#Why Has the Wilderness Died?
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Why would people engage with this system
When they could play any other PvP game on the market
Whenever as a pvmers you fight a paper
Pvper
Even if you escape, you now need to rebank, world hop, and walk back to where you were
If this happens a few times back to back, it's a horrible unfun experience
Even if you lost nothing
We shove gp into the wildy for "risk vs reward"
But all it does is allow bot farms to farm resources faster than anyone
The wildy won't be fixed by encouraging pvmers to enter to do content they feel like they HAVE to do
The wildy will never return to a 2007 state since we all know too much about the game
And we're all older with less free time
Being interrupted non stop when trying to do the content you enjoy is not fun
And if you're wanting to PvP, getting a match at the GE will be faster
The wildy also has TONS of multi areas that make it unfun
And even if you're in a single area
Clans can sub out
The wildy will always be dead while it's only fun for half the parties
Getting away provides no reward
And it shouldn't
But that flaw makes it exhausting content, rather than exhilarating
Realistically the wildy is what is, and probably can't be changed to be more popular
Because that would kill off what it is
Gear has become significantly more expensive, harder to obtain, and less fun to lose
It makes for cool videos
But the vast majority of people won't engage
as we kinda have like hotspot atm is revent and reworked bosses
so pkers/clans is basically at the asme spot for good reason
there no reason to be somewhere else
if we get more hotspots, wildy becomes more enjoyable
chaos altar i guess is somewhat hotspot, but pkers there just kill for like 50k gp, not even enjoyable, all otherbosses is dead
there is little risk vs rewards ngl
100k to go itno revent caves, and you kill 2 monster to get it back
not risk in my eyes
More enjoyable for the pkers, not enjoyable for the people getting pkd. The wildy in 2007 was full of half baked clans, back stabbing, etc etc
And people hunting people down non stop
There's been a huge shift in gamers attitudes and I don't think the osrs wildy fits into the modern day adult gamer
Doesn't mean we should change it persay but it's never going to become an incredibly popular piece of content for the majority of players
It'll always be a bot farm
ik, but there been alot of qol to wildy, better escape routes, more things in single+, skull prevention
becuse they wanna look at netflix while gaming
ye
For engaging with pvm content
i mean i enjoy that
I love last man standing
It's a lot of fun
But the fights are faie
Fair
Wildy fights don't feel fair at all
but i mean, i agree its bad to get interrupted when your killing a boss that givves 2m an hour
Players will just do raids for 5x the gp
Since the economy has shifted towards mega rares and not resources
Before we just had tbow which was not needed because bp
but like when they can do stuff that gives millions mroe hp per hour
Scythe also was not needed
its so bad to get interuppted
Now we have shadow
ye
As much as I'd love the wildy to be popular and be exactly how it was in 2007
It won't
You can't make wildy bosses 10m gp per hour either
you can
You'll just give bots even more gp
Because even if you made it 10m I'd still rather raid
honestly i hate cox and toa
i love the gaming exerpince in wildy
i feel like im playing the game
but in raids its just ahh doing this for only drops
Well that's fine, but the bosses are too easy for the reward
Too low reqs for the reward
And the only "risk" is another player taking the reward
Cox is significantly harder than any wildy boss
is also diffculity of the boss
There's not a single difficult wildy boss
i mean escaping from pker
I mean
The risk is just another player took the gp
IE you'd be pumping shit tons of gp into the game
In raw alchs
That was fn made
Fan
And I hAye it
I love the bosses
But I don't want crack head Dan freezing me every 30 minutes
When I'm trying to do the new content
Imagine Toa but you can randomly be frozen or cox
Or someone can at random hit you for a 95
Like that Pvm sounds awful
ye ik
Besides bots there’s been way more activity overall so it’s not dead
Wildy stuff gets attention and views
If you don’t like it that’s fine, and I get the annoyance part of it
But it still gets engagement
Yeah that's fair, Its just never going to go back to 2007 activity
For sure
Because as the anti pker you can use 2-4 strong items risk free.
It all depends on how comfortable you are with pvp mechanics. Which I guess is the starting issue, most people can't do the basics
I don't trust the anti skull button even if I know it sounds crazy
if there wasn't pvp worlds then people would fight in the wilderness across the ditch, and the wilderness would be active. Its just more convenient to fight at the ge. But its lame that they are basically segregated to their own world. Still wouldn't solve it completely because most or all the pvpers would still jump to the biggest world.
I think it good to add a rc altars inside deep wilderness. Current one is way to easy and safe.
