#Why Has the Wilderness Died?

1359 messages · Page 2 of 2 (latest)

arctic plinth
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Your inventory has to be significantly different than a PvP player giving you a HUGE disadvantage

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Why would people engage with this system

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When they could play any other PvP game on the market

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Whenever as a pvmers you fight a paper

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Pvper

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Even if you escape, you now need to rebank, world hop, and walk back to where you were

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If this happens a few times back to back, it's a horrible unfun experience

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Even if you lost nothing

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We shove gp into the wildy for "risk vs reward"

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But all it does is allow bot farms to farm resources faster than anyone

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The wildy won't be fixed by encouraging pvmers to enter to do content they feel like they HAVE to do

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The wildy will never return to a 2007 state since we all know too much about the game

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And we're all older with less free time

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Being interrupted non stop when trying to do the content you enjoy is not fun

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And if you're wanting to PvP, getting a match at the GE will be faster

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The wildy also has TONS of multi areas that make it unfun

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And even if you're in a single area

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Clans can sub out

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The wildy will always be dead while it's only fun for half the parties

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Getting away provides no reward

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And it shouldn't

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But that flaw makes it exhausting content, rather than exhilarating

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Realistically the wildy is what is, and probably can't be changed to be more popular

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Because that would kill off what it is

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Gear has become significantly more expensive, harder to obtain, and less fun to lose

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It makes for cool videos

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But the vast majority of people won't engage

molten crane
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so pkers/clans is basically at the asme spot for good reason

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there no reason to be somewhere else

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if we get more hotspots, wildy becomes more enjoyable

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chaos altar i guess is somewhat hotspot, but pkers there just kill for like 50k gp, not even enjoyable, all otherbosses is dead

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there is little risk vs rewards ngl

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100k to go itno revent caves, and you kill 2 monster to get it back

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not risk in my eyes

arctic plinth
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And people hunting people down non stop

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There's been a huge shift in gamers attitudes and I don't think the osrs wildy fits into the modern day adult gamer

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Doesn't mean we should change it persay but it's never going to become an incredibly popular piece of content for the majority of players

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It'll always be a bot farm

molten crane
arctic plinth
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And people still don't want to do it

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It feels like beating a dead horse

molten crane
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becuse they wanna look at netflix while gaming

arctic plinth
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Not just that

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It's the interruptions

molten crane
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ye

arctic plinth
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For engaging with pvm content

molten crane
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i mean i enjoy that

arctic plinth
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I love last man standing

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It's a lot of fun

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But the fights are faie

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Fair

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Wildy fights don't feel fair at all

molten crane
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but i mean, i agree its bad to get interrupted when your killing a boss that givves 2m an hour

arctic plinth
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Players will just do raids for 5x the gp

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Since the economy has shifted towards mega rares and not resources

molten crane
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yep

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like people want o get the drops from wildy bosses

arctic plinth
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Before we just had tbow which was not needed because bp

molten crane
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but like when they can do stuff that gives millions mroe hp per hour

arctic plinth
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Scythe also was not needed

molten crane
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its so bad to get interuppted

arctic plinth
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Now we have shadow

molten crane
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ye

arctic plinth
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As much as I'd love the wildy to be popular and be exactly how it was in 2007

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It won't

molten crane
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like vetion not interuppted is not even 3m an hour?

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like thats how shit it is

arctic plinth
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You can't make wildy bosses 10m gp per hour either

molten crane
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you can

arctic plinth
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You'll just give bots even more gp

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Because even if you made it 10m I'd still rather raid

molten crane
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honestly i hate cox and toa

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i love the gaming exerpince in wildy

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i feel like im playing the game

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but in raids its just ahh doing this for only drops

arctic plinth
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Well that's fine, but the bosses are too easy for the reward

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Too low reqs for the reward

molten crane
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i mean

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cox ?

