I want to pick the brains of this community on the topic of a potential minimum hit. I know discussion about balance changes can get fairly dicey and there have been talks about this before. Just to clarify, when I say 'minimum hit', I'm talking about a minimum amount of damage dealt after rolling a successful hit. If you miss, you still get that iconic blue hit splat. (If you're wondering why I would need to clarify this, I point you to the confusion the Soul Stealer relic in Leagues 4 caused when it used the term 'minimum hit' in its description.) For context; currently whenever you hit something successfully, for the most part, you deal damage on a scale of 0 to your maximum hit, with every number having an equal chance of being rolled.
I am not an expert on game balance nor do I claim to be. I do not fully comprehend what a minimum hit would entail other than some speculation, which is why I'm not going to give any concrete numbers or propose anything specific, and instead ask all of you for your collective opinion about the topic in hopes of coming up with a consensus on the matter.
1. What is your total level? Do you consider yourself a casual or hardcore player?
2. Are you an ironman, a pure, and/or a 'snowflake' account? If so, what kind?
3. What is your favorite type of content to do in this game? (Bossing, Raids, PvP, Skilling, etc.)
4. How do you feel about a minimum hit in general?
5. What benefits and/or drawbacks would a minimum hit entail for the overall game balance?
6. What should the minimum hit be? Should it be a fixed number, based on your combat stats, based on your equipment, some combination of the three, or something else entirely?
7. Should special attacks have a different minimum hit than your previous answer? If so, what should it be?
8. Should damage be calculated differently to support a minimum hit system? (Example; numbers near the median of your minimum and maximum hit could be more likely to be rolled than numbers closer to the ends of the range.)
9. Do you think the addition of a minimum hit would invalidate achievements (such as boss pets, kill count, combat achievements, etc.) made prior to its inclusion? Why or why not?
10. Do you think the addition of a minimum hit would be healthy for PvP? Why or why not?
11. Do you think the addition of a minimum hit would be healthy for speedrunning content such as bosses or quests? Why or why not?
12. Do you think any particular weapons or gear would become over/underpowered with the addition of a minimum hit? If so, which ones, and what changes would you make to accommodate them?
Is that a lot of questions? You don't have to answer everything if you don't want to. Just answering as many as you can will be helpful. If you don't think that's enough questions however (or more reasonably; you have an idea/concern none of the questions cover) feel free to include any additional thoughts, proposals, critiques, etc. in your post. I know this isn't a suggestion in the traditional sense, but I don't think I can do this idea justice on my own. A minimum hit would be a massive change, and I'm nowhere near qualified to come up with the details on my own. The Oldschool Runescape community is full of wonderful, talented people who know and understand this game inside and out, which is why I defer to all of you. Thank you for reading my post, and I look forward to seeing your feedback.