With abyss rc, other altars look too dead.
if they really wanted to they could implement some kind of debuff if you spend more then like 10 hrs a week in the rev cave to slow down clans
why are we still pretending clans are the problem? They remove multi and allow the bots to run rampant.
We're at a point where it's bots or normal players in clans
pick your poison
I pick the latter any day
Rev caves is in a depressing state
The problem is the low requirements. More requirements = less bots assuming Jagex actually does their jobs and ban in time.
They don't want to add quests because Redditors will complain, so they are limited to diary requirements or diaries boosting drop rates, combat level requirements, or time-gated requirements.
Doesn't matter if Rev Caves is singles or multi, that gp will be coming in.
And they won't add combat requirements very easily (won't do that for the lv70 mage only zulrah bots either) because of pures, even though it would help by adding a 50-60 hour requirement to the botting process AND let you pk them on mains. I dislike how antiquated the wildy level system is because the way it is now, it leads to a lot of accounts that just cannot be killed, which are the problem - high rewards, no risk.
Lv3 black chin bots can't even be killed unless you specifically have a low level. Catering around pures while harping "high risk, high rewards" is hypocritical imo. Let anyone attack anyone in the wildy if you want actual risk.
A difficult quest to access the rev caves would be huge for reducing bots there
The quest doesn't even need to take place in the wild
there are some insane scripts. i wonder how it would handicap the botters as it's simply abysmal
put huge reqs for revs caves, and hope jagex ban bots (might even work for clans that clear out the caves every now and then)
It doesn't matter how complex or insane the scripts are. PVP community routinely pulls this argument of "clearly it doesn't work 100% of the time, so we shouldn't implement", while ignoring the fact it adds a 50+ hour grind to complete. When the same argument turns against them for deleting PVP for whatever reason, that's when they use that same argument to defend themselves 😂
There's a reason why Vorkath bots are 0.0001% the amount of Rev Bots, while roughly the same GP/HR for min-geared.
Gear requirements, stat requirements, quest requirements all hold back bots, or add additional time/money risk when they bot. There's a reason why botting on a maxed account is idiotic, but botting on throwaway Lv3s is so viable.
There's a reason why Vorkath bots are 0.0001% the amount of Rev Bots, while roughly the same GP/HR for min-geared
what are you basing this on?
considering vorkath bots are in an instance most times
I use Lunar Isle Bank, where a lot of high-end/more-developed bots bank from and subsequently get kicked off/orb'd back to Vorkath. Ferox is typically lower level bots like Zulrah, RDs, etc.
I see them often, but nowhere near as often as 3+ bots fighting over a Rev Imp/Ork spawn location.
And logically, less requirements to access and do the content, while being equally as rewarding = more bots
fair enough, im just looking at the sheer number of bots on the top 100 / 250 high scores with 10k+ kills each.
if they survive that long to get the kills then its unreasonable to expect there to not be thousands more
If they aren't min-statted for DS2 (ie. 60 Agility, 68 mining), and high KC, chances are they are a real player or got hacked and botted on, but recovered their account.
not saying its the same amount, but its seems like a wild exaggeration
Top 100/250 really isn't all that much
That's 100-250 people
there's easily double the amount of rev bots at a minimum
and no way to track them on a KC basis because no hiscores for revs
i just dm'd you an example of 2 top 50s with the exact same stat spread as an example
both with over 65k kills
im just sayin wilderness bots are more visible, but dont be fooled by how many non wilderness bots there are
reasonable reqs like diaries for wilderness are still good though
Yeah, at a minimum, it should be forcing you to be 100+ combat to access Revs so if I go on a main, I can actually hit them when they rag my spot, as intended in wilderness.
Also very possible I might just have large confirmation bias.