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alot of bosses

arctic plinth
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And the only "risk" is another player taking the reward

molten crane
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shit eassy

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iu mean escaping from a boss

arctic plinth
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Cox is significantly harder than any wildy boss

molten crane
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is also diffculity of the boss

arctic plinth
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There's not a single difficult wildy boss

molten crane
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i mean escaping from pker

arctic plinth
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I mean

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The risk is just another player took the gp

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IE you'd be pumping shit tons of gp into the game

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In raw alchs

molten crane
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yhea agree

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the enw wildy expension

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was suppsoed to add more hajrd bosses

arctic plinth
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That was fn made

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Fan

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And I hAye it

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I love the bosses

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But I don't want crack head Dan freezing me every 30 minutes

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When I'm trying to do the new content

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Imagine Toa but you can randomly be frozen or cox

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Or someone can at random hit you for a 95

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Like that Pvm sounds awful

molten crane
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ye ik

digital cargo
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Besides bots there’s been way more activity overall so it’s not dead

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Wildy stuff gets attention and views

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If you don’t like it that’s fine, and I get the annoyance part of it

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But it still gets engagement

arctic plinth
digital cargo
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For sure

shut crane
arctic plinth
coral oak
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if there wasn't pvp worlds then people would fight in the wilderness across the ditch, and the wilderness would be active. Its just more convenient to fight at the ge. But its lame that they are basically segregated to their own world. Still wouldn't solve it completely because most or all the pvpers would still jump to the biggest world.

twin acorn
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I think it good to add a rc altars inside deep wilderness. Current one is way to easy and safe.

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With abyss rc, other altars look too dead.

sly cypress
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if they really wanted to they could implement some kind of debuff if you spend more then like 10 hrs a week in the rev cave to slow down clans

weary birch
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pick your poison

tough talon
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Rev caves is in a depressing state

noble drift
# sly cypress if they really wanted to they could implement some kind of debuff if you spend m...

The problem is the low requirements. More requirements = less bots assuming Jagex actually does their jobs and ban in time.

They don't want to add quests because Redditors will complain, so they are limited to diary requirements or diaries boosting drop rates, combat level requirements, or time-gated requirements.

Doesn't matter if Rev Caves is singles or multi, that gp will be coming in.

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And they won't add combat requirements very easily (won't do that for the lv70 mage only zulrah bots either) because of pures, even though it would help by adding a 50-60 hour requirement to the botting process AND let you pk them on mains. I dislike how antiquated the wildy level system is because the way it is now, it leads to a lot of accounts that just cannot be killed, which are the problem - high rewards, no risk.

Lv3 black chin bots can't even be killed unless you specifically have a low level. Catering around pures while harping "high risk, high rewards" is hypocritical imo. Let anyone attack anyone in the wildy if you want actual risk.

coral oak
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A difficult quest to access the rev caves would be huge for reducing bots there

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The quest doesn't even need to take place in the wild

weary birch
somber bramble
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put huge reqs for revs caves, and hope jagex ban bots (might even work for clans that clear out the caves every now and then)

noble drift
# weary birch there are some insane scripts. i wonder how it would handicap the botters as it'...

It doesn't matter how complex or insane the scripts are. PVP community routinely pulls this argument of "clearly it doesn't work 100% of the time, so we shouldn't implement", while ignoring the fact it adds a 50+ hour grind to complete. When the same argument turns against them for deleting PVP for whatever reason, that's when they use that same argument to defend themselves 😂

There's a reason why Vorkath bots are 0.0001% the amount of Rev Bots, while roughly the same GP/HR for min-geared.

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Gear requirements, stat requirements, quest requirements all hold back bots, or add additional time/money risk when they bot. There's a reason why botting on a maxed account is idiotic, but botting on throwaway Lv3s is so viable.

shut crane
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considering vorkath bots are in an instance most times

noble drift
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I see them often, but nowhere near as often as 3+ bots fighting over a Rev Imp/Ork spawn location.

