance

27 messages · Page 1 of 1 (latest)

true helm
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Gargoyles are getting changed to be weak to crush, and as the gargoyle bosses, it makes sense for them to be included. Crush weapons should be bis at Dusk, and Dawn should have a weakness to heavy ammunition to match standard gargoyles.

chrome hemlock
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RIP speedrun times for combat task if that happens lol

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Please don't make that boss worse than it already is. The loot is bad and completely unscaled to the level at which you actually reliably farm the boss. Making it slower isn't really an improvement.

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Considering that all of the currently best weaponry would become significantly worse

true helm
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That doesn't seem to be how project rebalance works - every monster i've seen has had weaknesses exagerrated, not strengths enhanced.

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Making Dusk weaker to crush would not make a rapier, for example, worse than it is now.

chrome hemlock
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It's hard to make a weakness more pronounced on an enemy that already has low defense

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Without just outright nerfing everything else

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Oh I see what you mean

true helm
chrome hemlock
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That's not what they are proposing for enemies though

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Specifically for Gargoyles they're actually making them specifically have defense against other styles

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Which if you intend for those changes to apply to the boss, is literally just nerfing all the gear there, including rapier

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(And scythe)

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And blowpipe, venator bow, etc

true helm
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wouldn't be too much of a scythe nerf but my b on that one, apologies

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doesnt look like the range values increase though fwiw

chrome hemlock
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Sure

true helm
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but i think there's a balance point that could be attained such that something like an abyssal bludgeon would meet where rapier/tent whip are now

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seems a little silly to me that inq mace which is better than tent whip/rapier at normal gargoyles, is the same at the boss

chrome hemlock
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I'm also not opposed to them just adjusting the boss in general... like if they made it have better loot or something, or if they lowered boss hp to make up for defense changes to account for the fact that they don't have top-end crush gear matching the scythe (closest is inq mace or soulreaper axe probably depending on enemy stats and soul stacks), which are significantly expensive, significantly worse, and overall, any nerf to the boss would frankly just make it even less desirable than it already is to kill

true helm
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i would be totally on board with changes to make it more appealing loot/time wise

chrome hemlock
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Obviously you can still scythe but way less accuracy

true helm
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scythe on crush would be very good still

chrome hemlock
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Whether that's crush or slash

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Tbh with their stats it's probably still better to slash xd

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Regardless, my summary: I agree they can be rebalanced, but shouldn't be arbitrarily rebalanced on stats without considering other factors that make the boss undesirable to kill right now, and combat task times should also be looked at if they make the boss overall slower by those changes.