interesting take 🤔
The honest answer: pkers hit too high and use tricks to game the system
@amber nimbus skill gap is to crazy some peope.can insta kill the average player makes nobody wanna try
What tricks are pkers using to game the system
Are you just talking about stacking hits
Cuz everyone I run into is rockin 50m+ gear and I'm out here tryna do calvarion in black d hide getting teleblocked
Could be the annoying stand under trick or the equally as bad spaz your character out so it's harder to click proper lol
But I'm just guessing
the dude who recommends PKing in every questions thread asking for moneymakers has posted some PKing videos and one was for advanced tricks
i dont remember all of them but one was like, waiting til you have a beneficial PID and can hit first/faster than your opponent
Can always try to antipk
bring ballista voidwaker lightbearer, maybe ags or claws too
Pkers risking more than u in the wildy is an opportunity when ur unskulled and risk nothing but still have ko potential
If you think otherwise then it's genuine skill issue
A significant amount of players nowadays are ironmen, and while many of them are too afraid to go wildy, I personally got a voidwaker on mine with no complaints, but antipking isn’t exactly an exciting prospect on an iron, not to mention all the gear you mentioned kinda sucks to get on an iron in the first place
But yeah people are way too afraid of the wildy, I loved my ironman revs/voidwaker chapter
Yes Ironman should accept they are handicap accounts and expect to die in wildy, lesser the ego smoother the grind
I mean I died way less than I expected in the wild
Got a couple kills that I keyed over to a main
But overall the loot is good enough that losing 120k in barrows gloves is like negligible
bring back multi revs if you're gonna let these bots own the wild
Wilderness died because of PVP WORLD with people “pking” at GE… wanna see Wilderness get back to life? Get rid of those PVP world and people will be back at Edgeville pking like in the old days. That’s it. Those darn PVP world is what ruined Wilderness and REAL PKING. Those PVP WORLD just feel like a new duel arena…
To be fair, i dont think wilderness should be mainly pvp, sure very few, but like its made for pkers and pvmers
pvp worlds ruined edge pking! he said it!
So true, it should get a massive buff. Some of the best training methods should be in the Wilderness otherwise there's just no incentive
Yep I said it and as someone that was over 18 when edgeville pking was still a thing (everyone around lvl 5-10edgeville like easily 200 people per world)… PVP world ruined PKING.., there is nothing fun now to pking when the bank is that close XD and when people can teleport that easily.,, atleast in wilderness people use teleblock which I never heard of people doing it in PVP world cause they are at 1 click of the safe spot…
Like what’s the point to use ice barrage on a player now? Or use snare/bind… what’s the point to those skill now that they are so close to the safe spot and bank… people just bring enought food for 1 fight with 2-3 complete item set.., like pking should be wear 1 set get max food and hope you have enought food to pk someone and run all that wilderness back to safety WITH THE ITEM FROM YOUR ENEMY ON YOU… while hopping to not get killed by another pker…
The real PKING fun is ruined for ever with those PVP world… and people just do Duel Arena betting in another way..: they make sure the other player as the money of the bet on themself before fighting.,, they wanted to stop duel arena but PVP world is about the same as Sand Casino
Wilderness is struggling because of the sheer number of worlds that players are split amongst. There is enough activity, just very spread out
As a life-long pker, nothing is less appealing to me than multi-combat pvp. Strategy makes little difference where strength in numbers reigns supreme. I'd be a lot more interested in sporting multi-combat if it were capped in some way, such as three against one being the maximum disadvantage anyone could rack up. But I know that can't happen because of the abuse it would invite with protection boxing and all that.
Going to the old multi revs just to expect to die every 3 minutes to an 80 man clan while teleblocked with a 2 minute run out of the multi zone, it was just stupid. Now the pvp combat that does happen at revenants is interesting and engaging instead of a perpetual slaughterfest, even if there's less action in general and less people get kills/killed in general
...And that being said, I don't think the wilderness has died, I get attacked plenty on my ironman, and I get plenty of kills roaming on my pure. Sure, there are spots that are basically dead, but why would you worry about not getting any action at like, ice giants? People are also just smarter nowadays than to linger with their full dragon on at some totally arbitrary part of the wilderness.
A cap would be interesting tbh
nerf multi revs, then let bots take over the caves, as long as it doesn't affect pvmers getting attacked.
Great logic
Of the two poisons, at least with multi revs you could go to most, non skill total worlds, and still 'clan up' with the lads
now it's just bots reigning supreme instead of other players you COULD dethrone
I would love to know how that's "interesting" and "Engaging"
I'm not sure if you're saying that from the perspective of a pker or a pvmer lol
In singles, the fight is 1 vs 1 and both parties have a realistic chance of getting their favorable outcome, the hunter gets the kill or the prey gets away. What you do, what you bring makes a world of difference. That's engaging and interesting, you play well and your odds increase.
In multi-combat when you've been teleblocked and you see a horde of white dots on the minimap you might as well put on protect item and go for a piss in your 9 seconds of downtime. And from the clan's perspective, multi combat is basically "click opponent and type sit", what you do makes virtually no difference if you have enough people. It's boring from either perspective, although there's much more to gain as a pker than the pvmer in that scenario.