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And logically, less requirements to access and do the content, while being equally as rewarding = more bots

shut crane
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fair enough, im just looking at the sheer number of bots on the top 100 / 250 high scores with 10k+ kills each.

if they survive that long to get the kills then its unreasonable to expect there to not be thousands more

noble drift
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If they aren't min-statted for DS2 (ie. 60 Agility, 68 mining), and high KC, chances are they are a real player or got hacked and botted on, but recovered their account.

shut crane
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not saying its the same amount, but its seems like a wild exaggeration

noble drift
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Top 100/250 really isn't all that much

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That's 100-250 people

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there's easily double the amount of rev bots at a minimum

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and no way to track them on a KC basis because no hiscores for revs

shut crane
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i just dm'd you an example of 2 top 50s with the exact same stat spread as an example

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both with over 65k kills

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im just sayin wilderness bots are more visible, but dont be fooled by how many non wilderness bots there are

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reasonable reqs like diaries for wilderness are still good though

noble drift
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Yeah, at a minimum, it should be forcing you to be 100+ combat to access Revs so if I go on a main, I can actually hit them when they rag my spot, as intended in wilderness.

noble drift
amber nimbus
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The honest answer: pkers hit too high and use tricks to game the system

hallow sail
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@amber nimbus skill gap is to crazy some peope.can insta kill the average player makes nobody wanna try

turbid chasm
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What tricks are pkers using to game the system

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Are you just talking about stacking hits

errant stag
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Cuz everyone I run into is rockin 50m+ gear and I'm out here tryna do calvarion in black d hide getting teleblocked

errant stag
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But I'm just guessing

wheat chasm
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the dude who recommends PKing in every questions thread asking for moneymakers has posted some PKing videos and one was for advanced tricks

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i dont remember all of them but one was like, waiting til you have a beneficial PID and can hit first/faster than your opponent

tough talon
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bring ballista voidwaker lightbearer, maybe ags or claws too

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Pkers risking more than u in the wildy is an opportunity when ur unskulled and risk nothing but still have ko potential

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If you think otherwise then it's genuine skill issue

languid hearth
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A significant amount of players nowadays are ironmen, and while many of them are too afraid to go wildy, I personally got a voidwaker on mine with no complaints, but antipking isn’t exactly an exciting prospect on an iron, not to mention all the gear you mentioned kinda sucks to get on an iron in the first place

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But yeah people are way too afraid of the wildy, I loved my ironman revs/voidwaker chapter

tough talon
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Yes Ironman should accept they are handicap accounts and expect to die in wildy, lesser the ego smoother the grind

languid hearth
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I mean I died way less than I expected in the wild

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Got a couple kills that I keyed over to a main

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But overall the loot is good enough that losing 120k in barrows gloves is like negligible

weary birch
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bring back multi revs if you're gonna let these bots own the wild

solid wind
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Wilderness died because of PVP WORLD with people “pking” at GE… wanna see Wilderness get back to life? Get rid of those PVP world and people will be back at Edgeville pking like in the old days. That’s it. Those darn PVP world is what ruined Wilderness and REAL PKING. Those PVP WORLD just feel like a new duel arena…

molten crane
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To be fair, i dont think wilderness should be mainly pvp, sure very few, but like its made for pkers and pvmers

weary birch
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pvp worlds ruined edge pking! he said it!

clever tide
solid wind
# weary birch pvp worlds ruined edge pking! he said it!

Yep I said it and as someone that was over 18 when edgeville pking was still a thing (everyone around lvl 5-10edgeville like easily 200 people per world)… PVP world ruined PKING.., there is nothing fun now to pking when the bank is that close XD and when people can teleport that easily.,, atleast in wilderness people use teleblock which I never heard of people doing it in PVP world cause they are at 1 click of the safe spot…

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Like what’s the point to use ice barrage on a player now? Or use snare/bind… what’s the point to those skill now that they are so close to the safe spot and bank… people just bring enought food for 1 fight with 2-3 complete item set.., like pking should be wear 1 set get max food and hope you have enought food to pk someone and run all that wilderness back to safety WITH THE ITEM FROM YOUR ENEMY ON YOU… while hopping to not get killed by another pker…

