#Daily/Weekly Huge LMS game/event

13 messages · Page 1 of 1 (latest)

dry arrow
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I'd really like the idea of a larger LMS game style, thinking of the current battle royale's out there, like apex legends or warzone.

The map would be a lot larger than the current ones, think the size of mainland RS, I am hoping the games will last around ~30-40minutes if you are in the final area / winner.

It should include some pvm / looting elements for at the start and through out to get some initial upgrades / potions / food. This could include some monsters to kill. Some skilling elements such as pickpocketing some npc's or chests.

Then the gas will push people closer together as the game continues, ideally the zones would be marked on the minimap however I am not sure if that is plausible / would need engine work.

The rewards could be a large amount of LMS points, however ideally it would include some other things and the winner could have a title / skull above their head until the next event happens.

vernal echo
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Big fan of this idea 👍🏻

lavish ruin
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I always thought it's a big missed opportunity to have a battle-royale style minigame and have it not involve any crafting/gathering of materials

dry arrow
feral steppe
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They should make use of the PvP arena for this

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An organised tournament, potentially with a buy-in and reward, ranks

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Allows players to customise their own builds and setups, would be fun

feral steppe
feral steppe
dry arrow
feral steppe
dry arrow
# feral steppe I think PvP Arena basically gives you what you're after - customisable loadouts ...

No it's not like that. PvP arena is a small arena with a 1v1 fight. My idea is a large scale say 100 person very large arena with the aim of the game being to be the last alive. You could potentially expand this by having it grouping also of say duos, trios etc and a team game.

Then the starting aim is to gather supplies for when you meet another player/team so that you are prepared to fight to the death or potentially try and escape from them if you don't want to take on that fight currently.

vast bone
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I'd like to see an LMS style capture the flag game (castle wars) where things beyond PvP matter, but PvP is still of course important. I wouldn't mind seeing something close to stealing creation again, where you gather/make your things and can focus on skilling or fighting depending on your personal preference.

Basically any team oriented PvP minigame, where the focus isn't SOLELY PvP, but more of a PvP with a goal type of mentality.

I've elaborated on how I would implement the CW LMS in the "Castle Wars in Theme Worlds" thread in this section.

But, I am a huge fan of activities where everyone gets the same stats etc and it is their personal skill and teamwork that allows them to succeed against their opponents, instead of out-gearing or out-leveling them. It feels more rewarding to win those type of activities.