...and I'm not defending the situation with the bots, that's a huge problem that should be tended to first and foremost, and I can see why revs being singles is the number one enabling factor to that nonsense
Multi rev is not going to be the same as old multi rev
No chance
Multi rev has to be over 15-20m an hour nowdays to be same as old multi rev
I guess they can do it, but there to nuch content in the game nowdays for people to buy clans protection for no reason
Rather just go nex or cox instead of revents
If you pay for clan service
Anyone know what content we had when revents first came out?
prov some Zzz content
Undead pirates will be dead content after a week or two
Dead on arrival
It will pop for like a week or two then die just like the castle update
Manked been hyping this one up for ages 😂
Better off accepting that wildy and RS PVP in general is way past its peak. We will never see as much wildy activity as we did during multi revs era. Lots of pvp games out there that are more fun to play that dont revolve around playing worldhop simulator for 30 minutes to find action 🤷♂️
Might be better for the wildy if there were a small handful of wilderness worlds instead of being able to access it from any world
I think the main issue is that people are more encouraged to flee when dealing with PKers rather than engaging them. The predator-prey dynamic just breeds resentment and toxicity
It especially doesn't help that some account builds are specially built to maximize damage potential within certain combat brackets
agree xD
eather go kill rev bots
or find a player that will logout or have a scout
wilderness mechanics are so toxic
and most of the content is shit gp houir
honestly if i wanted to maek wildy worse
i dont think i could xD
I think it died when they took away multi revs. Didn't help putting bosses underground either...alot of ppl cry about clans locking down worlds at revs. To me it was fun didn't have to deal with these 9million bots that are allowed to farm. If they had those bots during multi they would have been killed easily. It was just clans , groups of friends and randoms fighting each other. Clans that locked down worlds got hit daily with clan wars and raggers. So it wasn't as easy as the pvmers like to think it was for them. Great time to be in the wild
yee, multi rev was fun but unhealthy
clan locked it down becuse it was the best way by far to make money in it
in osrs, like the second was like zulrah? which werent that good money since it was botted alot
so the only easy way and very good money was revent in osrs, nothing else
now we have tons of other content that gives tons of money, so clans arent going to lock down revents anymore
Just bots now
Yep
The gp hour is shit by 2024 standard
Col log requires hours of play time
Bots taking over your spor
Just give wildy uniqes
If you dont like wildy has uniqes
Just buy it on ge xD
Well the bot issue isn't as big for mains. It's the irons that will struggle. Or the low to mid tier trying to make some gp there
Move valamore to the wildy..easy fix for the wildy
Yeee
id vote for an add where you can not log out in the boss rooms. in combat or not.
- also while in slayer caves no tele for 3seconds while in combat like rev caves. (unless hard+ diary complete)
- also make all npcs hostile towards a skulled player at all times while in wilderness.
I feel it would balance out pkr piling 1 pvmer
as well as pvmers not easily escaping with out trying to fight back or evade.
also low lv bots/players in the new rouges castle thieving auto die and get the loot for free from death. maybe make that hard+diary too to have a grave in 50+ wildy.
No tele in slayer caves just makes it a death sentence for anyone doing slayer
Getting tb'd and frozen when a team and 6 other npcs are attacking you is a insta lose scenario
Not sure if tele delay works for multi
But in general I agree with the idea of trying to encourage the pvmer to fight back
yhea just make it like deadman mode
otherwise
jagex is supporting lavadragon bots! and vetion
and some other places
well honstely
if they arent support bots, then ill be amazed
they have all the techonlogy in the world to make it so hard to bot
I'd vote for you cannot teleport/log out of boss caves and even a maze to escape from, but can't be TB'd either. That way it feels like an "escape".
As long as there is sufficient safe zones in place, like 4-5 more Ferox Enclave zones that you unlock, DMM logout or tp-delay would be ideal.
1-click teleport below 30 wildy is a problem when real players risk 2 gp for that teleport and there's plenty of profitable content below 30 wildy line.
This would just make Wildy more dead than it already is.
yheaa agree, they need to make wildy more profitable
and in higher levels
but gotta make it under level 30 and no requiremnt, so they bots can teleport out
and can start right away after account creation!
okay, so, you won't make wildy more popular by making it harder for the average player to escape - they're just less likely to go there than they already are. Encouraging them to fight back isn't the fix either, unless you get rid of the most iconic mechanic in the game (your items don't drop when you die). The average player won't invest time into learning PvP because they either don't enjoy it, or its already a steep learning curve with a huge capital loss if it goes wrong.