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The real PKING fun is ruined for ever with those PVP world… and people just do Duel Arena betting in another way..: they make sure the other player as the money of the bet on themself before fighting.,, they wanted to stop duel arena but PVP world is about the same as Sand Casino

turbid void
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Wilderness is struggling because of the sheer number of worlds that players are split amongst. There is enough activity, just very spread out

hollow ingot
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As a life-long pker, nothing is less appealing to me than multi-combat pvp. Strategy makes little difference where strength in numbers reigns supreme. I'd be a lot more interested in sporting multi-combat if it were capped in some way, such as three against one being the maximum disadvantage anyone could rack up. But I know that can't happen because of the abuse it would invite with protection boxing and all that.

Going to the old multi revs just to expect to die every 3 minutes to an 80 man clan while teleblocked with a 2 minute run out of the multi zone, it was just stupid. Now the pvp combat that does happen at revenants is interesting and engaging instead of a perpetual slaughterfest, even if there's less action in general and less people get kills/killed in general

...And that being said, I don't think the wilderness has died, I get attacked plenty on my ironman, and I get plenty of kills roaming on my pure. Sure, there are spots that are basically dead, but why would you worry about not getting any action at like, ice giants? People are also just smarter nowadays than to linger with their full dragon on at some totally arbitrary part of the wilderness.

digital cargo
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A cap would be interesting tbh

weary birch
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nerf multi revs, then let bots take over the caves, as long as it doesn't affect pvmers getting attacked.

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Great logic

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Of the two poisons, at least with multi revs you could go to most, non skill total worlds, and still 'clan up' with the lads

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now it's just bots reigning supreme instead of other players you COULD dethrone

weary birch
hollow ingot
# weary birch I would love to know how that's "interesting" and "Engaging"

I'm not sure if you're saying that from the perspective of a pker or a pvmer lol

In singles, the fight is 1 vs 1 and both parties have a realistic chance of getting their favorable outcome, the hunter gets the kill or the prey gets away. What you do, what you bring makes a world of difference. That's engaging and interesting, you play well and your odds increase.

In multi-combat when you've been teleblocked and you see a horde of white dots on the minimap you might as well put on protect item and go for a piss in your 9 seconds of downtime. And from the clan's perspective, multi combat is basically "click opponent and type sit", what you do makes virtually no difference if you have enough people. It's boring from either perspective, although there's much more to gain as a pker than the pvmer in that scenario.

...and I'm not defending the situation with the bots, that's a huge problem that should be tended to first and foremost, and I can see why revs being singles is the number one enabling factor to that nonsense

molten crane
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Multi rev is not going to be the same as old multi rev

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No chance

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Multi rev has to be over 15-20m an hour nowdays to be same as old multi rev

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I guess they can do it, but there to nuch content in the game nowdays for people to buy clans protection for no reason

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Rather just go nex or cox instead of revents

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If you pay for clan service

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Anyone know what content we had when revents first came out?

weary birch
tough talon
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Undead pirates will be dead content after a week or two

jovial remnant
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Dead on arrival

tough talon
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It will pop for like a week or two then die just like the castle update

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Manked been hyping this one up for ages 😂

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Better off accepting that wildy and RS PVP in general is way past its peak. We will never see as much wildy activity as we did during multi revs era. Lots of pvp games out there that are more fun to play that dont revolve around playing worldhop simulator for 30 minutes to find action 🤷‍♂️

plush cove
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Might be better for the wildy if there were a small handful of wilderness worlds instead of being able to access it from any world

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I think the main issue is that people are more encouraged to flee when dealing with PKers rather than engaging them. The predator-prey dynamic just breeds resentment and toxicity

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It especially doesn't help that some account builds are specially built to maximize damage potential within certain combat brackets

molten crane
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eather go kill rev bots

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or find a player that will logout or have a scout

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wilderness mechanics are so toxic

