#Chromium ingot -> upgrade jewelry

59 messages · Page 1 of 1 (latest)

narrow garden
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the new rings are hot, and not just because it takes 3 ingots, a vestige and an icon to craft. However, there are more ingots than people know what to do with, and I have just the solution that solves another problem

Skilling jewelry is brittle, and crumbles when the enchantment wears thin. However, reinforcing it with some chromium alters the metal to be more resilient, and allows it to contain more of the effect. However, it only seems to work on gems below diamond, anything higher seems to feedback with the gem itself.

to name a few that can be upgraded:
dodgy necklace - 50% chance to dodge, 4 charges added per
amulet of bounty - 75% chance to save one seed at allotments, 6 charges per
necklace of passage, games necklace, digsite pendant, ring of dueling, amulet of chemistry, binding all turn into chargeable versions of themselves
Slaughter and Expeditious increase to 40% but use twice as many charges
ring of returning allows teleportation to any unlocked respawn points (ardougne, lumbridge, edgeville, falador, camelot, ferox, prif, kourend)

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creating these reinforced jewelry pieces is as simple as taking 1 ingot and the jewelry in question to a furnace. You must have been taught by Peer the Seer about ring icons in order to do this. All jewelry crafted is untradable, and only 1 of each type can be kept

gaunt escarp
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plusone love what you suggested for ring of returning

narrow garden
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it's in the same vein of construction cape giving you all house portal teleports and diary cape giving all diary master teleports

primal shoal
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would 1 bar only enhance 1 jewelry or make them infinite?

narrow garden
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they become a chargable version of itself, think ring of suffering

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so combining a bar with a ring of dueling makes a ring that can be charged with them to add their charges to it

gaunt escarp
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Could we make the chromium Ring of forging also function like Smithing catalysts (halves coal use at regular furnaces) without the bonus XP

narrow garden
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I don't see why not, but also I haven't seen those used except in f2p

primal shoal
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I think this is good idea

narrow garden
narrow garden
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necklace of binding would be a huge QoL to make chargeable

low dove
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i hate the comparison these things get to godsword shards as if its apt

stiff quail
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Kinda bad on braclet of slaughter tho?

low dove
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godsword shards at LEAST only need 3 of to utilize the main component. said shards also alch for a reasonable amount

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cope ingots are a 30k alch and you need 3 for each ring which is unreversible unlike godswords

narrow garden
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I suppose with the combat diary, you lose the 10% chance to fully recharge instead of break

stiff quail
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gem mining is the only relevant way to get it

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so it useing more charges you have to upkeep alot

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i guess still worth it

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but do you use one ingot per jewelery?

narrow garden
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well for gem efficiency I suppose you wouldn't want to use more, but in terms of time efficiency, 40% means a task of 100 lasts for around 155

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1 ingot per jewelry, it becomes an unbreakable, rechargable version

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as in it won't crumble when it runs out of charges, just loses the effect until it's recharged with more

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(of that type of jewelry)

low dove
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no point on chargeable slayer bracelets cause of elite ca

narrow garden
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integrate it

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10% chance to add two bracelet's worth

stiff quail
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i mean, i think its well worth it

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barrage task becomes alot more xp

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worth it for normies

narrow garden
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(ultimately that loses you the 1% of the recurring bracelet, but that's negligable)

stiff quail
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and ironmans huting imbued herat on some few task

narrow garden
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honestly 25%-40% is huge

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say you have a task of 100
so with normal slaughter, you end up with roughly 131
with the enhanced slaughter, you end up with 156
you get 55% more kc for using twice as many bracelets

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conversely, using the enhanced expiditious, that's 15% less you have to kill

primal shoal
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how would the CA for saving 10% of those jewelrys affect this? like 25% chance to save a charge?

narrow garden
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when charging, you get a flat 10% chance for each to add two

primal shoal
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thatd be cool

narrow garden
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each adds 30, so 10% of the time it would add 60 instead

narrow garden
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amulet of enhanced bounty having a 75% chance of saving 1 seed per is a solution to snape grass

primal shoal
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50 ingots too expensive for irons

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like 2x all dt2 pets

low dove
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why do you have a wallasalki emote

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actually wow intense idea use chromium ingots to make a wallasalki bane sword

narrow garden
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This would actually give a sink to the ingots though

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Instead of being a dud drop, they'd go back up to like, 300k per

narrow garden
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I want amulets of bounty to be useful

narrow garden
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What of ring of life? Similar to Phoenix necklace

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Also the chrome ring of recoil is kinda redundant, don't you think?

late fable
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I dont really see a problem with upgraded ring of life. And with the recoil, i think itd be a QOL boost + 5 def it could be like a cheaper suffering? But not every jewelry needs to be worth it to upgrade imo.

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Like a suffering replaces it

narrow garden
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I don't know, I like the idea of these only being QoL skilling jewelry enhancements. Onyx jewelry and it's upgrade (zenytes) are exclusively for combat, the rest of the gems are consumed. The only jewelry that breaks this is the blood fury, but that is an augment to the fury specifically

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Except for dragon stone, which can take a charge and be recharged indefinitely

late fable
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Chrome anguish (orn) would be hot

narrow garden
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both the ring of returning and the necklace of passage could benefit from additional teleports, should they need to add more