You're looking at 2 separate issues and thinking the fix for one is perfect for both, when it isn't.
Wildy is dead because there aren't enough players to kill, that is what PvP enjoyers/PKers care about. Not that there isn't enough content to do there - there is a lot of content to do there already. Adding more content isn't the solution either - it will get an influx of players for a couple of weeks because "oohhhh look, shiny new thing", PvMers will just get stomped by PKers, then the PvMers will stop going because they can't enjoy the content because a PKer will just stomp them, and then the PKers will go "this new update sucks because its dead already/full of bots".
The solutions are either:
- Change the Wildy to be a non-PK zone (literally the worst idea, but its an idea)
- Remove the death costs so no items are lost (literally the next worst idea, but its an idea)
- Lower the skill-entry for PvP... However, this will lessen the skill curve which is also bad.
You could add content into the wildy that is 100m per 10 mins spent, and the only people that will be there after a few days will be people who know how to PvP or bots, which will then make it dead content again because less players will be there. Because PKers will camp it and PvMers won't enjoy getting stomped as soon as they enter.
Wildy will never be back to the 07 glory days. PvP has advanced too much.
At the end of the day you want to attract the right kind of crowd. Not just any crowd.
There is honestly no point having a chunk of players who go there but get really upset about any form of pker attempt or pvp interaction.
You would rather have less players who are happy to engage In the pvp side of things when caught (and not over react if pkers trash talk them)
Pkers shouldn't get a free kill everytime they see someone in a cave, but at the same time escaping below level 30 shouldn't be as free as it currently is.
Its a super difficult problem to solve
There is no single answer on how to do this, but not improving the pvp interaction just so more average players feel like they have to go there for money just ain't working
IMO, the best way to solve this problem is just DMM
accounts that are only available on certain servers, that cannot impact other servers
People don't want that
They want there pvp gains to translate to their account progress
Tbh a lot more casual folks who still complain about the wildy, at least in my clan, still goes out there because the money is really good compared to the content they have unlocked
With the wildy updates, it’s been more active
We also have another update this Wednesday
It’s great money and people are going to complain. It is what it is
I know my clan is going to organise a trip there for me to lose another chunk of cash to deaths 
Mhmm, I really wish people could just have fun with it since they will profit even though they die.
It's defo better these days , but I just dislike pvmers who act like being put into a pvp interaction is somehow making the wilderness dead
Yeah they’re hard coping
not great money anymore asdly
would be if it wasnt bot infested
It is wdym
It’s been good money since the rework
Even with bots
making all npc hostile at all times when skulled would balance out the death sentence for people doing slayer.
- adding more npc to roam the halls would prevent pkrs from hoping worlds quickly. (just a thought)
for rev caves instead of multi maybe move everything up more. make it 1 spawn of each sub 30.
forcing everyone above 30 to make any real money.
also what about this...
when there is more then say 10players skulled in 1 small location maybe 40x40 tiles
tribrid lv 75 npcs spawn to attack anything in sight. and they drop minimal supplies? 1rest/1blighted food
Losing ressorces should be under 30 level
Over 30 you should be able to maintain supplys in my opinon
Maybe we should abandon the idea of level brackets and wilderness levels all together
Let the entire region be one massive free-for-all
The botting issue would be gone overnight if mains could stomp them
Just let whole osrs world be pvp
And new players cannot even play
Bruh
Make the wilderness non-PvP in most worlds but normal drops don’t happen, only uniques can drop. Then make like 10 worlds where wilderness is full PvP and normal drops occur.
So you could farm scorpia in the non-PvP worlds but 499/500 drops are nothing and you can rarely land those collection log slots. But if you want to remotely earn any money in the wilderness you have to do it in those 10 PvP wilderness worlds
waste of time all around.
there are way to many players in wilderness for so few worlds.
there are ccs with 50+ 24/7.
not counting the small squads.
wildy is not dead. but its not much alive either. if propose to scrap wildy in xx worlds to condense players itll be that much harder for the pvm
complaints from pkrs are its to easy for pvm to escape.
complaints from pvm are its death a sentence to change it. but there are to many bots.
if want to cut down bots youve got to be able to kill them. the insanely fast auto log/tele is the problem.
the average player simply can not tele/log as fast as the bots can.
easiest fix i can think of is add the tele delay like in rev cave. and make it to where you can not log out in boss rooms.
even an x log pkrs got a min to do their best.
this forces players to evade and escape or fight back.