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and most of the content is shit gp houir

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honestly if i wanted to maek wildy worse

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i dont think i could xD

steel lion
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I think it died when they took away multi revs. Didn't help putting bosses underground either...alot of ppl cry about clans locking down worlds at revs. To me it was fun didn't have to deal with these 9million bots that are allowed to farm. If they had those bots during multi they would have been killed easily. It was just clans , groups of friends and randoms fighting each other. Clans that locked down worlds got hit daily with clan wars and raggers. So it wasn't as easy as the pvmers like to think it was for them. Great time to be in the wild

molten crane
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clan locked it down becuse it was the best way by far to make money in it

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in osrs, like the second was like zulrah? which werent that good money since it was botted alot

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so the only easy way and very good money was revent in osrs, nothing else

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now we have tons of other content that gives tons of money, so clans arent going to lock down revents anymore

steel lion
molten crane
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The gp hour is shit by 2024 standard

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Col log requires hours of play time

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Bots taking over your spor

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Just give wildy uniqes

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If you dont like wildy has uniqes

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Just buy it on ge xD

steel lion
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Well the bot issue isn't as big for mains. It's the irons that will struggle. Or the low to mid tier trying to make some gp there

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Move valamore to the wildy..easy fix for the wildy

molten crane
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Yeee

willow turret
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id vote for an add where you can not log out in the boss rooms. in combat or not.

  • also while in slayer caves no tele for 3seconds while in combat like rev caves. (unless hard+ diary complete)
  • also make all npcs hostile towards a skulled player at all times while in wilderness.

I feel it would balance out pkr piling 1 pvmer
as well as pvmers not easily escaping with out trying to fight back or evade.

also low lv bots/players in the new rouges castle thieving auto die and get the loot for free from death. maybe make that hard+diary too to have a grave in 50+ wildy.

shut crane
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No tele in slayer caves just makes it a death sentence for anyone doing slayer

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Getting tb'd and frozen when a team and 6 other npcs are attacking you is a insta lose scenario

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Not sure if tele delay works for multi

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But in general I agree with the idea of trying to encourage the pvmer to fight back

molten crane
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otherwise

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jagex is supporting lavadragon bots! and vetion

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and some other places

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well honstely

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if they arent support bots, then ill be amazed

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they have all the techonlogy in the world to make it so hard to bot

noble drift
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1-click teleport below 30 wildy is a problem when real players risk 2 gp for that teleport and there's plenty of profitable content below 30 wildy line.

keen harbor
molten crane
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and in higher levels

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but gotta make it under level 30 and no requiremnt, so they bots can teleport out

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and can start right away after account creation!

keen harbor
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okay, so, you won't make wildy more popular by making it harder for the average player to escape - they're just less likely to go there than they already are. Encouraging them to fight back isn't the fix either, unless you get rid of the most iconic mechanic in the game (your items don't drop when you die). The average player won't invest time into learning PvP because they either don't enjoy it, or its already a steep learning curve with a huge capital loss if it goes wrong.

You're looking at 2 separate issues and thinking the fix for one is perfect for both, when it isn't.

Wildy is dead because there aren't enough players to kill, that is what PvP enjoyers/PKers care about. Not that there isn't enough content to do there - there is a lot of content to do there already. Adding more content isn't the solution either - it will get an influx of players for a couple of weeks because "oohhhh look, shiny new thing", PvMers will just get stomped by PKers, then the PvMers will stop going because they can't enjoy the content because a PKer will just stomp them, and then the PKers will go "this new update sucks because its dead already/full of bots".

The solutions are either:

  • Change the Wildy to be a non-PK zone (literally the worst idea, but its an idea)
  • Remove the death costs so no items are lost (literally the next worst idea, but its an idea)
  • Lower the skill-entry for PvP... However, this will lessen the skill curve which is also bad.

You could add content into the wildy that is 100m per 10 mins spent, and the only people that will be there after a few days will be people who know how to PvP or bots, which will then make it dead content again because less players will be there. Because PKers will camp it and PvMers won't enjoy getting stomped as soon as they enter.

Wildy will never be back to the 07 glory days. PvP has advanced too much.

shut crane
# keen harbor This would just make Wildy more dead than it already is.

At the end of the day you want to attract the right kind of crowd. Not just any crowd.

There is honestly no point having a chunk of players who go there but get really upset about any form of pker attempt or pvp interaction.
You would rather have less players who are happy to engage In the pvp side of things when caught (and not over react if pkers trash talk them)

Pkers shouldn't get a free kill everytime they see someone in a cave, but at the same time escaping below level 30 shouldn't be as free as it currently is.

keen harbor
shut crane
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There is no single answer on how to do this, but not improving the pvp interaction just so more average players feel like they have to go there for money just ain't working

keen harbor
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IMO, the best way to solve this problem is just DMM

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accounts that are only available on certain servers, that cannot impact other servers

shut crane
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People don't want that

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They want there pvp gains to translate to their account progress

digital cargo
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Tbh a lot more casual folks who still complain about the wildy, at least in my clan, still goes out there because the money is really good compared to the content they have unlocked

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With the wildy updates, it’s been more active

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We also have another update this Wednesday

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It’s great money and people are going to complain. It is what it is

shut crane
shut crane
digital cargo
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Yeah they’re hard coping

molten crane
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would be if it wasnt bot infested

digital cargo
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It’s been good money since the rework

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Even with bots

molten crane
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yhea i guess your correct

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yhea tis fine money

willow turret
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also what about this...
when there is more then say 10players skulled in 1 small location maybe 40x40 tiles
tribrid lv 75 npcs spawn to attack anything in sight. and they drop minimal supplies? 1rest/1blighted food

molten crane
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Over 30 you should be able to maintain supplys in my opinon

plush cove
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Maybe we should abandon the idea of level brackets and wilderness levels all together

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Let the entire region be one massive free-for-all

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The botting issue would be gone overnight if mains could stomp them

molten crane
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And new players cannot even play

plush cove
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Bruh

dapper coral
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Make the wilderness non-PvP in most worlds but normal drops don’t happen, only uniques can drop. Then make like 10 worlds where wilderness is full PvP and normal drops occur.

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So you could farm scorpia in the non-PvP worlds but 499/500 drops are nothing and you can rarely land those collection log slots. But if you want to remotely earn any money in the wilderness you have to do it in those 10 PvP wilderness worlds

willow turret
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complaints from pkrs are its to easy for pvm to escape.
complaints from pvm are its death a sentence to change it. but there are to many bots.

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if want to cut down bots youve got to be able to kill them. the insanely fast auto log/tele is the problem.

the average player simply can not tele/log as fast as the bots can.

easiest fix i can think of is add the tele delay like in rev cave. and make it to where you can not log out in boss rooms.

even an x log pkrs got a min to do their best.

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this forces players to evade and escape or fight back.

molten crane
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heey, they have all the techonlogy to make it so people cannot log out, deadman has it, revent caves have it, and every pker ask for it and pvp

willow turret
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  • making all npc 100% agro any skull would tip scales towards pvm a bit.

itll be much harder for pkrs to smite the pvm.
any time a pkr is eating is that much more chance to evade.

little token to even the scales for a 1v100

molten crane
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so by choise they dont add it to the gmae

willow turret
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i enjoy pvp and pvm. its hard to pick a happy medium.

molten crane
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i dont mind getting chased and crashed in wilderness

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but if its shit gp hour that i only do for like mage cape 2 for example

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its like why is this so bad gp hour

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well mage cape 2 is op nvm

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but you get my point

willow turret
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wildy content is more gp per hr then anything else ingame that you can do without 20m+ in gear

molten crane
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ye true

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what about

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scorpio

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all those demibosses

willow turret
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those mini bosses arent for making gp.

theyre col log at best

molten crane
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at that point

willow turret
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if want those to be farmed they need better drop table

molten crane
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yee thats my point, why are there so much bad gp hour things in wilderness