heey, they have all the techonlogy to make it so people cannot log out, deadman has it, revent caves have it, and every pker ask for it and pvp
- making all npc 100% agro any skull would tip scales towards pvm a bit.
itll be much harder for pkrs to smite the pvm.
any time a pkr is eating is that much more chance to evade.
little token to even the scales for a 1v100
so by choise they dont add it to the gmae
i enjoy pvp and pvm. its hard to pick a happy medium.
i dont mind getting chased and crashed in wilderness
but if its shit gp hour that i only do for like mage cape 2 for example
its like why is this so bad gp hour
well mage cape 2 is op nvm
but you get my point
wildy content is more gp per hr then anything else ingame that you can do without 20m+ in gear
those mini bosses arent for making gp.
theyre col log at best
at that point
if want those to be farmed they need better drop table
yee thats my point, why are there so much bad gp hour things in wilderness
like what you expect, novone is going to do thenm
chaos ele is to hard to kill to be profitable.
people kil it for pet/slayer nothing else
fixing the demi bosses doesnt fix the wildy issues.
just make them worse until the current issues are fixd imo
itll attract more bots.
you know in soulwars right now everyday there are 10+ worlds with 100 accounts farming the minigame nonstop
so much gp is farmed hourly and there is nothing we can do about it.
i would say scorpio is the best designed boss in wilderneess without her drop table
high risk, no logout, no teleport, alot of diffrent ways to escape pkers
go into the iron axe thingy
hbut since its sub2m an hour with bis items
novone goign to do it
That's what I was suggesting originally, like everything above 20-30 wildy line would be ffa. The level system only stands to protect pures and other snowflake accounts, since there is minimal risk if only select groups of pures can hit you.
vet calli ven and the smallers rev caves and slayer caves are the money makers.
thats 8 high value spots
arch fan scorp ele are the col log bosses. a pass time really 1/3rd content of wildy is more or less dead
It's outdated and protects more bots than players.
if remove the level restrict there is no reason to have a pure account. which makes up for more of the pvp community then mains do
making the 30+ content locked behind the diarys may be the better option.
maybe add a new diary task in the hard making pures/lower levels unable to do them.
yhea slayer task pretty good money
but its so dead in slayer cave
caves are run with pk squads. some as big as 50deep iv seen
if game spawned in npcs to assist pvm fighting back that might change
damn
so smart they made those elder chaos druid be able to teleblock
so not bots content
smart devs
they actually put in seeds that make you walk east
i have unfortunate news there are zombie pirate bots now
i'm seeing them with webweaver bows and black d'hide and they will all run for loot you drop on the tick right after it appears
very easy to spot, very hard to report
due to all the magic attacks
Around combat level 75-80 usually if you're interested in literally hunting them down
no surprise
It's almost like there's an insider at Jagex that knows how to take advantage of these updates
awfully manky of them
@weary birch it's not insider...
People are just smart af.
The bot devs sell the script. No one will buy if can't make money.
Just have to make a pure and kill them, do your part.
My opinion is that the wilderness is dying because most players don't like the predator-prey criminal-victim design, and even if Jagex buffs the GP per hour, many players still won't go farm there, but it will just attract bots.
makes sense
well
its not just wilderness
if they buff any skilling, bots issue
any high level buff, bots issue
wilderness is just least requirments
what they can do, is to make it okey gp hour, good xp
or slayer task, requirments
but i guess majority of playerbase is bots, so they gotta make some content for them
sad if this is true
Imagine if they banned all bots
Osrs would go down 50% value
Variety of things:
Bots make the content hard to find a world, very annoying
Nobody likes being PKed, and there's so much niche info involved, that the pker always has a knowledge advantage
PKers are so rutheless too. Why are they attacking people with black d hide and an msb? All it means is that why wont bring items next time they're forced to come back, and they'll vote no on the next poll. Can really only blame the pk community for this.
You’re blaming the PKing community for PKing people?
The wilderness is not a safe zone
You should expect to be PKed
Alright, then keep getting voted no and stuff because people aren't having fun. I don't mind.
Or pick or battles and be a normal person and see how a community responds
I mean, the entire thread is "why is the wilderness dead"
You dont ahve to like my answer
but it's literally dead because people don't enjoy the content
Old thread and post wildy updates, it’s been very alive
Besides the bots*
Getting pked does suck but it is the wilderness. Bring what you’re willing to risk
I do. I'm just saying, there's a reason it's dying and pkers complain about hopping for hours to find one person with gear
and it's not hard to see the reason why, regardless of whether you like the reason or not
Facts