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like what you expect, novone is going to do thenm

willow turret
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chaos ele is to hard to kill to be profitable.
people kil it for pet/slayer nothing else

molten crane
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if people do it for pet, why is it in wilderness

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its just toxic

willow turret
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fixing the demi bosses doesnt fix the wildy issues.

just make them worse until the current issues are fixd imo

itll attract more bots.
you know in soulwars right now everyday there are 10+ worlds with 100 accounts farming the minigame nonstop

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so much gp is farmed hourly and there is nothing we can do about it.

molten crane
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high risk, no logout, no teleport, alot of diffrent ways to escape pkers

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go into the iron axe thingy

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hbut since its sub2m an hour with bis items

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novone goign to do it

noble drift
willow turret
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vet calli ven and the smallers rev caves and slayer caves are the money makers.
thats 8 high value spots

arch fan scorp ele are the col log bosses. a pass time really 1/3rd content of wildy is more or less dead

noble drift
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It's outdated and protects more bots than players.

willow turret
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if remove the level restrict there is no reason to have a pure account. which makes up for more of the pvp community then mains do

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making the 30+ content locked behind the diarys may be the better option.

maybe add a new diary task in the hard making pures/lower levels unable to do them.

molten crane
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but its so dead in slayer cave

willow turret
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caves are run with pk squads. some as big as 50deep iv seen

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if game spawned in npcs to assist pvm fighting back that might change

molten crane
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damn

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so smart they made those elder chaos druid be able to teleblock

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so not bots content

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smart devs

jovial remnant
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they actually put in seeds that make you walk east

jovial remnant
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i have unfortunate news there are zombie pirate bots now
i'm seeing them with webweaver bows and black d'hide and they will all run for loot you drop on the tick right after it appears
very easy to spot, very hard to report

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due to all the magic attacks

jovial remnant
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Around combat level 75-80 usually if you're interested in literally hunting them down

wheat chasm
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no surprise

weary birch
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It's almost like there's an insider at Jagex that knows how to take advantage of these updates

jovial remnant
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awfully manky of them

willow turret
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@weary birch it's not insider...
People are just smart af.
The bot devs sell the script. No one will buy if can't make money.

Just have to make a pure and kill them, do your part.

winter igloo
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My opinion is that the wilderness is dying because most players don't like the predator-prey criminal-victim design, and even if Jagex buffs the GP per hour, many players still won't go farm there, but it will just attract bots.

weary birch
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makes sense

molten crane
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its not just wilderness

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if they buff any skilling, bots issue

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any high level buff, bots issue

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wilderness is just least requirments

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what they can do, is to make it okey gp hour, good xp

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or slayer task, requirments

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but i guess majority of playerbase is bots, so they gotta make some content for them

molten crane
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Osrs would go down 50% value

cyan portal
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Variety of things:
Bots make the content hard to find a world, very annoying
Nobody likes being PKed, and there's so much niche info involved, that the pker always has a knowledge advantage

PKers are so rutheless too. Why are they attacking people with black d hide and an msb? All it means is that why wont bring items next time they're forced to come back, and they'll vote no on the next poll. Can really only blame the pk community for this.

turbid chasm
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You’re blaming the PKing community for PKing people?

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The wilderness is not a safe zone

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You should expect to be PKed

cyan portal
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Alright, then keep getting voted no and stuff because people aren't having fun. I don't mind.

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Or pick or battles and be a normal person and see how a community responds

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I mean, the entire thread is "why is the wilderness dead"
You dont ahve to like my answer

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but it's literally dead because people don't enjoy the content

digital cargo
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Besides the bots*

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Getting pked does suck but it is the wilderness. Bring what you’re willing to risk

cyan portal
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I do. I'm just saying, there's a reason it's dying and pkers complain about hopping for hours to find one person with gear

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and it's not hard to see the reason why, regardless of whether you like the reason or not

steel lion